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freyk

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Everything posted by freyk

  1. =========== installation instruction TDM 2.05 on mac os using 2.05 binary. In short: On this moment it is not easy to use the updater to get to another version. So people have to do this manually. Download the necessary files, like 2.05 mac os binary, standalone 2.0 and update packages. Extract the 2.05 mac binary, fill this container up with TDM-data to version 2.05. And give the app permission to run, so you can start the application when you want to. Step1 - Download files Download the following files and place them in your Downloads folder the-dark-mod-205-native-osx-binaries the-dark-mod-20-standalone-full-installer The Dark Mod 2.0-2.01 Update Package (Windows) The Dark Mod 2.01-2.02 Update Package (Windows) The Dark Mod 2.02-2.03 Update Package (Windows) The Dark Mod 2.03-2.04 Update Package (Windows) The Dark Mod 2.04-2.05 Update Package (Windows) Step 2 - Prepare The binary You can prepare the binary follwing one of the methods: unpack files automatically and copy files to binary, using some command linesunpack files manually and copy files to binary, using some command linesunpack files manually to the binary, using the finder Method 1: unpack files automatically and copy files to binary, using some command lines If the safari browser saves the files in that folder and unpacks it the files automatically Then select and copy the following command lines lines mkdir ~/tdminstall unzip ~/Downloads/OSX_TDM_205/The\ Dark\ Mod.app.zip -d ~/tdminstall/ cp -Rv ~/Downloads/THE\ DARK\ MOD\ Version\ 2.0\ -\ Standalone\ Release/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ cp -Rv ~/Downloads/tdm_update_2/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ cp -Rv ~/Downloads/tdm_update_2-2/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ cp -Rv ~/Downloads/tdm_update_2-3/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ cp -Rv ~/Downloads/tdm_update_2-4/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ cp -Rv ~/Downloads/tdm_update_2-5/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ cp -v ~/Downloads/OSX_TDM_205/tdm_game03.pk4 ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ chmod uga+x ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/The\ Dark\ Mod echo done Open terminal and paste the lines. (edit > paste) Wait some minutes, get a coffee. Method 2: unpack files manually and copy files to binary, using some command lines if you use an other browser, you need to unpack the files. Select and copy the following command lines lines mkdir ~/tdminstall unzip ~/Downloads/OSX_TDM_205/The\ Dark\ Mod.app.zip -d ~/tdminstall/ unzip ~/Downloads/THEDARKMODVersion2.0-StandaloneRelease.zip ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ unzip ~/Downloads/tdm_update_2.01_to_2.02.zip ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ unzip ~/Downloads/tdm_update_2.02_to_2.03.zip ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ unzip ~/Downloads/tdm_update_2.03_to_2.04.zip ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ unzip ~/Downloads/tdm_update_2.04_to_2.05.zip ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ cp ~/Downloads/OSX_TDM_205/tdm_game03.pk4 ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ chmod uga+x ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/The\ Dark\ Mod echo done Open terminal and paste the lines. (edit > paste) Wait some minutes, get a coffee. Method 3: unpack files manually to the binary, using the finder Prepare the binary manually. finder -> go -> homecreate a folder and give it the name "darkmodinstall"Go to the downloads folder -> OSX_TDM_205 and unpack The\ Dark\ Mod.app.zipmove The Dark Mod.app to tdminstall folder.Right click on darkmod.app > show package contents > contents > macosopen new finder window, go to the downloads folder, move content of the following folders in your downloads folder to "MacOs" folder in darkmod.app: "THE DARK MOD Version 2.0 - Standalone Release", "tdm_update_2","tdm_update_2-2",,"tdm_update_2-3",,"tdm_update_2-4",,"tdm_update_2-5",,"tdm_update_2-6" And "tdm_game03.pk4" from the OSX_TDM_205.open a terminal, enter the following line and hit the enter-key: chmod uga+x ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/The\ Dark\ ModEnter your password and wait a while.---- Step 3: Running TDM using the binary If its ready, you can try a first-run of TDM. This by opening a terminal and enter the following lines. cd ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ ./The\ Dark\ Mod If it uses correctly, the darkmod icon pops up in your dock, disapears and you see some starting lines in the terminal. (but its 2.06???) If it runs correctly, you can also run tdm by clicking on the app. If it doesnt run, run the following terminal command. spctl --add ~/tdminstall/The\ Dark\ Mod.app Please enter your userpassword when spctl asks for it. and then wait again. ========== a great test would be, if 2.06 works with this binary.
