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Entity Inspector problem


Nielsen74

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I´v installede the DarkRadiant 0.9.11 (Uninstallede and downloadede it again and installede it) and when I try to make a door/AI I hav to use the Entity Inspector (short cut N) but the meny for that looks like this and do nothing! is this a error or is there something I´v missede in the setup???

 

th_Createentity.jpg

 

System I´m running

Windows Vista home pro

Intel Duo Core processor P8400 (2.26 GHz)

NVIDIA GeForce 9600M GT TurboCache

4GB DDR3 ram

Edited by Nielsen74
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You need to drag down the divider. You see those two little white boxes below the camera? I think the divider you need is right at the bottom line of the camera. Move the mouse cursor over there and the cursor changes. Drag it down then you will see entity inspector etc. (I hope! :))

 

Or more likely I think it is the line just below those white boxes. Drag that down but leave a small space below because other buttons appear in there at some times.

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  • 2 weeks later...
You need to drag down the divider.

 

You need to write this into the A-Z Tutorial! I had no idea either. (It shouldn't default like that anyway...)

It's a wonder I immediately stumbled right into the thread that answered it.

Edited by demagogue

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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I´m trying to make elevators that work, bud where in the Entity propertys do I finde the >position spawnarg< or just >spawnarg< to give the stop positions unique names fo each floor like it says in the wiki? (like: position Basement or position Floor1 e.c.t.) I´v lookede in all the Add property and the Choose Entity class.

As I´m not a batamapper I´v only installede The Den and Saintlucias so not the full DarkMod (just downloaded and installede the darkradiant-0.9.12) and missing a LOT of textures too!

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Some properties not yet included in the add property list. If so, type in the input boxes at the bottom of entity inspector. The top box is the property (spawnarg) and the box below you put the name then click the green arrow button on its right.

 

position

Floor2

 

Use any names you like for the floors eg, basement, FloorB.

 

You put the above on the atdm:mover_multistate_position entity and also on the appropriate buttons. So a fetch button placed on FloorA would have:

 

position FloorA

 

If you also have buttons on the elevator then you put it on the button that sends it to that floor as well.

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