Jump to content


Photo

Want to help?


  • Please log in to reply
12 replies to this topic

#1 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 23 April 2013 - 10:14 AM

I have a relatively easy task for anyone that might like to help me out tracking down the missing assets for standalone TDM. No special skills required.

The task would involve:

1. Starting a mission in TDM 1.08. Pull down the console and type "condump [filename]"

2. Locate the [filename].txt file (1.09 saves them direction into the main darkmod folder, but 1.08 might put them in the fms folder).

3. Compare the list of missing assets in the log to the list of missing assets in the list here: http://wiki.thedarkm...g_assets_by_map

4. Post any entries that are the same in this thread.

It's quite possible some of the missing assets listed on the wiki were already missing in 1.08, and if that's the case I don't want to waste any time on them right now. But it would slow me down to have to double check each one. If someone else (or several people) could check these, that would be helpful.

#2 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5339 posts

Posted 23 April 2013 - 01:32 PM

OLD HABITS:
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: extinguishable/chandelier_gas4
WARNING:Couldn't load image: extinguishable/wall_gas4
BETRAYAL:
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
WARNING:Couldn't load image: lights/duolight02
ST: LUCIA:
WARNING:Couldn't load image: textures/darkmod/nature/foliage/dry_brush03_local
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
WARNING:Couldn't load sound 'alarm.wav' using default
ST. ALBANS CATHREDAL
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
FIASCO AT FAUCHARD STREET:
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
WARNING:Couldn't load image: guis/assets/hud/inventory_icons/map_of_inv_icon
WARNING:Couldn't load image: models/darkmod/props/textures/_flat
WARNING:Couldn't load image: models/darkmod/props/textures/steel_blowtorch_heatshield_s
RIGHTFUL PROPERTY
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
A SCORE TO SETTLE
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
WARNING:Couldn't load sound 'alarm.wav' using default
WARNING:Couldn't load sound 'null.wav' using default
BUILDER ROADS

*none*
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#3 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 23 April 2013 - 02:37 PM

Oh good! That lamp glass one was driving me crazy trying to locate, and now I don't have to. Thanks! :)

#4 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12085 posts

Posted 23 April 2013 - 06:43 PM

Somewhere Above the City

WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'
WARNING:Couldn't load image: thunderlight1
WARNING:Couldn't load image: thunderlight2
WARNING:Couldn't load image: thunderlightsky1
WARNING:Couldn't load image: thunderlightsky2

In the North

WARNING:Harckoff - Could not find def_vocal_set mute!
WARNING:Couldn't load image: /flat
WARNING:Couldn't load image: textures/misc/taper_d


#5 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4400 posts

Posted 24 April 2013 - 02:20 AM

FIASCO AT FAUCHARD STREET:

WARNING:Couldn't load image: textures/darkmod/window/lamp_glass
WARNING:Couldn't load image: guis/assets/hud/inventory_icons/map_of_inv_icon
WARNING:Couldn't load image: models/darkmod/props/textures/_flat
WARNING:Couldn't load image: models/darkmod/props/textures/steel_blowtorch_heatshield_s

map_of_inv_icon is a mission-specific error that was already around in the original; I could not get that image to display.
I have noticed steel_blowtorch_heatshield_s crops up in every map where I have used that object; it is a mod issue.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#6 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5339 posts

Posted 24 April 2013 - 05:33 AM

map_of_inv_icon is a mission-specific error that was already around in the original;

As I guess you gave your map more specific name, this is may something left due to some copying of the base map_of_ entity.

EDIT: I've found the error. The inv_icon spawnarg on your map entity is pointing into the same directory as where your map is, but the icon file is not located there.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#7 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4400 posts

Posted 24 April 2013 - 05:54 AM

Yeah, I noticed that. Alas, I hate revising my missions. It annoys me, it makes me frustrated, it kills the fun of mapping. So I guess it stays there.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#8 Sotha

Sotha

    Vertical Contest Winner

  • Active Developer
  • PipPipPipPipPip
  • 5600 posts

Posted 24 April 2013 - 06:50 AM

Phrase Book
[none]

Knighton
textures/darkmod/metal/flat/steel_scratched01_nontiling_s

Beleaguered Fence
[none]

Transaction
[none]


Yeah, I noticed that. Alas, I hate revising my missions. It annoys me, it makes me frustrated, it kills the fun of mapping. So I guess it stays there.


Same here.. Oooh, I hope there is some community enthusiast who would like to inspect and fix all my six (or seven by then?) missions for me... But I suppose we all know the probability of that happening, right? -_-
Clipper
-The mapper's best friend.

#9 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 24 April 2013 - 08:29 AM

Fiasco is already complete. There are no missing assets to be replaced (which doesn't mean there aren't things to fix).

it makes me frustrated, it kills the fun of mapping. So I guess it stays there.


I could probably help out with simple fixes like that, either before or after 1.09.

#10 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4400 posts

Posted 24 April 2013 - 08:40 AM

Much appreciated (if it becomes necessary). Does Return to the City work? (although by this point, it's more of a Bikerdude mission...)
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#11 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 24 April 2013 - 10:19 AM

Not all missions need fixes. Both fiasco and knighting have no missing assets, frex. On my phone so can't check Return.

#12 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36638 posts

Posted 24 April 2013 - 11:04 AM

Return to the City did this:

Briefing starts, but as soon as I click the X, the screen goes black. Trying to pull the console down shows it for just a second; then it closes and disappears. Have to forcequit TDM to escape. No log available.


Never seen that before. Doesn't mean for sure it's a 1.09 issue; could be my local build or a corrupt map or something.

#13 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5339 posts

Posted 24 April 2013 - 12:02 PM

@Sotha/Melan: You just have to copy the map_of_inv_icon.tga or how it was called into the folder where your map picture is located. It's a simple icon. The easiest way to create such an image is by downscaling the actual map image to something icon typical, like 32x32 or 64x64 or whatever is used. I think there is an icon in the mapping startpack.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users