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Status Replies posted by Obsttorte
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I just dreamed that I was on a Dark Tranquility concert and then the vocalist took me out of the massive crowd on the stage just to leave it with me and the band together. We went to the back stage where they showed me a game they were developing with the crowd outside waiting for the next song. Then we went out for dinner and ice skating in an abandoned mall. lol
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Oooookaaaaaayyyyyy.
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Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
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Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
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unknown general material parameter 'lightAmbientDiffuse' in 'lights/ambientCube/cumbesky_mountain_sunset_caduceus'
in both TDM 2.10 and SVN. The ambient is missing, therefore no effect anyways.
Don't know what you've done or may have forgotten to include, but I cannot reproduce an ambient issue if there is no ambient
And next time, test map
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Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
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I've tested it with the script function you mentioned above. I've put it in the main script and executed it 5 seconds after mission start. The location system based light changes also worked flawlessly in the passed, even though I am not sure whether they were used for shader changes.
I'd never tested this with cubic lights, though. Maybe they are the issue. Will have to take a look to see whether (1) I can reproduce the issue and (2) if so, circumvent it.
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Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
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Works fine on my end. What entity and shader did you use?
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Does anyone ever actually read these status updates?
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I only read those dealing with intendations.
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Deathloop â what a mess of a game. I'd love to see a post-mortem on it some day. I hope Arkane is doing okay though.
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"People can't properly process it, or worse they'll make incorrect assumptions on the stuff you don't say, then you have to clarify things later when you're on the receiving end of criticism."
Definetely true. We have this effect on this forum, too. Even though not as extreme as in some other places of the internet.
Well, they say that 90% of interhuman communication is non-verbal. So maybe this is just the side-effect of restricting your communication to those 10%. I totally agree though that if people would be more aware of this effect they could handle it better.Â
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Deathloop â what a mess of a game. I'd love to see a post-mortem on it some day. I hope Arkane is doing okay though.
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"People can't properly process it, or worse they'll make incorrect assumptions on the stuff you don't say, then you have to clarify things later when you're on the receiving end of criticism."
Definetely true. We have this effect on this forum, too. Even though not as extreme as in some other places of the internet.
Well, they say that 90% of interhuman communication is non-verbal. So maybe this is just the side-effect of restricting your communication to those 10%. I totally agree though that if people would be more aware of this effect they could handle it better.Â
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Deathloop â what a mess of a game. I'd love to see a post-mortem on it some day. I hope Arkane is doing okay though.
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"Is it really so hard to grasp that you can love the subject you write about, AND be critical about it? Maybe because you like it so much, that you'd love to see it improve?"
Amen.
This is really an obscure phenomenon in gaming communities. You only have lovers and haters anymore.
In regards to the game, I haven't played it and I have no intention to do so. For one, as Peter mentioned, you can clearly see to which extent they recycled their stuff. I wouldn't care much about the assets, but having the same abilities and even the same gui (common guis, those are pictures, not 3D models that take dozens of hours of work) is really odd, especially for a full prize title.
What really made me lose my interest is what I've read about gameplay. While the timeloop mechanic is an interesting premise, it sounds like the devs designed one way on how things have to play out, and it is basically on you to find that out. So you are tied to play the game as intented, which is already awkward, but in addition have to find out on your own how exactly that is. I had this in the new Hitman and it already annoyed me there.
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Please, can we finally group the missions by year in the game menu?
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So, how do any of you feel about "Map Ideas"? I have no time, motivation or big enough desire, sorry 'bout that, to make maps myself, but I do have a lot of ideas, maybe a good mapper would pick up and make it, or even make it up his own? Always loved giving some "artistic freedom".
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Btw: How 'bout spending a weekend or an afternoon getting into the basics of Dark Radiant. Not with the purpose in mind of creating a mission, but just for getting into the basics. The best outcome is that you taste blood and continue realizing your ideas, the worst is that you wasted some time.
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So, how do any of you feel about "Map Ideas"? I have no time, motivation or big enough desire, sorry 'bout that, to make maps myself, but I do have a lot of ideas, maybe a good mapper would pick up and make it, or even make it up his own? Always loved giving some "artistic freedom".
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Listen, I'm not mad, scripters. Well, maybe just a little upset, but mostly bewildered.
I'm reading all these script files, and their indentation, and I'm just picturing some sort of frat party going on, where everybody is plastered, and is sometimes just making out while sitting on the spacebar.
I mean you have heard of indentation, right? ...like properly nested indentation?
...because the first time I looked at one of your script files, I was like "Oh! So this is a sort of indentation based nesting, that looks very complex now, but which I'm just going to have to learn.".
