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Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
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Yeah if you click the three bars next the download button on a material their download manager lets you pick what file and normal map formats you want.
You don’t really have to go through a process of converting the normal map then.
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Fantastic!
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Well that would have saved me two hours of effort. I'll leave the blog post up just in case it's useful in future (but perhaps edit it to point out that Poly Haven textures can be downloaded directly in the required format).