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Serpentine

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Everything posted by Serpentine

  1. Try image_useCompression 0 On systems with loads of memory, specially vmem, there's no real point in compressing textures at load time. This should drop your load times quite a bit. It will still allow pre-compressed textures, so no worry. It doesn't hit performance or anything else really.
  2. Watching a bad movie in bed. Woke up an hour ago. Reading more than like 20 words into a post is far too much like hard work right now
  3. Are you forcing any graphics settings via the contol panel stuff? Could you try running the updater again, it will validate your files - just in case.
  4. Chances are you are running into a problem with compressed textures. Have you run any other 3D games? Could you look through the terminal output when you run TDM from there, look for something about "GL_EXT_texture_compression_s3tc", if it has a 'v' next to it, its not this issue. If it has an 'X', there's a problem. If you google for GL_EXT_texture_compression_s3tc, you should be able to find something related to getting it working on your distro. This is normal in Linux distros which are worried about patent stuff, most liberal distros enable support by default. I know this is a common problem in Debian and something else that I can't remember. Edit: Yeah it seems SuSE doesn't enable it by default.
  5. Edit : Please ignore this if graphics in a mission are fine. This only applies if everything looks utterly blurred and terrible. Hmmm, this could be happening if the amount of vmem is not detected. Check if people having the problem are using high end cards with >2gb, 3gb+ is likely the problem. If any of a bunch of that detection fails, it uses _super_ low settings. Can also happen in some cases when files can not be saved into the folder.
  6. Your ears are 2.0, about all you get out of these things is exaggerated bass and lost detail. Since its a USB setup, the sound API used by the engine has no idea about more than stereo. Most of these headsets are actually just transmitting stereo in any case and then using a second layer of HRFT, you actually just accumulate inaccuracy in... I'd say pretty much all cases. Old 5.1 sets used the full set of jacks, and even then most of them actually just ignored the extra channels by way of HRFT (however, since the source had already been converted). But even with all of that, a set of *good* stereo will give you better directional hearing than 7.1 purely due to the game already applying HRTF for you you. No extra lossy steps needed.
  7. Thank you very much! (You should also be able to alt-tab with either the console open or the main menu -- I hope )
  8. You only really see a problem like this when the game can not work out certain things do do with your graphics card, and is going into its most limited set of features. This can also happen if you are unable to write the config files (it cant remember what your graphics hardware can do, see above). Try right clicking the exe and 'run as admin' or whatever (you might have to shift+rclick) ---- Please, if you do fix it - let us know how etc, but I'm sure guys here will continue to give you ideas. If you tell us how to fix them, we can either document the issue, and at best fix a real bug -- which would be great.
  9. Hey - Sorry, I'm actually still downloading TDM etc and trying to gather more mirrors... I need the TDM assets to test this stuff on a realistic scale, sooo I havent forgotten.
  10. Hey there, There are two possible things that spring to mind: What graphics card do you have? Is the folder that TDM is in, named "darkmod". If you got the torrent, it might be called "THE DARK MOD Version 2.0 - Standalone Release", if that is the case, please rename it to "darkmod". If possible, try putting it in somewhere basic like C:\darkmod\ (As Program Files has certain limitations unless you are running as Admin)
  11. Yup, that's the plan. Grayman - if I could ask you a favor - please can you try out dhewm3; For me, the instructions and build on windows work flawlessly, it's really easy to get going. On my nix boxes, its even easier. Knowing that what I want to base the change on, is something you can work with -- before we go there -- is important. The only thing I would add to the above's instructions is that 'cmake-gui' which comes with CMake on Windows, is really handy if you're not sure what's going on with depends.
  12. A new gem to me (soz if it's been posted before) Crunchyroll -- Interview with "Thief" Senior Producer and Narrative Director They actually manage to stay 'not completely daft' for quite a bit of it. However some of the little things they say are... oh wow.
  13. Thank Google. For making so much of the new mess.
  14. Personally I have no problem with people using code, assets etc in commercial products - so long as its attributed well (not tiny text or in some silly readme/license, specially for assets). And that they are used in a way which is not in direct competition with the source. For example if someone forked TDM with minor changes and sold it for cash - screw that. But if someone were making an agricultural simulator and needed textures and stuff, I'd love to save a few people their time, when I have already spent it, and get the nod that my work is up to industry standards or better. Its like people who see words as offensive and, through that they take the choice to be offended. It is your choice to see something as a compliment.
  15. Sorry - that server is limited to 100mbps, unless someone wants to donate another vps, not much I can do for now. I will be getting another 1gbps vps into the pool in the next few minutes. But yeah, for the last 12 hours this is what's been going on: /0 /1 /2 /3 /4 /5 /6 /7 /8 /9 /10 Load Average ||||||||| Interface Traffic Peak Total re0 in 440.114 KB/s 459.247 KB/s 16.945 GB out 14.175 MB/s 15.246 MB/s 658.254 GB
  16. I thought I had fixed most of the alt-tab and other wonkiness from doom3, I'll take a look into the alt tab. You can resize the window to anything you want (it actually scales really nicely), just make sure your aspect ratio is correct. I dont know how you would get it to look borderless... but try. As for official support, perhaps via cvar later on. If you could make a feature request on the bug tracker and assign it to me, that'd help remind me.
  17. We currently have 3 build systems, 2 of which use solutions which are not really portable, and the other is SCons which is a bit mad and wants to bite you. Trust me on this, it's worth it at the end of the day.
  18. I will do greebo I just got so frustrated by not wanting to get in your way earlier this year, I know I'm not the greatest actual developer, but I want to be able to get people into the project easily. Not so we have a bag of fools, but so we dont chase away people short on time. Had some excellent offers in irc over the past two days, one of whom seems very capable with opengl etc. So hoping to just ease people in a bit more. But I will try my best to make the breakage as short as possible, and take precaution to have the Windows libs ready, the conversion process documented for the rest. Needless to say, I need to do the port again first
  19. It generates the VS files for you, you keep your personal copies and do whatever you want locally. Edit: I should say, when large changes are made involving the cmake files changing, the VS projects check with cmake before you compile and it will make the adjustments then, so that nothing is out of sync. The VS files it generates are pretty damn good. If you have a few minutes free, try it out on dhewm3, which is what I want to base it on. Really, it's a breeze compared to maintaining the 3 systems we currently are.
  20. Ah good call, one step ahead of me Still think its worth investigating. Cant see anyone really blocking enough to make it worth it.
  21. I ran into the issue a million times - but some of the team prefer the static paths for whatever reason. The move to cmake should make a lot of this go away, but... that's still work at the moment.
  22. Maybe we could add a default to put it onto mouse 3, personally it's what I use, pretty sure the engine doesn't mind 3 binds
  23. I am going to do the whole port from scratch again, it took 3-4 full days last time to get it perfect-ish. I will be porting on FreeBSD -Current, so we share a fair bit of similarity, should be fairly easy once its all done. I will start on it this weekend. I assume we'll do a minor revision for some path issues in the next few days (just new bins), but... yeah other than that I don't see a point trying to rush the porting work.
  24. Mentlegen, Since the site is not linking to the installer at the moment, and the initial rush is calming down, I think we can take on some fresh installs. Until the main site is 100% back up - feel free to use these links. Windows Installer Linux Installer
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