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Flanders

Campaign Dev
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Everything posted by Flanders

  1. Wanted to try this today. Making a script that shifts textures in a random way to counter repetition of texture patterns on multiple brushes or patches. While making something like down here I realized I didn't even know what python libraries are in DR. Is it possible to add some math and random libraries somehow? # Set the command name so that DarkRadiant recognises this file __commandName__ = 'shift' # The actual algorithm called by DarkRadiant # is contained in the execute() function def execute(): import random s = random.randint(0, 256) t = random.randint(0, 256) print(str(s)) print(str(t)) GlobalCommandSystem.execute('texshift" ' + str(s) + ',' + str(t) + '"') # The variable __executeCommand__ evaluates to true # when DarkRadiant executes this command if __executeCommand__: execute()
  2. Tried to open a map from one of the five short cuts under file, nothing happened. It took me a while to realize that I renamed that map into something different outside DR. Maybe a warning "file does not exist anymore" is in place?
  3. His coat seams like a real pain to properly animate. The proguard who has a long split tunic and even that isn't easy to rig and animate.
  4. No problems with aiming for the side attacks? I think it just takes a little practice now before you know what the sword arc is for the side attacks.
  5. The braids aren't that bad. Those you see often on barbarians or Vikings, but larger, with half of their hair in each braid. But the thing on top of his head would just looks silly for a tough guy like him.
  6. cancel anims are in the broadsword folder now
  7. That model looks awesome! But eh, that hair. You're just following the concept art, but I would prefer something less girly. If loose hair is too difficult perhaps another bald version? Or is that a lot of work?
  8. Wow, I took that into account long ago. Those new values are fine, the sword stays on screen.
  9. I can see why you should be able to cancel an attack when you jump on a rope or in water. Then the attack should be cancelled automatically. But were not gonna use a new button for cancelling an attack in other cases right? Combat controls should be kept simple. In any thief game, if I want to abort my attack I just let it go in a direction where I can't hit a wall.
  10. tdm_weapon_shortsword.def still doesn't use the correct times for the pauses, so I'm gonna commit it with these values if no one complaints: anim attack_LR models/md5/weapons/broadsword/slash_l2r.md5anim { frame 11 melee_hold frame 12 sound snd_swing frame 12 melee_attack_start meleeweap_r slash_lr frame 20 melee_attack_stop meleeweap_r } anim attack_RL models/md5/weapons/broadsword/slash_r2l.md5anim { frame 11 melee_hold frame 12 sound snd_swing frame 12 melee_attack_start meleeweap_r slash_rl frame 20 melee_attack_stop meleeweap_r } anim attack_Over models/md5/weapons/broadsword/slash_overhead.md5anim { frame 11 melee_hold frame 12 sound snd_swing frame 12 melee_attack_start meleeweap_r overhead frame 21 melee_attack_stop meleeweap_r } anim attack_Thrust models/md5/weapons/broadsword/thrust.md5anim { frame 11 melee_hold frame 12 sound snd_swing frame 12 melee_attack_start meleeweap_r thrust frame 21 melee_attack_stop meleeweap_r }
  11. This is what I use, ase exporter by zbuffer studios: http://scripts.zbufferstudios.com/mel/aseExporter.rar
  12. That is a texture I uploaded, I'm sure it's saved as a DDS and not a TGA, maybe I used the wrong dds form? I used dxt1 or something like that. Or is there perhaps something wrong with the material file? I can check it myself in about 5 hours from now.
  13. I know, I always sweep my mouse over the buttons to see where they are. That can become annoying.
  14. Ow yes, before I forget. The fade in of the menu buttons. I'd rather see them immediately when the menu appears.
  15. The graphics are great if you ask me. There are some minor things about the menus I'd like to point out here, mostly just suggestions. new mission: No background swirl, no figure in the back. Return to main menu button on the left whereas on the other menus that button is on the right. load/save game: load game: after I select a savegame the first place where I look for a load game button is under the savegames. Maybe move down the load game button to there? delete save: an are you sure message, especially if the load savegame button is right next to it? settings menu: One word for Frob/Interact? I thought frob isn't a real word. Just 'use' or 'interact'? Is it possible to make hotkeys for a slight increase or decrease of gamma or brightness? I tried doing that with console commands like 'bind + gamma (gamma+0.1)' but that doesn't work. For some reason the standard background when loading something looks smaller, it's not full size any more, is that intentional? It doesn't look bad.
  16. Flanders

    Thief 4

    Thief: Midnight Slaughters
  17. That sounds familiar, I lost a lot of my dromed work over the years. But luckily I was able to find one unfinished mission to show the team when I was applying for betamapper. If you want you can upload what you got for the map so far so we can take a look at it.
  18. Select your light, press L and you can select a texture in the right box that is used as the falloff image (white=bright, black=dark). O well, you better finish the beginners tutorial first, this must be mentioned in it somewhere. And I would recommend using mapping with Saint Lucia's stuff, since that has more and newer stuff.
  19. I assume you meant a team of two and just got yourself? Can you make your own voices/models? Can you show us something? Made any fm's?
  20. Could be you haven't specified the light texture for your lights. bring up the light inspector for a light and choose something like biground1. Never heard of something like transparant AI .
  21. Don't worry, it doesn't take long to master it.
  22. I don't have time before 29-06, then is the last of my exams.
  23. That's another issue. I did something like this a year ago and the hard shadows on the terrain models looked really bad, not recommended.
  24. I don't see why you would need a def file for these terrain models, they're only static models right?
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