  2. You can install tdm 2.05 and use the 2.05 binary for mac os. We have succesful tested this earlier. Dont delete playonmac. And help us to run tdm on this, by following instructions from us. In the meantime, you want to TDM on your mac. Thats is only possible using version 2.05 app for mac os. In short: Download the 2.05 mac binary, fill this container up with the content of the 2.0 standalone package and update-packages up to version 2.05. Dont use the updater. If you want to play tdm 2.06, then I suggest to try out the untested other methods. You can help us try to fix to run tdm on playonmac. For the other wine solutions, you need to install the vcrun2013 component. But we need the time to figure this one out for all sollutions. Starting with the (al)most easy one: http://wiki.thedarkmod.com/index.php?title=Installer_and_Manual_Installation#Installation_of_TDM_on_Mac_OS.2C_using_wineskin (But i dont know yet how to install vcrun2013 in that file and if you get the blackscreen)
  3. Dont give up on this one, give us more time to figure this method out. (I have made change in the wiki article from "mvsc100" to "vcrun2013" component) And there are other ways to run TDM on your mac But those need also testing with 2.06 version. for example, does the 2.05 binary work if you update to 2.06? (Is there someone who can compile a binary for 2.06) Or Does my my wineskin work, when you update that to 2.06? etc etc.
  4. Thanks for the logs. (please keep this topic clean, by placing the content of the logs between spoiler-tags.) like this. Cant see any error messages in the logs, thats with the problem to do with it. So, whats the content of mylog.txt, after you start tdm with the following startargument? +gfxinfo +condump mylog.txt +quit
  5. Thanks for testing. This help us too, to help other players in the future on their first-run. Some on the internet say, to also install the vcrun2015 component. Please install it and check it reaction. A black screen with sound is a video problem. You can solve this by change things in the tdm config file or run tdm with start-arguments. Run TDM windowed mode and low screen resolution: make a backup of the file "darkmod.cfg" (by make a copy of it) Then open the file with a texteditor, change the following values and save the file. r_customHeight 600 r_customWidth 800 r_fullscreen 0 If this works on your system, then you can change the video settings from the tdm main menu. If not, we need some logs. Create in playonmac a shortcut to the tdm executable and fill in some start arguments. (Configure button > select dark mod container > General tab > "Make a shortcut from this virtual drive" button)", select the dark mod exe inside the darkmod folder) After you created the shortcut in playonmac, hit the configure button again, select the darkmod container, then the darkmod exe shortcut and select tab "general" and where you can enter arguments in the "Arguments" input. we need to see how tdm loads. please create a log for us. using the start arguments: +gfxinfo +condump mylog.txt +quitThis generates a textfile inside the tdm folder and automaticly close tdm. We want to see the content of that file. (in spoiler-forum tags, please) If changeing the values for low resolution and windowed moded in the darkmod doesnt work Then use start arguments: +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 0(or change these values in the darkmod.cfg file,) If this works on your system, then you can change the video settings from the tdm main menu. Folow the following tdm wiki article: http://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors
  6. As what stgatilov said, install one of the vcrun components that containts msvcr120 (whats the errorlog said) in the playonmac components menu, described at the step 17 of the wiki article, vagabond. Look at the playonmac-components list and install "vcrun2013" component, as what stgatilov says. Please test and let us know if which other components are need to run TDM. @stgatilov, here is the component which the pom/pol user can select in the components list. Which component should vagabond also install?
  7. Its possible only if you use the same filestructure like in the pk4. Move the content from the pk4, outside the pk4. Or copy the files from the pk4 and delete the pk4. Its not wise to edit files "inside" the pk4. move it outside the pk4, edit the file and move it to the pk4. Tip: use totalcommander. Also when you quickedit files "inside" the pk4.
