Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 02/10/24 in all areas

  1. This case in Poets and Peasants is something new: In this case we have on same line: light brush wall fully closed room closed door with visportal in a brush wall player Since only backfaces cast shadows, only the door and the first brush wall can cast shadows. The brush wall does not cast shadows because the entirety of its area is unreachable by light. So the door should. It turns out that all doors that are connected to visportal should automatically get this "forceShadowBehindOpaque" flag. When the door is closed, it closes the visportal and thus becomes part of the wall, just like a brush would be in its place.
    1 point
  2. Bikerdude has made a few updates to this mission so we are looking for a few testers to make sure nothing was broken or overlooked. As far as I can tell this is ready for release but it's always good to ensure nobody encounters unforeseen issues. Lowend players are probably the best target just in case there are any performance regressions too. Mini beta:
    1 point
  3. After we were green-lit in just a couple of days, we were informed that we would have to form a legal entity, so that somebody can be held liable for potential copyright claims, and that we'd have to guarantee that there is no copyright infringement in the game. Since we are not 100% able to guarantee the latter, the prior poses quite a risk to the legal representative of the mod. So, we decided to drop this endeavor.
    1 point
  4. I'll add one thing, which I didn't state earlier because I assumed it was obvious. But I'd like to make it clear. What is the purpose of dragging a body and body manipulation in this stealth game? In my opinion, it is a "tool" or "game mechanic" that gives the player the ability to do two things: The last 10%. After shouldering a body and dropping it in a desired location, the player can drag and hide it more precisely in the shadows. Is just a foot or hand sticking out into the light? No problem. Grab and drag it into the shadows. No need to shoulder and drop the entire body again. That's a good thing. Dragging gives fine-tuned control for that scenario. Nearby shadows. After KO-ing a guard near a dark area, the player can quickly drag the guard into the dark area. The distance here would be one or two body lengths away. Given that the distance is short, dragging is quicker than shouldering and dropping. That's a good thing. Dragging gives a quick way to hide a body in that scenario. In my opinion, the 2.12 controls enhance the experience for those two scenarios, because the controls give a quick way to grab a body, drag it into position, and release it quickly and precisely. However, most of the time that fine-tuned control is not necessary for this stealth game. Shouldering and dropping a body can work well enough, hence why it became the primary action. That said, being able to precisely drag a body is a great enhancement to just shouldering, and it's something players can learn and appreciate given time.
    1 point
×
×
  • Create New...