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161803398874989

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Everything posted by 161803398874989

  1. Please link the original YT vid: I have no interest in hearing someone blabber over a perfectly fine vid with a stupid overlay covering all the details.
  2. Fast and easy routes for non-lethal ghost. Doesn't get you very many runes though.
  3. I'll say it again: you haven't played Assassin's Creed 1 until you've played it without the GPS. I really cannot overstate how different (and better!) that game becomes without objective markers guiding your way. Also don't forget the memory log in the pause menu to plan your assassination. It's this type of gameplay that makes me enjoy TDM as much as I do.
  4. Just think about what missions were released this year: Sir Talbot's Collateral, Penny Dreadful 2, A House of Locked Secrets, Crucible of Omens: Prologue, and a ton of interesting missions for Halloween. I'd say we're doing pretty well.
  5. For the original Assassin's Creed, you absolutely need to turn off the minimap. Listen to what the Rafiq has to say and you will be able to complete the required investigations. Running from objective to objective is just boring, immerse yourself!
  6. So, ehh, what exactly are you doing here?
  7. Fairly certain that's tweakable in the controls. Whatever you have on backwards scroll, change it to forwards scroll.
  8. Baal, that matrix corresponds to a rotation of ~75 degrees. General form of the rotation matrix for a rotation around the x-axis is: 1 0 0 0 cos(r) -sin(r) 0 sin(r) cos(r) where r is the angle of rotation.
  9. That's more of a performance thing, no?
  10. The problem is you talk too much about shit that doesn't matter in the first place. Stop thinking and theorizing so much, and start to make something happen instead. That is not meant as an insult, we're glad to have you on board, but in the amount of time you wrote all your posts in the past 2 months, you could've laid out the foundations of a map already.
  11. There's been a super-long thread on the subject, and definitely not worth playing if you're looking for like the original Thief experience. It's very much a modern AAA game, very railroady and handholdy.
  12. I'm going to read through the final book in the Cicero Trilogy by Robert Harris first, so no rush.
  13. I'm sorry to say I couldn't finish this properly (without cheats). Story as to why in spoiler because spoilers.
  14. Excellent mission, though I am afraid the map icon is broken. It just shows a dark, slightly transparent black spot in the inventory. There's also a typo on one of the readables in the bedroom. I forgot to screenshot it, too busy messing around.
  15. There is a "like" button for this stuff so other people don't have to read fluff posts like this that add nothing to the discussion. Please use it.
  16. Speaking of the book, is it available as a real-life book (either paperback or hardcopy)? I much prefer that method of reading.
  17. I definitely agree with Tels. A out-of-breath mechanic would force you to get more creative with your escapes. You can counteract the tendency to want to fight by implementing the exact same system but for swordfighting. That way it becomes a choice, and if you make the choice you'd better execute it well because your resources are limited. I think it could be very interesting, and it'd add a dimension to speedrunning missions as well. In the interest of backwards compatibility it should probably be something you can opt out of though.
  18. Hmmm quite a nice way to spend an evening, I would think. The mission is very strong vertically, with nothing really feeling artificially restricted. I did manage to see OOB in the loading docks area by climbing up the highest I could go. I could've probably gone up to the roof of the clock tower, but I didn't try because (as AB is fond of saying) "muh ehmersion". I actually used a rope arrow to bypass the door into the cloister's yard which ended up getting me all the way to the attic, pretty fun. There was a hiccup when This made the mission a bit more frustrating than I would've liked, but overall use of vertical space, the creativeness of the loot placement, and some very well hidden secrets make this great fun to play. If I had to give a criticism, it would be that the cloister section just isn't that great visually. It's not something that I normally pay attention to but it was very overlit and the texturing was just bland. Oh, also, I quicksaved while still on the "press 'attack' to start the mission"-screen, and when I quickloaded to that save, the AI were immobilized and in "standard" (vitruvian man) posture. I suspect this is a game-wide bug and not just specific to the mission, but I wanted to play, not test. Something worth looking into.
  19. Yeah 32-bit LCD. I am colourblind, though, so if things are the same brightness but differ in red/green tones then I'm not going to be able to distinguish them. For instance, when lockpicking I rely on the sound to learn if the door is unpickable or not. The red flash that shows when it a door is unpickable is indistinguishable from the green one when it's not for me.
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