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Do we have a "taking a leak" animation?
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Yep, I was thinking about doing it the similar way as the tobacco smoking works.
The AI reaches for his fly, a simple fleshy member model is spawned into his hand armature and a stream particle is activated.
(Damn, that sounds strange for such a basic and natural activity.)
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Must a "fleshy member model" spawn into his hand? Surely just having his hands move into the appropriate position and activating a stream particle is sufficient enough? You know some times too much detail is too much detail.
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Well, I was under the impression TDM is set in a *gritty* setting, so naturality isn't a problem IMHO. Technically, with a model the particles are easier to place correctly and aim. I'm not gonna make the model too detailed, just like an AI finger or so, probably similar to models seen in Amnesia. Let's see how it turns out, this is just planning. Input is appreciated.
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