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SiyahParsomen

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Everything posted by SiyahParsomen

  1. yeah, more collide sounds will be really good! I think there is only one for stone and it's not suited for most surfaces.
  2. As long as you made it UV, it doesn't matter. So, that was used in flashbombs in old ages. Yes... that must be For me, it's not reason because it was like that in original series. The reason is the Stocker who is the prime mover of this.
  3. nice shots. seems like there are many FM on the way. That makes me excited
  4. you know vampires are undead, and they are also vulnerable to light. If you ask me why they can't resist to sunlight, I'll ask you is there a vampire? no. In fact the reason is an illness, porphyria. Anyway, strong light burns undeads. that's all
  5. very nice map! but little bit short. I know how much it takes time(weeks,months!) but a big map will take more attention of people. Thank you for your efforts Silencium, RailGun, Fidcal and Springheel
  6. ok, I think I should write a little bit in detail. I had a quick scenario for the window example. For instance, in the begining of the level, from the street you can see a open window of the building, and you should sneak into that building. And after you finish your all objectives you should escape from that window to streets. That means you should enter to that room in final. So when you use this trick and get inside from that window what happens? Everything spoils. to prevent this author should do extra work or write a script because of this.
  7. it depends on how you used the sky texture. some sky textures causes a leak even on one face of brush. But if you mean portal_sky with using a skybox prefab, then it'll not be a trouble.
  8. is there a leak because of sky texture by chance? try to seal it.
  9. I should get used to this. But there are cases that an author doesn't want to clip all areas. e.g open windows. in any case, I would like to jump high between long distances.
  10. yes, you are right. altought it still works, it takes time to open folder in folder. to be honest I was waiting you are going to ninja'd. lol
  11. create a prefabs folder if there isn't. Then extract tdm_prefabs01.pk4 into the prefabs folder (Rename pk4 to zip for extracting). When you try to import prefab in DR menus you can see them.
  12. it may spoil FM. Besides, if author of that FM didn't consider this case, it may be a shortcut or even cause some problems with objectives. now I can imagine that you are a bit regretful to share it with community.
  13. nice catch. Reminds me good times with soldier in team fortress classic.
  14. Some shots that are captured before tdm 1.0 released. Don't ask me why u are sharing it now.... look carefully on the right building. you may recognize it from somewhere.
  15. building, decoration, lighting 40% AI, objectives, sound, 10% I have been making my new map for the competition since last week. I suspended the previous map that I have worked due to it's potential. That means it'll be a big map later. Anyway, you can consider me in a hopeless stage, but I'm sure that I'll finish it before christmas. It's the smallest one in the competition that's about 9-10 rooms. And the most important thing is I want to prove it myself that it is really possible to do it in about a month.
  16. I think DR is enough to make smooth looking patches, but if you mean smoothing the borders of two textures, then yes. I want to make that too.
  17. wow! there is a strategy guide offer, and the guide is just for £10. Thank god there is a %15 save on it....
  18. Beyond inspiration, there is a good effort on making the movie, but it'll be better if there was a eng sub in it. thanks.
  19. Don't pay to him, I'll do it for you. Besides I'll include a nintendo salve for burns on your finger tips after extinguishing candles. It's for FREE! sorry demagogue... and another sorry for wasting your time on reading this. :lol:
  20. yes, that's it. Haven't test it yet but turned idle sounds between 1 - 10 into comment. I'm not sure /* */ are supported, so that I used // for them. thanks.
  21. I'm aware of changing vocals, but that's not I want to do. I just want to silence some of thier voices.
  22. Is it possible to disable some voices of AI? because commoner's whistling sound doesn't fit with the atmosphere in my map.
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