...but no. Apparently this is obfuscation that makes every script look like "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn".
Why?
Just why?
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FIX THE INDENTATION FIX THE INDENTATION
  FIX THE INDENTATION                          FIX THE INDENTATION
FIX THEÂ Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â INDENTATIONÂ Â Â Â Â Â Â Â Â FIXÂ THE INDENTATION
FIXÂ Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â THE INDENTATIONÂ Â Â Â Â Â Â Â Â Â FIXÂ Â Â Â Â Â Â Â Â Â Â Â THEÂ Â Â Â Â Â Â Â Â Â Â Â Â INDENTATION
             FIX THE INDENTATION             FIX    THE INDENTATION
FIX
                   THE
     INDENTATION
Â
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Listen, I'm not mad, scripters. Well, maybe just a little upset, but mostly bewildered.
I'm reading all these script files, and their indentation, and I'm just picturing some sort of frat party going on, where everybody is plastered, and is sometimes just making out while sitting on the spacebar.
I mean you have heard of indentation, right? ...like properly nested indentation?
...because the first time I looked at one of your script files, I was like "Oh! So this is a sort of indentation based nesting, that looks very complex now, but which I'm just going to have to learn.".
...but no. Apparently this is obfuscation that makes every script look like "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn".
Why?
Just why?
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Listen, I'm not mad, scripters. Well, maybe just a little upset, but mostly bewildered.
I'm reading all these script files, and their indentation, and I'm just picturing some sort of frat party going on, where everybody is plastered, and is sometimes just making out while sitting on the spacebar.
I mean you have heard of indentation, right? ...like properly nested indentation?
...because the first time I looked at one of your script files, I was like "Oh! So this is a sort of indentation based nesting, that looks very complex now, but which I'm just going to have to learn.".
...but no. Apparently this is obfuscation that makes every script look like "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn".
Why?
Just why?
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Listen, I'm not mad, scripters. Well, maybe just a little upset, but mostly bewildered.
I'm reading all these script files, and their indentation, and I'm just picturing some sort of frat party going on, where everybody is plastered, and is sometimes just making out while sitting on the spacebar.
I mean you have heard of indentation, right? ...like properly nested indentation?
...because the first time I looked at one of your script files, I was like "Oh! So this is a sort of indentation based nesting, that looks very complex now, but which I'm just going to have to learn.".
...but no. Apparently this is obfuscation that makes every script look like "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn".
Why?
Just why?
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Listen, I'm not mad, scripters. Well, maybe just a little upset, but mostly bewildered.
I'm reading all these script files, and their indentation, and I'm just picturing some sort of frat party going on, where everybody is plastered, and is sometimes just making out while sitting on the spacebar.
I mean you have heard of indentation, right? ...like properly nested indentation?
...because the first time I looked at one of your script files, I was like "Oh! So this is a sort of indentation based nesting, that looks very complex now, but which I'm just going to have to learn.".
...but no. Apparently this is obfuscation that makes every script look like "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn".
Why?
Just why?
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Several people have written those scripts, a lot of them (including myself) are neither informatics nor programmer. So it is not surprising that you don't find an overall standarization of things like this. You can also see this in the way script functions are named.
And yes, this can be annoying, but you will hardly get this to change in a hobbyist project, especially when continuoisly complaining about how wrong it is what everybody else are doing.
If you really want such things to change, I suggest that you try to convince people of the benefits of standards or write a wiki article about it linked from the major sources newcomers tend to read first. I can't guarentee this will make a difference, but at least there is a chance and it would be much less annoying.
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While I did find Springheel's brushwork pretty questionable, I guess engine performance must also have come a long way during the recent five years, because I can safely say that the kind of performance issues that he's talking about in this video, just didn't happen to me when I fully opened up my basement with all its unoptimized brushwork. The framerate was capped at a nice 60 FPS no matter how I tried, and with visportals on top of this, and the complexities turned into "func_static":s, an uncapped framerate would just be obscene, at least for graphics cards only a few years old. I no longer have any worries about large areas and vistas - I'll just go nuts. It's gonna be fine.
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@Epifire Still watching you.
Oh, and my last post in that thread is only a bit more then a year old. It isn't necro if it isn't dead.
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I'd like to make an Ambients database that lists all the ambient assets currently available in TDM, for mapping purposes. I would like to ask whether it would be all right to use some public sound storage and playback site (e.g. SoundCloud, maybe ?) to upload short samples of these ambients ? As previews for the database overview. Feedback on this idea needed !