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lowenz

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Everything posted by lowenz

  1. Yes, it is the SSAO. Thanks! I think it's important that you devs are in the know of the new AMD OpenGL driver, it's amazing how it's fast (and I hope compliant to OpenGL). +50% on GCN-era GPUs is simple a gift from the (graphics) heavens
  2. Well, in the savegame screenshot the gamma/brightness is right! https://postimg.cc/WhKSHvGf https://postimg.cc/grjVF729 But there's a black box down&left (2.11 SVN)
  3. It happens the same with the 2.10, so no problem with the build. It's the new driver
  4. The same issue, you mean that pitch black darkness?
  5. Here's the file ambientlowe.txt
  6. Never touched that. It is NOT in the menu UI, right? https://postimg.cc/Lgm8gK5y
  7. More pitch black darkness https://postimg.cc/QBD4jJXs It's just incredible to see that framerate on a Radeon GPU.....
  8. Default glprogs from the trunk (with the exe build)
  9. DAMN, *REALLY* nice boost on Radeon GPUs with the lastest drivers with OpenGL 20 years long awaited improvements! (they've totally rewritten the driver, I got freaking improvements in old OGL 2.1 era games too) +50% with the same settings on an old RX 570! (55 FPS -> 80 FPS) https://postimg.cc/rRxZ8RXv But maybe there's something wrong (?) with the brightness, now with gamma @1.2 the scene is really dark (you can see the PITCH BLACK in the screenshot before )
  10. lowenz

    Stray

    Well, it's the same in Catalyst (not scripted but locked). And the vibe is really the same Just like more cartonish and cute
  11. lowenz

    Stray

    You can avoid "prompt" and just use the cat look hint It's more immersive Still beautiful craft (QHD+High Settings......with a simple RX 570) https://postimg.cc/Lh3q52j7
  12. lowenz

    Stray

    The problem of this "Cat World Mirror's Edge" as any other parkour game.....is that the world is amazing but amazingly empty too. Still, perfect UE4 crafting.
  13. lowenz

    Stray

    but the vast majority of them are currently lame attempts at cat jokes rather than anything of value. Just let me try! Classic cyberpunk atmosfere is PURfect
  14. A kind heart. Simple as that
  15. lowenz

    Gloomwood

    ? Thief with guns=Dishonored
  16. lowenz

    Gloomwood

    https://www.rockpapershotgun.com/thief-with-guns-stealth-em-up-gloomwood-shoots-into-early-access-in-august Does that voice sound familiar? It should. That's Terri Brosius. Also known as the voice of Shodan from System Shock and Viktoria from Thief DAMN
  17. 2.11 (dev), no quivver.....is it intended or a bug? https://postimg.cc/gL8txtcY https://postimg.cc/crG5pWT6
  18. With now full EAX support, and XRAM emulation too! From the log of UT3 (I use it as a benchmark) Init: ALAudio device requested : Init: ALAudio device opened : OpenAL Soft Init: AL_VENDOR : OpenAL Community Init: AL_RENDERER : OpenAL Soft Init: AL_VERSION : 1.1 ALSOFT 1.22.0 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX-RAM AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFT_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFT_gain_clamp_ex AL_SOFTX_hold_on_disconnect AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize AL_SOFT_UHJ Init: Device supports: EAX4.0 Init: Device supports: EAX-RAM Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 8 effect slots and 5 potential sends Init: ...'reverb' supported Init: ...'equalizer' supported Init: ...'low pass filter' supported Init: XRAM : YES Init: ALAudioDevice initialized. Init: Client initialized
  19. Just reporting: OpenAL Soft has been updated to 1.22
  20. "Added r_fboScaling cvar which allows to change Render scale filtering to nearest." It works really well, performance on par with setting the equivalent resolution in the same scene (1280x120 vs 2560x1440 with 0.5 scaling and nearest filtering) without needing to force the integer upscaling in the drivers (sharper image than bilinear/bicubic for who prefers the blocky look)
  21. Well, zink is ready to use nowdays From Mesa 22.1 on Windows too.
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