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Tudor

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Everything posted by Tudor

  1. I think the detail will survive 512 seeing how high res they are now.
  2. Isn't basically every stencil shadow an additional same set of polygons as the mesh it gets it's data from? So if you have a shrub of 2000 polies and it recieves full shadows from one light that would be 4000 polygons?
  3. Always wondered about the IIII on some photographed churches, all the ones I've seen here, some of them as old as the early 1700s, all have the IV marking. I suppose it's a regional tradition.
  4. Excellent, always great to see new FMs in the making! This thread needs more activity, if only I had the time to learn DR.
  5. I don't like her art style very much either, I thought game designers were past the revealing outfits.
  6. They are a ridiculous party. And the only reason people have voted for them is they were unhappy with how they were treated in our previous four-year period where the right wing "alliance" had gotten a majority of the votes. And since the politics of our leading party Moderaterna have always been about rallying against what the then-leading Social Democrats wanted, that eventually created the sweden of today, it's no wonder they got a wave of disappointed small-town boys with fairly low educations to join a "we are pissed, but we don't know why" party. But they probably won't do much harm really, all the other parties seem to dislike them.
  7. Today the swedish elections were held, and scoring four percent, the main racist party of sweden Sverigedemokraterna or SD got into Riksdagen and will have some rights of veto and similar stuff. I can not contain my anger over this, it is a fucking political disaster. I will probably write something more when I'm less pissed and have ad some rest.
  8. Yes I agree on the whole ocnstruction thing, doesn't it make more sense? You are an architect, and thus you build things up! I had such a hard time with UnrealEd I barely got anywhere with that hell of an editor, yet it's praised as one of the most powerfull editors, and is still expanded upon. I have a hard time being logical about which method would consume the most resources too, I can see how bad hull calculations could make subtractive editing a real pain, but as it looks DromEd is really good at those calculations. But it still stands to me as digital sculpting which is such a resource heavy way to work as we want more detail from a sculpted object than a computer most likely will handle. Building things by stacking blocks seems more logical and simple, but obviousy has it's own problems with leaks and clipping hulls and trouble with complex shapes such as concave primitives.
  9. Do you live in the states? Cause that's terrible, and nothing like the world I know! The food industry is a big stick in our collective brain, wherever it points us we will go, simply because it's the same companies making everything, and since we all live under their wings we let them cram stuf finto our foods that isn't healthy at all. I happen to be kind of well taught about this and don't eat anything with taste enhancers, artificial sweeteners or artificial that much of anything, no colours or aromas no nothing, and definitely no palm oil. I am a bit leaning towards de-urbanization because, while I do believe in co-operation, I don't believe in huge masses being able to co-operate. I think the future in The Final Question is kind of interesting, and quite likely.
  10. Well Patches is something I've never come in contact with, but they look like displacement brushes to me, and that's the best thing Valve ever added. I didn't think of Dromed being used in an additive way, that really is quite intuitive. It probably is even more so in the way that what the hammer BSP's do is essenially they confine a space that will be a space for you to move in that is separate from the void. And it is essentially the same as subtractive mapping, only it doesn't have a good tool for subtracting. Anybody that knows anything about hammer mapping knows that you NEVER EVER use the carve function. It simply does not work.
  11. Just a note, the thing about our brains is we only use about 20% to think, the rest is motor skills and stuff like that, but we almost always use it at full capacity. Som people thought we had a couple of kilos of unused neurons there for some reason. ALso, a world order is probably never going to happen, as we all know it could only benefit the status quo:P.
  12. In Hammer it's just a matter of position the right things, clip what you need if the shapes are off, and then just keep it on the grid and it won't mess up. There is more to it, due to the old BSP format and compile tools being completely crazy, but it feels more logical, growing up on lego it feels like second nature. I'm fairly good at sculpting, but sculpting using primitives always seemed a big hassle.
  13. Now now! There's nothing to chaos-theory! I honestly don't get the dystopic outlooks many people have on civilization, I am a fair bit Anarchist in my leanings, but I don't think humans are as primal as people make them out to be. I do think there is hope for the world, and the more people I meet the more convinced I am of this. Capitalism is a kind of mean deal in our society, especially as it doesn't seem to improve, but it seems the global value of money is steadily shrinking, while the big dogs, hemmin gthe process of markets by their saving and raw-money dealing never lose their stashed money. (can someone correct me on this if it's completely wrong?) But I don't see our world going down the gutter with inequality and war. War is silly and shouldn't exist, and probably will not in the future depending on the discoveries we make in psychology and similar fields.
