kin
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Everything posted by kin
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It is a personal preference, I would like to have quieter player footsteps but since it can be only me wishing that (or a minority at least) this is why I suggested a way to adjust it.
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I meant player footstep loudness
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I always liked the idea having a setting in sound menu to reduce footstep loudness, between some margins that ensure that it can't go completely silent
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This mission sounds like 2023 winner, or is it to early to tell? Is there a release date?
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Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
kin replied to Amadeus's topic in Fan Missions
Just finished. What a great mission, congratulations to everyone involved. -
Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
kin replied to Amadeus's topic in Fan Missions
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Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
kin replied to Amadeus's topic in Fan Missions
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Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
kin replied to Amadeus's topic in Fan Missions
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Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
kin replied to Amadeus's topic in Fan Missions
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Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
kin replied to Amadeus's topic in Fan Missions
Strangely I get decent fps outdoor but my gtx 760 struggles in indoor areas that use volumetric lights (can not be deactivated in the menu with stencil in 2.11) -
Fan Mission: Seeking Lady Leicester, by Grayman (3/21/2023)
kin replied to Amadeus's topic in Fan Missions
At last! Thank you! -
Why are there no more new fan missions in the missions section ?
kin replied to ^^artin's topic in Fan Missions
Looks like professional work. -
Why are there no more new fan missions in the missions section ?
kin replied to ^^artin's topic in Fan Missions
Replayed thanks, what a nice masterpiece. I had forgotten it. -
Why are there no more new fan missions in the missions section ?
kin replied to ^^artin's topic in Fan Missions
Hmm I will take that as a positive sign. particularly the last sentence -
Why are there no more new fan missions in the missions section ?
kin replied to ^^artin's topic in Fan Missions
I think this is the longest waiting period for a fm to show up in the download section. -
Why are there no more new fan missions in the missions section ?
kin replied to ^^artin's topic in Fan Missions
https://voca.ro/1cP2zmhyTEHi Couldn't resist -
Congratulations on the release. I haven't dived deep in to the 211 version yet but I noticed more screen tearing in older missions (hazard pay for example) with vsync off. With 210 I always had vsync off and no noticeable tearing. Could though be my configuration or the recent gpu driver update. I have my monitor configured to 75hz and an old card gtx760 (planning on updating to gtx 1660 ti this spring).
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Check this reddit post - "AI Speech Synthesis for FMs"
kin replied to Hooded Lantern's topic in Fan Missions
It depends how it would be used. By having AI randomly build (in an architectual manner at least) a mission, even coarsely, authors could save alot of time and focus on refining it. I am thinking it could very well be used as an inspiration. Kind like adopting an abandoned project. Also it could draw more authors in the editing field since it would be alot more interesting and less time consuming to modify rather build a mission from scratch. Hell, I would try that for sure if it was real. -
Check this reddit post - "AI Speech Synthesis for FMs"
kin replied to Hooded Lantern's topic in Fan Missions
I imagine the day that you can feed the existing fan mission database to AI and get back random missions with the choice to adjust its features and at the end do some hand polishing. -
Check this reddit post - "AI Speech Synthesis for FMs"
kin replied to Hooded Lantern's topic in Fan Missions
What if this AI software is used with existing forum member voice actors and then modified or adjusted to the extend that their voice is similar or even identical to Stephen Russels? How can that be illegal? edit: Ok I think I just repeated with fewer words what others already said. -
So if someone modeled vegetation with low count polygons (grass, tree leaves) would that cast stencil shadows? Wouldn't the gain in fps from using stencil cover the lag caused from maps and alpha?
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Damn, I had the wrong choice and didn't even notice that. Everything works normal now with Alt-tab. Thanks I must have been blind. Sorry wasting your time.
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I have never tried to play dark mod in fullscreen windowed mode (not even sure what it is). Is there a distracting border or a drop in performance? How do I implement it
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Remember you have to click the "expand tree" arrow left from the dark mod icon in task manager to get the option to minimize. Previously I used 2.10 with win 10 64bit and minimized without any problems apart from listening the menu audio during minimization.
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I am not betatesting 2.11 but upon playing some older missions with the latest beta version I noticed that when I try to minimize dark mod by hitting ctrl+Alt+delete and the choosing the process from task manager right click minimize, the game crashes.