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Airship Ballet

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Everything posted by Airship Ballet

  1. Give me a Patreon with a livable wage and I'll make a campaign a month.
  2. Mhmm! Like I said, end of the workflow, and they're now done, 500 polys on average. Moving on to heartier stuff!
  3. Haha, no, sorry, I was speaking hypothetically. I wrote that in a rush while on my lunch. I meant, like, "imagine I have a scene full of these." I just meant that they have a surprisingly low impact on performance provided you have a low-poly shadow mesh. If somebody went on to create something really detailed, with a ton of polys, I just wanted to know if people would tut at the high count on principle, despite it probably not having much of an impact.
  4. I might make some grimdark textures, but I quite like the vibrancy, realistic or not. So hey, I have a scene full of these. They're all in the thousands in terms of polys, but have shadowmeshes of like 500 at most, usually lower than 100. There are 0 frame drops compared to normal models, even with that lantern shining on all of them. I'd like to keep them as they are, because at present you could stab yourself on the 'round' objects in the core mod and I'd like a prettier alternative. Are people going to murder me for a high poly count just on principle? Oh, also, exporting to Blender in
  5. Yep! I'm gonna do slices of everything. I'm gonna be getting onto cakes and pies and whatnot, so there'll be slices of those too. Just makes sense to make the whole models first so I can lop them in half and texture one face with the insides.
  6. They have speculars already! I mean, the unpeeled potato is a bit shiny, but otherwise I like how they look!
  7. I went back through and replaced every instance of painting03 with the entry's respective number. I'm guessing that'll fix it. I should've known those ineffectual lines did something somewhere.
  8. Right, well, I added the small versions. I think they got lost when I was moving stuff over, or I was just half asleep when I made the last few. Fixed the skin issue too, but I've no idea what's causing the issue in the second and fourth. Thanks for lookin'!
  9. Thanks guys! I call this one Lacklustre Still Life (big food dump coming some time in September)
  10. Thanks! Thanks Hawkeye! I'm here to talk to you about the Avengers Initiative now that I've fixed all that.
  11. Added a bunch of custom paintings to the OP!
  12. I'm glad you liked it! I think the level design issues were all a result of me trying to keep it a super small map. It was hard doing very much at all, knowing that I'd have to one-up it for the next one. The result of the tiny map is tinier spaces to put guards in, and a bunch of unfair, cramped areas that could either contain an unfair guard or be really boring. I went for the former, obviously. Still, Chase is bigger and better in that regard, though I think a little linear. I've been meaning to put the paintings up, actually. I think I'll go do that now, before I forget.
  13. They're actually home-grown horse droppings grapes. Lightwave actually has a really nice interface. It's nice and simple until you start digging, unlike Blender and 3DS, which in my experience are just a total mess.
  14. Unless you're going to make a proper portfolio, with a web designer and whatnot, I'd just go with any number of blogging services. You can customize some of them beyond recognition, as well as get custom URLs.
  15. Did we get bored and figure out the Lightwave > TDM workflow, taking hours longer than we should have in our determination to not look anything up? Yes we did, Other Merry. babby's first TDM model <3 I'm planning on making a bunch of food stuff, because it's something I've missed in TDM. I used to love ravaging kitchens like the hungry hungry caterpillar, and it ought to be an easy introduction to modelling with software I've never touched before tonight.
  16. "Game" It's beautiful to look at, but oh Lord above is it crappy.
  17. this specifically Eva Green's aesthetic
  18. Seems pretty great you guys.
  19. Well, the end result was an extreme example, the kind I enjoy but would never expect from purely existential thought-flinging. In this case it would be updating your own beliefs, which just doesn't seem to happen. There's no real impetus to really take on-board another idea, because you can consider each other's views, but then nothing follows. Neither is likely to change their view on it, and if they did it's just living to have it changed another day. Hypotheticals and no conclusion in sight, it's just not something I enjoy. Sure, it's fun, it passes time while you're waiting for a train, bu
  20. I mean, exaggeration, but any decent headway in any discussion is typically made from pulling ideas apart, and that's just inherently confrontational, not on a personal level, but some people do take it personally. Call an argument backwards and they respond "I'm not backwards", like it's hard to tell the difference between argument and person. It's usually a defensive person who starts arguments, rather than an aggressive one, and it's irritating when something gets derailed by it. If you want a proper discussion, and to make your case, you need to work off the other's argument, and if they t
  21. Exact hits work too. You just missed.
  22. Twice all the way through. I played once to plot a route, then ran it through slowly to memorise it. After that I wrote the timer, then just played. You get better at the early stuff the more you retry. This took maybe 15 attempts, tops? Most of which I fluffed before even the stash, usually messing up locks in a major way, or screwing myself with those boxes. Otherwise, it was fairly easy. Since nothing important is random and most people are asleep or patrolling outside, I barely saw anybody, given the handy routes that avoid the streets. The only thing I could mess up is KOs, locks and thos
  23. Not a clue, must be because with all the flinching he never got a chance to register anything, even though he felt me walk into him rather than the blackjack just not working (it missed entirely). I've honestly no idea. I usually sent one guard outside the house searching by sprinting down to the sewer, and usually woke up Benny too, but somehow managed to avoid that this one time. I am playing with the default alertness settings though, which are super forgiving.
  24. http://www.youtube.com/watch?v=qUCfdNESdeQ&feature=youtu.be Speedy as usual!
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