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AA + other visual problems in 2.06


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#1 kingsal

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Posted 15 July 2018 - 01:29 PM

Hello!

 

I've been having a host of weird AA/ graphics problems with 2.06. Ill post them here and create bug reports when necessary (sorry if these are redundant in other threads)

 

Windows 10. NVIDIA GeForce GTX 980. (Latest drivers)

TDM 2.06 (Both 32 and 64 bit)

 

Problem 1- AA forces fullscreen

- While in windowed mode + (advanced render features off / SS/ Post/ect) - If I click AA on, it forces fullscreen mode even after restart. I have to disable AA and then restart to get back into window mode.

 

Problem 2- AA and my skyboxes

-While AA is turned on + (forced fullscreen, advanced render features off). My skyboxes get this weird windowed effect in them. If I turn bloom on, the effect is very noticeable and creates a huge FPS drop. Some screenshots:

Cauldron:

glGHr2X.jpg?1

With Bloom:

bzd7U2I.jpg?3

Volta and the Stone:

3wGGNuR.jpg?3

with bloom:

J158QnO.jpg?3

I did try removing the fog light I use in the skybox, but the problem persisted. 

 

Problem 3- Water shader

- All advanced features off including AA. I get these very weird black lines on my water shader. 

jvrf1yL.jpg?1

Material file:  Attached File  volta_water_material.txt   1.54KB   1 downloads

 

I want to make sure these are legit mod bugs before filing reports, so please let me know if you have the same problems or if these are already filed and being tracked. 

Thanks!

 


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#2 nbohr1more

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Posted 15 July 2018 - 01:31 PM

All known issues.

 

These are fixed in 2.07 for which you can get a preview in the VBO beta patch:

 

https://www.moddb.co...tex-buffer-beta


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#3 kingsal

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Posted 15 July 2018 - 01:35 PM

Right on! Thanks.



#4 kingsal

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Posted 15 July 2018 - 01:41 PM

Also- when can we expect this update to get released?



#5 nbohr1more

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Posted 15 July 2018 - 01:47 PM

Code freeze is in September.

 

We are targeting December for the release but there is a growing discussion about an even shorter release cycle.

 

The VBO patch is the current stop-gap.


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#6 kingsal

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Posted 15 July 2018 - 02:31 PM

Have you guys had any reports on envshot being broken? I am having some issues with it.



#7 duzenko

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Posted 16 July 2018 - 12:37 AM

r_useFBO 0



#8 kingsal

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Posted 16 July 2018 - 10:46 AM

r_useFBO 0

Doesn't work.

 

All 6 shots come out like this:

7N5S4LO.jpg



#9 nbohr1more

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Posted 16 July 2018 - 11:05 AM

I'll have to test the latest SVN.

 

As I recall, we had some envshot issues in 2.06 too.

 

To get rid of the console in the image, you can bind your envshot invoke to a key.

 

The last time I tested that I got 4 identical images and two correct ones.


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#10 duzenko

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Posted 16 July 2018 - 11:31 AM

Doesn't work.

 

 

That was for the windowed effect bug


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#11 kingsal

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Posted 16 July 2018 - 11:54 AM

I'll have to test the latest SVN.

 

As I recall, we had some envshot issues in 2.06 too.

 

To get rid of the console in the image, you can bind your envshot invoke to a key.

 

The last time I tested that I got 4 identical images and two correct ones.

 

 

Yeah I did the key binding trick and just turned off the lightgem. I ended up going back to 2.05 to take my env shots. Had a similar thing, 2 were good and the rest were just identical. 



#12 nbohr1more

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Posted 17 July 2018 - 11:15 AM

Envshot is broken:

 

http://bugs.thedarkm...iew.php?id=4868

 

I created a new bug but I suspect once this is fixed it will also be the fix for 4085 since the screen already includes the skybox

we just need all 6 axis back.


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#13 kingsal

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Posted 17 July 2018 - 11:50 AM

Envshot is broken:

 

http://bugs.thedarkm...iew.php?id=4868

 

I created a new bug but I suspect once this is fixed it will also be the fix for 4085 since the screen already includes the skybox

we just need all 6 axis back.

 

Thats good news- thanks for the update!



#14 duzenko

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Posted 19 July 2018 - 06:27 AM

Envshot is broken:

 

http://bugs.thedarkm...iew.php?id=4868

 

I created a new bug but I suspect once this is fixed it will also be the fix for 4085 since the screen already includes the skybox

we just need all 6 axis back.

7581 fixes envshot for the simplest setup: FBO & SMP off, shot size default (256 or whatever).

Didn't have time to test with other setups.

Let me know how it works for you.

 

The code looked odd. No idea how it could work before in the first place.


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#15 nbohr1more

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Posted 19 July 2018 - 07:58 AM

Thanks. I'll test tonight. :)


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#16 Obsttorte

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Posted 19 July 2018 - 11:13 AM

It seems to work. :)


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#17 nbohr1more

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Posted 19 July 2018 - 11:51 AM

Time to try abusing it then.

 

Enable FBO and Soft Shadows

Enable image_downSize

set r_fboResolution < or >  1

 

:wub:


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#18 nbohr1more

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Posted 19 July 2018 - 08:02 PM

Woot. All passed with flying colors.

This only thing that failed was adding jitter blends at the end of the invoke.

Bonus, you no longer need to assign a hotkey as the console isn't captured in the shot
anymore.

:)
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#19 nbohr1more

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Posted 19 July 2018 - 08:51 PM

:(

Oh no.

Normal screenshots are broken now.

:(
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#20 duzenko

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Posted 20 July 2018 - 03:21 AM

:(

Oh no.

Normal screenshots are broken now.

:(

Appreciate the testing.

Try revision 7584.



#21 nbohr1more

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Posted 20 July 2018 - 08:16 AM

All fixed. Thank you.


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#22 duzenko

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Posted 20 July 2018 - 08:47 AM

What should be the next fix? reloadimages works for me with AA/PP off



#23 kingsal

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Posted 20 July 2018 - 11:53 AM

Hey awesome! Glad that got a fix.

 

I was still having some problems with reloadimages and a crash on reloadengine. I'll mess around with it this weekend and report back some specifics. 



#24 nbohr1more

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Posted 20 July 2018 - 05:49 PM

What should be the next fix? reloadimages works for me with AA/PP off

 

Please fix visual regressions that happened after Rev 7565

 

Issue 4869

 

and this:

 

Now:

 

Attached File  grass_2018-07-20_18.26.38.jpg   42.51KB   0 downloads

 

 

Before:

 

Attached File  grass_2018-07-20_18.47.06.jpg   45.41KB   0 downloads


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#25 nbohr1more

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Posted 20 July 2018 - 11:37 PM

I forced AA and PP to toggle when reloadImages is invoked.

 

Sorta hacky but good enough for the short term.

 

Rev. 7586


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