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Curved Hallway Detail...


AluminumHaste

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I can't get the verts to line up with the bevels. Is there an easier way to do this??

Are there any tutorials?

curveslv5.th.jpg

 

EDIT: Nevermind, it was very easy. I was on the right track originally, but I made a 3x9 patch mesh, when I should have just made a 3x3 one and made a 90 degree angle with the verts.

I always assumed I'd taste like boot leather.

 

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End cap with inverted cap (or whichever one it is that gives the result I mean :P)? Then you get a flush square cap on the end.

 

Uhhh, I know that thanks. I want to do what's in the screenshot, which is why I provided a screenshot. :P

I always assumed I'd taste like boot leather.

 

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Uhhh, I know that thanks. I want to do what's in the screenshot, which is why I provided a screenshot. :P

I think the command you're looking for is called Patch>Thicken... in DoomEdit, which kind of extrudes your patch mesh. Other than that I can only suggest that everything is perfectly aligned on the grid, otherwise you're lost when aligning patch meshes.

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Can you please remember to put up your images to some other site, like imageschack for ecample and then put ONLY the thumbnail here?

 

Crap that's like the 5th time I've done that now :(, sorry AD/HD and all that.

I always assumed I'd taste like boot leather.

 

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