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Tutorials?


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#1 Demigod

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Posted 12 January 2005 - 06:33 AM

While I am aware of the many useful tutorials available for doom3 now it has been out for a few months, I wondered if you (darkmod team) will be producing your own? While I am aware that this will create certain levels of overlap it may be helpful to have a tutorial from inside the team to explain the nuances and differences of using the darkmod to create levels rather than vanilla doom3
Thanks

Looks cool btw. :D

#2 sparhawk

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Posted 12 January 2005 - 06:46 AM

Well, since we want to release the tools to the public to create their own FMs. we certainly have to create tutorials. But this has to wait until the tools are in a state where it makes sense to create tuts for them. Currently we are still in pretty basic stuff, even though we did some good progress so far.
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#3 Demigod

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Posted 12 January 2005 - 08:14 AM

Thanks I should have clarified that I wondered if they would ship with the tools etc.

#4 oDDity

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Posted 12 January 2005 - 10:33 AM

Mapping for our mod will be pretty much the same to mapping for Doom anyway, you'll be using the same editor.
If you are familiar with DoomEdit and have made Thief fan missions in Dromed, then we won't be able to teach you much :ph34r:
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#5 Demigod

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Posted 12 January 2005 - 11:57 AM

I meant things like surfaces for rope arrows is it just texture based or surface property?, water setup things that standard doom 3 doesnt normaly do. Shadow set up ie best examples stuff like that.

(sorry for the spelling Im rather ill atm and cant think right)

#6 Springheel

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Posted 12 January 2005 - 12:48 PM

Don't worry, we'll be including full documentation for all the new stuff we come up with, and probably some basic mapping tutorials as well. That will be near the end of our list of 'things to do' though. :)
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#7 Fingernail

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Posted 12 January 2005 - 12:53 PM

Although there is a growing collection of documents and little bits of information as we add it together...but not much for the features in development.

#8 Renzatic

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Posted 13 January 2005 - 02:09 AM

If I can't get my comp to play nice here soon I might end up writing a couple of tutorials on basic Radiant mapping. I've already done one on spiral staircases, and it'd be good for people considering moving from Dromed.

#9 New Horizon

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Posted 13 January 2005 - 02:14 AM

If I can't get my comp to play nice here soon I might end up writing a couple of tutorials on basic Radiant mapping. I've already done one on spiral staircases, and it'd be good for people considering moving from Dromed.

Hmmm, sounds like a good idea. We need to get our FM authors primed and ready so they can get to work upon release. :)




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