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Showing content with the highest reputation on 03/15/24 in all areas

  1. "...to a robber whose soul is in his profession, there is a lure about a very old and feeble man who pays for his few necessities with Spanish gold." Good day, TDM community! I'm proud to release my first FM: "The Terrible Old Man", an adaptation of H.P. Lovecraft's short story of the same name. This is a short, 30-45 minute mission in which you are the getaway driver in a team of three small-time thieves. You and your associates were fortunate enough to overhear rumors of a famously wealthy and frail old man, but things change when your cohorts do not return from what is supposed to be their easiest and most lucrative job. Now it's up to you to brave the old man's house and find your associates. Download: The in-game mission downloader TDM Website's Mission Page Dropbox Special Thanks: The kind beta testers: Cambridge Spy, stgatilov, xlm, wesp5, nbohr1more, and Dragofer. peter_spy and Dragofer for answering my endless barrage of editor questions while learning DR. The TDM Discord for their warm welcome. Ending stinger courtesy of Zapsplat. Content Warnings: Enjoy!
    2 points
  2. @snatcher I understand that when you feel your work doesn't live up to your goals that you don't want it out in the wild advertising your own perceived shortcomings but that leads to a troubling dilemma of authors who are never satisfied with their work offering fleeting access to their in-progress designs then rescinding them or allowing them to be lost. When I was a member of Doom3world forums, I would often see members do interesting experiments and sometimes that work would languish until someone new would examine it and pickup the torch. This seemed like a perfectly viable system until Doom3world was killed by spambots and countless projects and conceptual works were lost. I guess what I am trying to say is that mods don't need to be perfect to be valuable. If they contain some grain of a useable feature they might be adapted by mission authors in custom scenarios. They might offer instructive details that others trying to achieve the same results can examine. It would be great if known compelling works were kept somewhere safe other than via forum attachments and temporary file sharing sites. I suppose we used to collect such things in our internal SVN for safe keeping but even that isn't always viable. If folks would rather not post beta or incomplete mods to TDM's Moddb page, perhaps they would consider creating their own Moddb page or allow them to be added to my page for safe keeping. Please don't look at this as some sort of pressure campaign or anything. I fully understand anyone not willing to put their name next to something they aren't fully happy with. As a general proviso, ( if possible \ permitted ) I just want to prevent the loss of some valuable investigations and formative works. The end of Doom3world was a digital apocalypse similar to the death of photobucket. It is one of my greatest fears that TDM will become a digital memory with only the skeletons of old forum threads at the wayback archive site.
    2 points
  3. Excellent FM Ansome! It's a really tense one that's for sure. High quality alround. Worked brilliantly with the recent new Darkmod and my framerate was hitting max fps @ 144 with my gfx card and processor barely getting warm. I could not wait to get the hell out of there Thanks for all your hard work and to all those who helped you. I hope you make another one - bigger, creepier
    1 point
  4. I though something similar and suggested adding objectives to the Training Mission. That would help introduce some linearity into the mission and also suggest tasks to players, where the objectives are listed in order of increasing level of difficulty.
    1 point
  5. I can't wait to try this, Lovecraft's works are one of my top favourites all time, so glad to know there's more than one author who is inspired by it. I never got the chance to read "The Terrible Old Man", but I did read "The Picture in the House". I have this good memory of playing Neverwinter Nights, somebody made a fantastic module about the work I just mentioned, "The Picture in the House", it's actually what inspired me to read it. Let's see how influential this mission will be!
    1 point
  6. Weird, maybe a bad file on the server. Try this instead. https://www.moddb.com/mods/the-dark-mod/downloads/the-dark-mod-212-full
    1 point
  7. Epic Games Store time, because it's Deus Ex: https://store.epicgames.com/en-US/p/deus-ex-mankind-divided-4c6370 https://store.epicgames.com/en-US/p/the-bridge
    1 point
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