  14. It's so hard for me to understand how people can make these kinds of maps in a subtractive editor. I grew up on Worldcraft and Hammer, and for me it was always place the things into the void, and know the tricks so it doesn't do weird things. I'm still not fully taught in the art but I know a lot of tricks, now. How can equally old map editor that uses such a error-prone way of mapping, produce such amazing results? It is beyond me.
  15. I just realized something kind of funny. This summer me and my girlfriend were living in a little cottage we rented kind of cheap for her work money. And I just realized yesterday that this cottage is older than the USA. And we've just graduated from Gymnasium (college). It's nothing much to the world, but it kind of made me realize how old this town really is.
  16. I have an issue with how the leaves look in the ground cover texture. I have a newly acquired interest in flora, and I was as soon as yesterday outside picking leaves, and I'd say they shouldn'tbe so clean, and It wouldn't be a problematic change to the texture as it seems quite high resolution you could make all kinds of changes to it quite easily. A more olive colour and a more obvious pattern on them would be one of the simplest and most effective changes in case you don't want them to be too distinct (these leaves are the ones of a Lilac?) If you make the pattern of the stripes on the leaves fairly white-yellow and change the shape of the leaves a bit you could have a pretty nice Ivy, which would make the most sense. I must add though I love the idea and how it is applied in Fidcal's screenshot, good work this far!
  17. The jaw does look a bit odd actually, but I can't judge if I think that because of skulls like it usually not having any jaw, or some other reason. I do have an idea for how you could make it look more attached to the stick, how about you take a strap and pul through the holes where the horns were? and if you're feeling ambigious you could try with the cracks above the eyesckets too. I figured we wouldn't want the eyesockets used for it as they can have gems and things like that in them in custom versions.
  18. Facebook, the way for people to monitor eachother's lives and still feel they're doing something positive. [translation party] Facebook is your life, we look at the options, we are feeling positive.
  19. It is actually the only time a game has amde me feel off balance in real life, thinking about it, very good job.
  20. I recently finished a Half-Life mod called The Trap, which was absolutely excellent, and I was looking for more puzzle oriented gameplay in teh back of my head somewhere when checking through modding sites. Never had I thought I'd find it here! This is an absolutely ridiculous and funny mission. I had such a laugh at all the horrifying things I had to do and once I got up on the platform and first heard the *woosh* I just got a wide grin on my face, And the ridiculous jumps needed were just so absurd to see with the winging background and moving parts. The story is a bit silly and only made it better, I can't see a proper story for this one that wouldn't be bad. So story wise it's pretty okay too. It was quite difficult, I must say, and I got lost a few times. But all in all it was extremely fun, very good use of the vertical element and mantling!
  21. Looks interesting, the first thing I thought when I saw the trailer at the top was, "is this trying to be a Mount and Blade killer of some kind? But I figured it probably was a third person adventure game like everything else, (third person adventure game, third person cover shooter, or first person 'tactical', Oscar Mike, shooter seem the main genres now) The fighting systme reminds me a lot of Age of Chivalry for Half-life 2 that I betatested, and speaking of that, they are going to release their own game soon too. But this is looking pretty fresh and interesting on it's own really. Although I am not a big fan of finishing moves in games unless they are made ridiculous, which these are somewhat, but not enough, I am talking mortal combat ridiculous, otherwise they most often seem like some unnessecary sadistic addition, when they could have given the player more freedom instead of adding pre scripted deaths. I mean things like half-life/2 was good at, exploding crates, monsers killing eachother, pushing people into deathmachines pushing them off ledges, things like that.
  22. I studied Ethics and psychology for three years, and the ins and outs of ethics are so many it's a haunting sight to say the elast. Ethics are not logical because they often work based on applied values and are as a general base, not always a recommendation of the well being of many. They just work their way because of what we find ethically correct, which I suppose stems from our emotional register, and thus is actually part of all that discussion. I am so awful at talking and writing because I oftne mix up the words too, so I probably should shut up when it comes to scientific stuff, as the meaning of words seems pretty vital there.
  23. Well, yes, I'm terrible at picking the right words sometimes, English is not my first language. But what I'm trying to say is the way we treat ethics and the way we feel towards things does not operate on logic and reason. That is all, I suppose I slipped around a lot there.
  24. Oh yes, it was probably the wrong word to use, scientific method is a very non human-like process. That's essentially what I was trying to say, it is hard to grasp, and we are not logical beings, so to me it's something that's hard to apply to your surroundings in every day life, even though I occasionally wonder what the wood in a tree would look like on a microscopic level, why the winds change like they do and things like it, I still think it's a way of thinking that's simply hard to apply to a normal life unless you have some crazy strong autism. Maybe I just complicated things further now, what I'm trying to say is science is not for everyone, far from it. And that's a pretty bad thing to me. You know, essentially we are not being scientific in our day to day lives, what science has led to is of course good on many levels.
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