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Airship Ballet

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Everything posted by Airship Ballet

  1. Kyyrma's arrow trap would probably be a bit of a halting point
  2. We here at Merry's Marvellous Mapping Co. are proud to sponsor all your mapping endeavors! That's my favorite too~ I set those with hinged doors to open twice as quickly and changed the opening sound to match. I'm glad you like 'em!
  3. Added a bunch of nifty containers for storing note and scroll readables in style (under prefab containers).
  4. Those photos are all really recent-looking, like late C19th and early C20th, so they could be either wood or plaster. People used plaster and wood at different times throughout history, but since those are so recent they could be either depending on the designer's taste/budget. It's almost certainly not marble, though.
  5. Core mod *bangbangbang* core mod *bangbangbang* core mod *bangbangbang*
  6. Aw man, I love the elevated skybox houses in the background. Gives a neat sense of scale to the place. That building on the left in the first picture reminded me of the machine room on the river in Hammerhead. I remember loving that the whole level was built around the water. Probably wouldn't be viable with this engine, though.
  7. Added a couple of longer, floaty mansion ambients I made on a whim. I was going to make some of those grimdark drones interspersed with wood creaks and stuff, but I think there's enough of that already. Why not some nice, lighter drones for that one eye-candy room with the God rays and the dust particles?
  8. There are some very, very similar sounds in that. It immediately sounds exactly like the pause menu music, and a couple of other ambients. Either the creators of those used the same sounds and it's picking up on it, or it's just very similar. Anyway, there's no action you can take. Just acknowledge it on Youtube and move on. You'll get flagged for something on like 4/10 videos, it's no biggie. There's no option to actually say "yeah no this is bullshit: that song isn't in my video at all" so you just have to acknowledge it and leave it. Nothing will come of it.
  9. Glad you like 'em! They're only supposed to be short loops since they don't really have any part that stands out. I could make a few longer ones, I guess, but it seems redundant.
  10. It'll do the same thing if that's actually the case, though, so if it happens again and your folder structure is fine, that's why.
  11. But if it can be selected in DR yet appears black in-game, doesn't that mean it's in the right place but is broken in and of itself?
  12. I imagine there's just a typo somewhere in your material file. Check through it really thoroughly and, if that fails, just remake it from scratch more carefully.
  13. Why thank you! It's not much more difficult than finding a few good voices and layering them in reverse. The harder part is the background. I took inspiration from the spooky Fatal Frame/Project Zero music, which is all backed by the sounds of hand cranks, carriage wheels and tightening ropes. Monotonous sounds like that make for a nice oppressive sound when slowed down and muffled a bit. I put a zip with all the tracks in the OP, along with a sound shader that includes the lot. I'll update it as I go.
  14. As far as my preference goes, you're entirely right! I made Heal for the little set-piece garden in the middle of Chase Mercantile, which was intended as a relaxing little courtyard in a rectangle of solid guard patrols. I ended up toning it down, but it's still nice and relaxing in the garden anyway. I tend to use the droning, monotonous stuff for corridors and generic rooms, and then stick in more thematic music for rooms that are supposed to have a particular vibe. I change up the ambients for every discernable area, so one group of corridors or one row of similar rooms will have the same ambient, and it'll shift when the wallpaper does. You make a good point though: someone who uses fewer ambients over larger areas would probably want some longer tracks.
  15. Lots of low-pass filters floating around, yeah. Compression will be Youtube, though: everything's made with a high sample rate. I'm providing links to zips structured to the root darkmod folder, so people can hopefully just extract them there without hassle. The whole OP is basically just a wordy repo, but by all means host them if you want to! By all means sticky any of it in any threads, too.
  16. Added the rest of the ambients I've done while I was at it. what? it's my thread: I'll double-post if I want to
  17. I made a new ambient for a builder workshop in my WIP. Added it to the OP!
  18. I very rarely use mods, so I'm left pretty unaffected by this in the short-term. Of course it's indicative of the awful money-grabbing shit people are getting up to lately, especially with Bethesda being the pilot of this movement and insisting on taking 50% of the cut from all mod sales. A perfect alternative in my eyes, and it's been said before a bunch, is to just make it a donation button rather than a mandatory buy button. It'd be great. I'd quit my job and work full-time on making like 3-5 TDM maps (or models or textures or anything for anything) a month if I set up a Patreon and people donated enough for me to live comfortably. Living your life making mods for the community while making enough money to live happily would be the best. Collaborate with the community, have stretch goals that allow them to design stuff for you to make. It'd be a pretty great experience, I think. As it is, it's just Bethesda nabbing a majority cut in the name of yet more moolah.
  19. This. It's nice to see TDM slowly becoming identifiable as its own thing, becoming standalone in more than one sense. I don't want Thief on a newer engine: I want original content that entertains in the same ways its inspiration does. The above points strike me as pretty silly as far as playing TDM goes: if people actually did come to TDM and go "nah, it's not similar enough to what I'm playing now: I'm comfortable with Thief and TDM is too different," then I have no idea how they've kept themselves sane over the years, reading the same book over and over with the T.V. stuck looping one episode of one show. Mapping for TDM is a different matter, and although pretty much anything can be learned given enough time, I can understand people who have carved a niche not wanting to dabble. All the same, all the negative feedback I've seen second-hand is just from people who don't want TDM in their Thief-niche. Fair enough, I guess. Some people are weird like that, and they'll always have a go at you if you nag them, but most people are capable of owning accounts on more than one forum at a time, and those people have nothing but nice things to say over here.
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