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Showing content with the highest reputation on 08/06/22 in all areas

  1. Robbing a bank and forgetting to take the bag sounds like something I'd do
    2 points
  2. Just finished this, really enjoyed it. I found it pretty challenging, but fair. I thought the builder area/church was really well done. God knows where the secrets are - I only found one, and just barely got the loot goal on medium (I got 685). Good use of verticality too, and I like these small but packed maps. Good stuff Oh and I loved it when
    1 point
  3. No Not necessarely, although I am not sure whether the engine falls back to the collision model or to the AABB of the model if no frob box is defined. The first would be sub-optimal, but not a big thing either. I think the main purpose is to make small objects like coins easier to frob by providing them with frob boxes that are bigger then the actual model. I would assume that either the prefab author made a typo or didn't know what he was doing Consider it a bug.
    1 point
  4. Yes, that was it. I never even realised there was something to pick up in the vault after the "fade to black" sequence.
    1 point
  5. I don't know if it's possible without code changes, but I bet some mappers would try using 4. For example, in addition to Easy, Medium, Hard, add "Ghost" or "Timed".
    1 point
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