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Showing content with the highest reputation on 07/27/21 in all areas

  1. Liking how this landscape turned out so far. Just one of the areas in my new FM, in between two of the city hubs it's gonna have available to explore and do missions in. Odd as it may seem this is one of the areas with the best performance.
    5 points
  2. Well it seems there was something problematic with my installation, because I updated to the latest SVN, exported the normal map from GIMP in BC5 format, and it works fine in game. I'm not sure what the problem was before — perhaps I was just testing with a game DLL which didn't have the latest changes. BC4 definitely doesn't work but according to the description here, this is a 1-channel format so it wouldn't be expected to. I'm pretty sure I tested all of the GIMP formats the first time, but maybe I was just being dumb and tested BC4 multiple times but never tried BC5 @duzenko I've uploaded the images here if you want to confirm that the formats are correct. The diffuse is DXT1 and the normal is BC5, although in this particular case I would probably keep the normal map as PNG since this is less than 10% of the size of the DDS (because it's a smooth gradient normal map which compresses well with PNG). @MirceaKitsune Feel free to download the linked archive and see if you can open the _local map. I'm 99% sure you will be able to because I can read and write it fine on Ubuntu using GIMP.
    1 point
  3. Interesting, did not know that. However, looks like some sort of DS clone (the "health meter" on the neck of the character) and the story (as far as one can tell from the render video)? A certain fraction (scientists/military guys/business men/you name it) uses prisoners for something weird - not exactly innovative. However, let's look at the result. Would be great if they would turn it in some sort of stealth survival horror. I agree with you on the ending of ds3 - they should have simply concluded the series with a decent ending - after all, one gets very exhausted fighting the apocalypse over and over again. The protagonists would have deserved it!
    1 point
  4. Related https://www.theguardian.com/news/2021/jul/18/what-is-pegasus-spyware-and-how-does-it-hack-phones?CMP=Share_AndroidApp_Other People never understand why it always gives me goose bumps when they use their mobile to make payments, banking, manage administrative and even medical things, having a huge amount of sensitive data on these devices. This spyware aside, they do not take into account that any mediocre hacker can access a smartphone in a matter of seconds, especially if it is used in a public WiFi.
    1 point
  5. @MirceaKitsune There seems to be communication breakdown here and on the bug tracker page As said above, I'm not planning to spend any time on hiding lights until I'm convinced it's practical By repro case I mean either an existing mission and a setviewpos for it, or a dedicated test map package file No repro case - no nothing Best regards
    1 point
  6. original ds was quite ok though it did have a few annoying bugs like mouse sensitivity, new one seems to be based on the frostbite engine so expect some heavy visuals. The original author glen schofield also has a project cooking with the callisto protocol which looks very promissing. What we can hope for is that they fix the clusterfuck that was ds3 and provide us with a decent ending instead of a cliffhanger.
    1 point
  7. https://edwardsnowden.substack.com/p/ns-oh-god-how-is-this-legal
    1 point
  8. This guard likes what he's seeing.
    1 point
  9. You can drop something heavy from above, that KOs most things.
    1 point
  10. Okay... what I can provide in terms of a performance comparison for now. This is a small closed area so it may not be the ideal scenario, but distant lights do the same thing and have the same effect just at a different scale. I have that basement / jail cell where I get a pretty big performance drop due to torches hitting some high-poly models. I took a screenshot of the area in its initial state... I had 6 water arrows placed on the map so I used them to turn off 6 of the torches then took another screenshot. First image shows roughly 800000 tris, the second shows it dropping to nearly 500000 after the torched go out. Performance noticeably improves a little as this happens though not radically much.
    0 points
  11. I definitely use the Control + K shortcut all the time, life would be so much harder without it. It would be nice if it could be even further improved. For instance it only lets you select two entities at a time now... could help if you could select more, then when hitting the shortcut have them link each other in the order of selection (eg: path_corner chains).
    0 points
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