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lowenz

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Everything posted by lowenz

  1. Taking COVID plague to TDM world?
  2. That's my same&main concern. IHMO it's an issue of the OpenGL driver with the desktop compositing (in some GPU-bound scenarios).
  3. Of course in those tests the framerate is already uncapped and V-Sync is off So it can be something strictly OS+driver related.....
  4. the same happens @1280x720, the "right" resolution @which you can play the game with the UHD 750 - with integer upscaling to 2560x1440 ->
  5. Interesting behaviour with an Intel UHD 750: *borderless fullscreen: *exclusive fullscreen: In ex-fullscreen mode the average framerate is course a little better (14 vs 12 @2560x1440) but the interesting thing is the nervous frame time behaviour due to how the driver manages the exclusive fullscreen mode. Is it fixable? (the same happens @1280x720, the "right" resolution @which you can play the game with the UHD 750)
  6. From the new Sotha FM: Is this the expected behaviour of the lamp-related shadows (when wielded)? No human and only helm and sword can cast shadows?
  7. lowenz

    Christmas

    A taffin' Christmas to all of you taffers
  8. @1280x720 and Medium-High settings performance is really good on an Intel UHD 750 too
  9. Mmmm, in that case it's better this way.
  10. Ah, in the installer screen please move "beta" before "dev" list! release BETA dev etc....
  11. With an iGPU Intel UHD 630 and DDR4 2400 @2560x1440, other settings: The RX 570 makes it fly over 140 FPS..... I love this little jewel so much! It's voxelized Blood+Duke Nukem!
  12. The "bad" in the config file was only a resolution not supported by the monitor of that machine. With the "borderless" option enabled. And yes, I've seen the issue going step by step with the debugger.
  13. Damn, it was simply the config file from another machine. Maybe the *borderless* windowed mode tied to another monitor resolution (set to 2560x1440 vs 1920x1080 of this machine)
  14. Please explain the lastest line!
  15. Installed. i5 10300H (I use only 4 thread) + HM 470 + 4 GB DDR4 2933 x2 GeForce 1660 Ti Win 11 x64 Home Edition with lastest drivers. Please explain the procedure you want done from getting the code (git?) to the debugging of the failed intialization. If you want the debugging only (of the lastest dev version of TDM) let me know how.
  16. Of course, are you asking me to build my own TDM on that machine? First let me install Visual Studio....
  17. -> GPU caps OpenGL "demos" ( https://www.techspot.com/downloads/4618-gpu-caps-viewer.html ) run.
  18. No problems in DirectX or Vulkan.
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