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Showing content with the highest reputation on 06/12/20 in all areas

  1. Just did a refresh of https://wiki.thedarkmod.com/index.php?title=Text_Decals_for_Signs_etc. Mainly a new middle section with an example of how font resizing and wordwrap works, with comparison photos in DR and in-game. And some muddle cleanup in the first section. I left the last "customization" section as is.
    4 points
  2. Posting my reasonably old workstation specs here: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 core) 16GB RAM Advanced Micro Devices, Inc. [AMD/ATI] Cayman PRO [Radeon HD 6950] 1920x1200 display Fedora 31 XFCE (damn, time to upgrade to 32) Works pretty well.
    2 points
  3. Wow, they really aren't prepared for success. Wonder how that servers are expected to survive Cyberpunk 2077... But at least that shop works well, when they are not overrun - the epic store never performs even remotely acceptable regardless of traffic. Update: The run is over, servers work fine now.
    1 point
  4. They're giving away Hitman Absolution at the moment, in the inferior GOG store. I can't seem to get it though. Their inferior servers are completely overrun.
    1 point
  5. I'm not sure if you got the fps issue solved or not. This might be related, but my experience relates to an Nvidia card and not an AMD. I had vsync disabled and was still getting 60fps in TDM even after setting uncap to on, etc. In the case of the nvidia card, I needed to go into nvidiasettings and set the opengl performance slider to any value. In my case, I was changing the slider from "high quality" to "quality" and back again to "high quality". It didn't matter which setting I put it on, as long as I changed the quality setting before launching TDM. Then TDM would get 400 or 1000fps at the main menu, whichever the cap is set to (currently 400fps in TDM 2.08). I have no idea if an AMD card will behave this way.
    1 point
  6. [Forgive me if this is the wrong place for this discussion.] I've been beta testing two new FMs: JackFarmer's Hidden Hands: The Last Citadel, and The Painter's Wife. They are both large missions. In each mission, testers have run into a problem related to event limits. (Note: all of my testing is has been done on the most recent 2.08 beta). 1) In HH:TLC, at some point in the mission TDM crashes. There is no "The DarkMod.exe has stopped working" dialog - the process just disappears. One other beta tester reported a CTD as well. In addition, JackFarmer indicated that he had seen this error occasionally during his testing. I set logging levels and found this in qconsole.txt: "Recursive fatal error!". I tried to debug this issue further by building a debug version of the executable and setting break points in Visual Studio. Eventually I was able to get the error message to log: idEvent::Alloc : No more free events (I posted the details in this topic: https://forums.thedarkmod.com/index.php?/topic/20404-beta-testing-hidden-hands-the-lost-citadel/&do=findComment&comment=447958). From what I can tell, reading the code, this happens because we have exceeded MAX_EVENTS, which is currently 10240: #define MAX_EVENTS (10<<10) 2) In TPW, I got this error: [In case the graphic isn't readable, the dialog says this "Game Error. Event Overflow. Possible infinite loop in script."] The FM developers have also seen this issue during development and testing of the mission. The C++ code indicates that this error occurs because the number of events exceed MAX_EVENTSPERFRAME, which is also 10240. It certainly could be that there are bugs in these missions, that they are either inefficient or have a loop somewhere that is causing these problems. But I'd like to entertain the possibility that these large missions are simply pushing the boundaries of the event limits. I'm wondering if the event limit should be increased (that is, increase the value of constants MAX_EVENTS and MAX_EVENTSPERFRAME). I understand that there may be consequences of doing this - at a minimum, presumably, the DM exe might consume more memory. I just did a test: I had a save file from HH:TLC that always crashed on 2.08 - after loading the save, if I just waited for a couple of minutes, the CTD happens every time. I downloaded the source code matching the current 2.08 beta 5 (SVN 8735). I built the release version and tried again - again, the same CTD happened within a few minutes. I then modified the code to double MAX_EVENTS and MAX_EVENTSPERFRAME, to 20480. Those are the only two changes I made. I rebuilt the Release version of the executable, ran it, and loaded that same save. This time, TDM did not crash. I acknowledge that this is a rather brute force fix. I'm not suggesting that 20480 is the best size to use. But, to me, it looks like there are a couple of large missions that are pushing up against the event limit. Perhaps it is time to consider bumping up this limit, as part of 2.08? I'll sit back now and let the real TDM developers tell me why I'm wrong
    1 point
  7. The Dark Mod got a big mention in this video about the history of the Thief series.
    1 point
  8. Asus FX705GM Laptop i7-8750H Gtx 1060 Mobile (3gb vs. 6) 16gb DDR4 2400 1tb Evo 850 Linux Mint 19.2 Tina x64 Thanks to everybody for making a Linux-native Thief ? Runs like a champ on this system.
    1 point
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