SMAA in OpenGL https://github.com/scrawl/smaa-opengl No injector for games, only a demo! SweetFX-like mod for OpenGL games: https://code.google.com/p/qeffects-gl/ And this new player in the arena (D3D+OGL and but no shader package available yet): http://www.crosire.tk/?p=113 Support for Direct3D 9, 10, 10.1, 11, 11.1, OpenGl (all of these, implemented in one library file) Support for Direct3D 9, 10, 10.1, 11, 11.1, OpenGl (all of these, implemented in one library file) HLSL Effects like syntax for OpenGl part using GLSL shaders (custom parser by me for maximum control) Full windows 8.1 support Full control from the shader, using parameter annotations to declare which variable should get what information Access to unlimited (well, limited by the driver) amount of rendertargets to write too, instead of using the backbuffer Real multipass support Performance! Comparing render times with other injectors reveals another true advantage of “eFX”, its high speed Take screenshots of your shaders Several injection methods supported (wrapper, external injector application, …) Detailed log! Multiple log levels to choose from for debugging purpose Crash reporter! “eFX” will automaticly create a minidump useful for me to fix the bug if a crash occurs. This dump contains debugging information describing the type of exception that occured and where. It could even send me that data directly if you allow it.