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Showing content with the highest reputation on 02/02/20 in all areas

  1. I've tried as per your suggestion, but that does not change anything. I already found one mistake: I used the objective "Entity in info location" instead of "Entity in location", but it is still not working. I will create a test map for the objective and start from scratch. UPDATE: @Dragofer You've pointed me in the correct direction; the component "DO NOT" needs the flag "Satisfied at start". Now it works as it should. Thank you!
    2 points
  2. Thanks for that. That is most recent version. I thought I fixed that bug by getting rid of it as a readable. . Hmm. For some reason, I can't open any of the readables in the readable editor, fails to load any of them. Hmm. No matter, I fixed the problem by converting that newspaper to a static model so it can't be frobbed now and won't cause that error anymore. New version is 1.81 and is available at the start of this thread, and I'll try to get it added to the downloader as well.
    1 point
  3. Glad you pointed out that shadow, I missed it too... wasn't obvious in the original before I brightened it.
    1 point
  4. Citing only extreme outliers as common examples and making overblown comparisons is what makes one a radical, and ironically that doesn't lie far from that terrorist comparison, maybe not in literal sense, but still
    1 point
  5. It sounds like we're basically on the same page, except that you don't believe humans are the cause of climate change. To be fair there may be other factors, but humans are definitely a huge one. Natural cycles have never been this fast. The only times things have changed this fast before are where there have been extreme events like supervolcanoes or asteroid impacts. There certainly are some batshit crazy climate activists, as well as people who do it only for the virtue signaling. But for every one of them there are 10 boomers who drunk the conservative kool-aid. Unchecked capitalism is the cause of much of our societal problems today.
    1 point
  6. This was a very nice first release, and quite well realised when it comes to the balance of difficulty vs. clues. The secondary objectives are nice optional asides. Perhaps it was a bit light on AI (one or even two more guards would not have hurt), but exploring the judge's home was fun, and the mission had multiple individual touches which add to the experience. Visually, it is fine; the sewers are very plain (and look like early work), but the upper quarters are much better. I hope we will see more from you after this FM!
    1 point
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