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Everything posted by Baddcog

  1. believe me, the bone angles are VERY critical and can be VERY fussy. y-up and z-up DO NOT get along.
  2. Well, I started these a long time ago. They need to be finished. Got the bases in game now. Pretty much had them done and the normals baked. But I had to make size versions. I also want to make a few separate pieces so they can be broken/falling down. Now that I made 4 sizes that's a bit of work to do Probably a base/a top/a middle section and an 'end' section. ugghhh. Also need to export the high and possibly a lower poly versions for LOD... see why I gave up? lol. was also working on a fancy scroll top but wasn't getting good bake for that so... Also needs skins. this is just a normal
  3. ^ *I think he was not using normals in that last pic due to earlier problems
  4. Did you move the bones any to fit her face? Whatever it is she doesn't look to happy about it.
  5. Looks pretty good. You should 'turn' the edge on her earlobe, that pinches in a weird way. And have you tried inverting the green channel of the normal map? That's how you fix them when they are wrong (if that's the issue, makes light seem to come from wrong side, Spring mentioned it above) -------- Looks like some verts aren't weighted to me. They are staying in place while the head bone has moved backwards with the character. You'll have to weight the mouth bones to to their bones, other wise they will barely move when she speaks. (they will only move 10% as far as the bones do). Tha
  6. Did you apply one smoothing group to the entire head? That sharp ridge down the nose seems to imply that the verts weren't welded or have 2 different smooth groups. Also wouldn't hurt to tone down your lighting, seems you have no world ambient light and a really really bright white light which makes it hard to see anyway. Plus you need to test in 'real world conditions': ie- have a world ambient light so half her face isn't pitch black.
  7. Conan wasn't a thief. But he always seemed to be looting some exotic location Savage Sword of Conan, I had a bunch of issues of that at one time.
  8. @Moonbo, I was never aware of 2 and 3 so I took a look. 2 shows through walls, but not lights hitting tris through walls. Those always show in lightcount 1. I'm really not sure what the benefit of using that would be. It seems to show you the tris (through walls) that are being hit by the lights. And to do so it 'multiplies them on top of the tris you are seeing normally. ======== so lightcount 1: Shows all rendered tris and how many lights are hitting them at once. this is comparable to show_tris 1. it only renders the tris the player sees directly. But it gives an accurate count of
  9. Can't say I agree that random slamming of door would be that bad. But I don't wait for them to play the close door anim to bj (if i bj at all). Maybe it should just be hard difficulty? I also don't think only guards should do it. Some guards are lazy...
  10. That tool in max for copying weights only works from the same mesh to the same mesh (they have to have identical number of verts, or you'll get weird results like you got). You save uv's, detach from bones... reload uv's. ------------- You just need to put a texture on the face that has the same name as your 'shader'. that's in the mtr file that descirbes the shader 9ie: where the diffuse, normal, spec map are, tm lighting info...) Ai texutres themselves go into : dds/models/md5/chars/... (only diffuse and spec dds, the rest go in same path without dds in front of it : ie/ normal and ed
  11. you can also make a shadow mesh from worldspawn so...
  12. are verts on the back of head welded? Does the head have a collision model in it that might have a hole in it? That hair with collision would cover?
  13. Sounds great. I dig #7, random behaviors really make the game more believeable.
  14. I have it on disc somewhere. Was fun right up to the sky dive, can't control, can't finish game if you can't pass this annoying f'ed up part of the game.
  15. then why is it listed under Linux games on steam and Valve did a big promotion and you get a promotion item in TF2 when you play on linux?
  16. I thought it was cool to be able to write on a map in T2. However I don't think I used it more than a dozen times in as many years. Original thief missions never really required it, a lot of fan missions had 'brilliant puzzles' that anyone could figure out (according to the authors) that I could never figure out... I bought Riven a long time ago and loved jotting notes down in the included diary, but they were needed, and I didn't play that game in the dark, nor did it really interrupt the action.
  17. If you just want to do the full process allowed you could also make low meshes for LOD. Wouldn't be much more than removing the bevels from each stone and maybe make the bars simple cubes. Though not necessary imo. I can also give you a hand with def files and whatnot to set them up if you go that route. Nice model and variation though, i can see them being very useful.
  18. Nope, Spring mentioned ai trying to throw rocks through windows...a few posts up.
  19. Nice!, I have been meaning to add some of that type of window to my current project but I keep making buildings and I keep NOT making those windows.
  20. You can always make moonbeams coming in the windows too (of course only on one side, moonbeams aren't omni-directional). That will making sneaking along the windows on one side a bit tougher (maybe put a good purse of loot on a bench over there ) Looks great though. ---- The shots above look great too, but the thing that bugs me about the tavern is too many ceiling beams. There are as many beams as there are wood planks across the top of them. I'd say get rid of every other one and it will look much better. Love the fact that you used small pieces of wood for the railings. I hate when
  21. I actually wouldn't mind if the rock throwing was tuned down. They pull a rock almost immediately from nowhere, then they keep throwing them every 3 seconds. At some point it gets a bit silly (usually by the time one ai has thrown 2-3 rocks. 5 ai throwing rocks.... Give up and walk away already... Or bend down and grab a rock off the ground or something! Yell -'And don't come back' ' chicken' ...
  22. Finally got it installed under a virtual box and got steam installed. Loaded TF2. It crashes on start up.
  23. Good thing, looking forward to seeing what you make.
  24. Fuck football team X and i'll say it again. Fuck Linux. Just tried to install on my laptop and had to jump through hoops for 2 hours. tried to install on a VM, but the Ubunutu site just hangs when i try to DL the iso (I do have it at home on a usb, but not with me). So I got the wubi again. Installed and had the same issues. Updated. Jumped through hoops and tried every command I found on Steam user forums. Got steam to start to install, then the entire system just hung. Reboot and if i try to boot up ubunutu now i get a purple screen for 20 seconds, then my monitor shuts down. It won'
  25. No, you didn't say typical windows user but that was YOUR tone in YOUR first post before I made ANY replies. Fuck Linux was as a much sarcasm as anything but it got you guys all wound up. believe me I have tried to give Linux a chance several times and everytime it ended up being a major pain. So this time I really am not interested in trying to figure out how to make it work AGAIN. I just wanted to see if i could install Steam EASILY. I already posted I tried the Steam dl .deb AND the Linux dl of steam. Once again. OS 'es ARE programmed 9or at least should be- Windows and Mac are) so
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