Jump to content
The Dark Mod Forums

Lightgem Again


sparhawk

Recommended Posts

But if the Northern tip is obscured by the light gem you know by process of elimination, where North is.

 

Not in every case. Look at the example I posted (your pic, I think). Would you be able to tell which way you were facing? You would have to readjust your viewing angle, which is both annoying and requires you to pull yourself out of the game for a minute (at least for me).

Link to comment
Share on other sites

  • Replies 133
  • Created
  • Last Reply

Top Posters In This Topic

Not in every case.  Look at the example I posted (your pic, I think).  Would you be able to tell which way you were facing?  You would have to readjust your viewing angle, which is both annoying and requires you to pull yourself out of the game for a minute (at least for me).

For sure. :) If one tip is colored red, to denote north, and the other three are not colored then that would indicate to me that north is straight ahead.

 

When we're playing we'll learn these things. Might take a short time on the first play through, but that's part of the gaming fun. :)

 

gemmodel8.jpg

 

gemmodel6.jpg

 

gemmodel7.jpg

Link to comment
Share on other sites

a)The easiest, quickest and best looking solution would be to have a separate gem and compass like T2. The gem and/or compass can be removed from the HUD by the player (they are both completely unecessary gimmicks after all)

 

The second preferable is to have a gem in a compass housing which doesn't tilt up and down - tis could still be prerendered with bitmaps.

 

c) The real pain in the ass and complete waste of time and resources would be to have the gem in a 3d compass housing which tilting along with the player.

 

Ok, we need to get this cleared up once and for all. I agree with what oDDity has said above. As I see it, we have basically two issues here.

 

1. Should the compass tilt.

 

2. Should the compass be combined with the lightgem on the HUD like T3, or should it be an inventory object like T1/2.

 

We seem to have about four people against tilting and three or four in favour of it, with at least three people who would like the compass to be an inventory object.

 

I personally don't like the tilting on the main HUD, though if we made the compass an inventory object, then I wouldn't care whether it tilted like T1/2.

 

So how do we decide this? It's a bit of a mess at the moment, and voting for Oofnish's lightgem doesn't solve any of these problems...in fact it becomes pointless until we get this sorted out.

 

Problem is, these two issues overlap. I support a combined lightgem compass UNLESS we're doing tilting, in which case I don't. So I'm not sure how to set up a vote.

 

I think we've pretty much heard all the arguments for and against, so unless anyone has a totally new idea, here's what I suggest:

 

http://forums.thedarkmod.com/index.php?act=ST&f=5&t=794&st=0

Link to comment
Share on other sites

1. Should the compass tilt.

 

2. Should the compass be combined with the lightgem on the HUD like T3, or should it be an inventory object like T1/2.

I don't think that this is an issue for voting. I already said that the compass will tilt. So the only question open is if it should be an inventory item or not.

Gerhard

Link to comment
Share on other sites

I don't think that this is an issue for voting. I already said that the compass will tilt.

 

Just because you said it and some people agree makes it so? There are just as many people who don't agree. We never came to any conclusion in the threads, which is why I proposed this now.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 3 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
×
×
  • Create New...