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HMart

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Everything posted by HMart

  1. can't you just cut the terrain in peaces, to get ride of that problem? It would be more them a model and so easier to cull. edit: I hope i'm not being a dick, i just like to know this stuff.
  2. Can't you use a terrain in Doom3 as a mesh? Afaik they have the ability to export the terrain as a .obj file.
  3. You can also use L3DT to make terrains or Nem's terrain generator.
  4. You can kill them and very easily, so easily that the game becomes less frightening. You just need to make them fall one time and just keap betting on them till they die. I don't remember the way to make them fall but i will say that throwing things at them is not the way. Also to the user having texture problems the patch 1.1 solves that.
  5. No Penumbra don't use Havok it uses the Newton physics API, as funny as it can be Havok is not good for that because is not really accurate. Just like PhysX it was made to be believable and fast by using tricks and cutting on accuracy, Newton was made to be very accurate and based in real Newtonian physics calculations hence the name. And i would love to see the Penumbra interactions system on dark mod it would be the cherry on top of the cake.
  6. Yes it needs work but not the same amount that you would have to do to make the animation yourself.
  7. Yes i know But from the site it seams they will have a 250€ more or less option, and when they do you guys could raise some money to buy it. I think Never mind i just thought it was a good thing for this mod as i really like it, but you guys seam to have a good animator from the animations that i saw in the videos and on the demo missions. edit: it seams fidcal add the same idea.
  8. Some Russian guys made a markerless system of motion capture, were you only use a camera, web or not, to film a actor performing a movement and them you use their software and it will make that in a rig with motion capture data. They have a 30 day Free trial fully functional. Why i'm posting this? Because it is a enexpensive solution for indi developers like your selfs and i think it could really help make this mod even better. What you should now about the software. It ONLY works with shader 4.0 capable cards (the powerfull the better) but don't need Vista to run, you can use XP. Now here is the link. http://www.ipisoft.com/
  9. I already did that and it didn't worked, it seams to be a old problem with ATI cards (doom3 was always better on Nvidia) i found two doom3world threads about this problem. link 1 link 2 I will disable it because in reality is nothing important for the gameplay and without it the game works fine. Thanks for trying.
  10. I also don't like the idea of a crosshair in TDM, but indeed knocking someone out is sometimes a little tricky i add some deaths because of this. About the guards throwing bottles i didn't add any of them do that, i only knew about this feature in the forum. But if they have a infinite supply of bottles them it is indeed strange, how hard would it be for them to pick up small objects in the environment to throw at the player?
  11. Yes, i deleted the PK4 and the problem still remains. But one thing is certain, the bloom shader is causing this so something on it is making the engine go crazy on my end. Can it be GPU driver related? I'm using the new 8.10 ones.
  12. <br /><br /><br /> I downloaded the pk4 and created manually all the files that you said if missing to create.
  13. <br /><br /><br /> Here is the screenshot, i hope you find what is the problem. http://i275.photobucket.com/albums/jj304/A...n/shot00001.png
  14. Hi new guy here. Now I'm having a problem with the bloom effect, anytime i enable it the game becomes upside down like i'm walking on my head. :z I have a ATI 3870 card and i did everything Dram said. Please help.
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