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Showing content with the highest reputation on 07/08/22 in all areas

  1. The teller key simply opens the front door, you got it from the keybox in the lobby. The "teller safe key" is what you need.
    2 points
  2. ...and let's not forget the "Smitherton Gallery" in "By Any Other Name" It includes a special collection of canvas paintings showing all of Grayman's published missions.
    1 point
  3. I remember IZaRTaX telling me that over on Discord. Yes, it's been removed, but it was not intentional. Feel free to open a tracker for this.
    1 point
  4. I am little late to the party but congrats @greebo , thanks for the dedication and keeping DR rockin!
    1 point
  5. The mission stands out in my memory as being powerful. It was beautifully done and the situation of the painting in the dining area caused me to pause and take it in. The mission is a tribute to a cooperative spirit.
    1 point
  6. Melan's 3rd mission in the Penny Dreadful series, "Erasing the Trail", has a hidden memorial to Lady Rowena, a much-celebrated FM author for Thief 1 and 2, who passed away in 2016, not long before this mission was published. To access the memorial:
    1 point
  7. The time has come to release the first large ship asset with a fully mapped exterior and interior for TDM: the merchantman, as first seen in Perilous Refuge as well as a decorative scale model in various other FMs: Designed to be fully reusable, it comes as a set of modular prefabs that can be assembled in less than a minute in any map. It features 3 internal decks including a tract of cabins, a spacious multi-deck cargo hold and officers' accommodation befitting their status. Both moored and sailing variants of the rigging are available, opening up the possibility of making missions on the high seas. The internal partitioning can be rearranged by mappers using the accompanying set of modules, and example furnishing prefabs are available for each deck. Pier modules should make it easy for the ship to dock anywhere. The new deck texture is courtesy of peter_spy. Mappers are more than welcome to use this ship (or the other, smaller fully mapped ships, the brig and the yacht), even just to try it out in their maps. That'd quite appreciated before it's eventually added to core assets. Download Google Drive - Merchantman
    1 point
  8. Finished this up yesterday and enjoyed the straight up - get the loot and get out style -was a nice change of pace. The loot was fairly easy to find so stocked up on just about all of it. Thanks for all your hard work, I look forward to more missions from you.
    1 point
  9. I wouldn't. Experiences are good in the context they are in. It is not possible to re-experience anything by simply deleting the memory of it, since the context would be different, you would have different experience about other games and your existence in general than you had in the past. For example, when I was an elementary school kid I thought Golden Axe 2 to be quite awesome and in my mind I had idealized view on the game. But once I played it again years later I discovered to view it less favorably, since I started to notice things like graphic, for example. Similarly, if I would try to re-experience some old fps nowadays, it's gameplay I might find less to my liking due to wanting less linear experience, as that is what I have already experienced elsewhere.
    1 point
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