  8. That background image of the player, is one of the sidefigures images you can find it in file "tdm_gui01.pk4" in subfolder path "\dds\guis\assets\mainmenu\". Its one of the sidefigure-"number".dds images. And see the model in action, in the tdm 1.0 trailer #2 at 01:10 (see spoiler} for the thirdperson view command, its "pm_thirdperson 1".
  9. And install chromium (google chrome, without google stuff)
  10. Thank you for sharing the requirements with the community. I hope we can solve this problem, like a community. How about creating a sepparate steam api communication pk4 package? That is Communicating with the steam api. I think you can publisch that part under a gpl license.
  11. To me, an online (speedrun) scoreboard is not in the spirit of the thief series. a good professional thief stays in the shadows. (and you dont want to be that "famous" garrett from thief 3) But as an experiment, how about creating a topic with screenshots of the mission end stats. Famous garrett:
  12. What are the requirements from Valve we can't meet? Only the texture thing? or something else?
  13. To be precise, they added option to steam, to run windows games under linux using a fork(?) of WINE and a directx to vulkan part, called Proton.And we know that TDM run good on WINE. But i havent tested it yet on Proton. More info https://github.com/ValveSoftware/Proton/blob/proton_3.7/README.md And https://arstechnica.com/gaming/2018/08/valves-steam-play-uses-vulkan-to-bring-more-windows-games-to-linux/es"]https://arstechnica.com/gaming/2018/08/valves-steam-play-uses-vulkan-to-bring-more-windows-games-to-linux/es i love to see TDM on steam.
  14. Like pacman in tdm-style? Yes that is possible. For example, Take a look at D3 mod z-hunter In my experience with this forum: if you dont get any support for the project, have to do it yourself. So Take a look at how people build that d3 mod, copy code and try to create a demo. And this you show on this forum, to hopefully get more support.
  15. Sure. https://www.google.com/search?q=doom+3+linux+keyboard
  16. the fm manager downloaded missions Mission of Mercy and William Steele 4 without any problems. (some days earlier we got the same-like problem, but then a specified mission was/is mispacked at server side)
  17. Do you see any separate pk4 files in the fm folder, beside the mission folders in the fm Folder? If so, whats the name of the pk4 file. And which fm are you trying to download?
  18. Is there a fm list file in the fm folder? And is your tdm folder writable? (see permisssions: http://wiki.thedarkmod.com/index.php?title=Installer_and_Manual_Installation#Install_TDM_on_Windows.2C_using_the_updater) And is the download server up at the time you download the missions.
  19. But there is always google,.. If i use that, but search for alt-tab problems or focus for doom 3 on linux, in stead of tdm, i got several sollutions.
  20. And what do you all think about the technical part? Like how they created the world, realistic textures, etc.
  21. I have found a free FPS horror game on the internet called "cry of fear", running on the goldsrc-engine (half life 1) It haves to many things to inspire TDM, so i made a separate a topic about it.
  22. I have found a very nice game, for inspiration for TDM. Its a horror FPS game, running on the half-life 1 engine, called: Cry of Fear (its free game on Steam) (and you dont need half-life 1 to run it, like TDM.) To me, its so amazingly made, that i cant believe its running on the halflife1 engine. The games haves so many things we can use this for inspiration in TDM. For example the live background, in-game cut-scenes, realistic textures and the overall atmosphere. I don't play horror games, but for this game i make an exception. What do you think about this game? And what things of the game, do you want see in TDM? Video:
  23. A bit offtopic, but i want to show you all the following thing (if you havent seen it): half-life 1 transit system intro in unreal engine 4.
  24. And collect the objects for the anniversary in a separate software package and put it online. Like an anniversary version of the tdm standalone package on moddb. I prosume that your city doesnt have the same style of buildings. But its possible. Everyone make a part of a street, then copy and paste in one map and the main builder checks it all. A nice example what they did in the credits level of operation napali:
  25. How about a mission made by many mappers? Each mapper create a small part of the mission and at one point merged together.
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