Your mantling abortion feature appeals to very tiny audience. We have already abortion for bj & sword swing but it's doubtful how many of player uses or remembers that function at that time. And you said yourself mantling happens in seconds. Which means you have less than a second to think and abort mantling. Are you really that pro?
Hey, I listened your records. I'm not authority but you may want to hear what others think. Your records aren't perfect actually. Maybe your voice's tone, maybe accent. I'm not sure. Besides, they lack emotion somehow. I hope you are not upset
Come to think of it, I have started some maps years ago, and I don't remember if I have used extra D3 assets. Bad bad bad. that's it. I know where I will find it.
Until untethered darkmod, mappers should be careful on using assets if they don't want to create extra work for replacing assets. So, how can I check my mission uses only darkmod assets?
Good idea. I'll write down some troubles I have encountered: -Player can't reach to loot/key etc. due to very short frob distance -Object stucks into table/shelf etc. while picking -Player stucks in narrow spaces, even mantling can't save -Very low ceiling prevent hitting AI with BJ -AI doesn't have flee path -AI on sleeping stucks into bed when KO'ed
What do you mean with too many minute details, too many ellipses? It'll really help me understand your worst vote on this. @RPGista I read ofcourse to vote fairly. First I check how long it is, then decide to read or not. I was referring to the readable which is about 10 pages long.
@faust Grayman answered your questions clearly. I would go for other improvements. However before of that, I would start with bug fixing first to get my hands dirty.
This depressed me as well. I'm grateful to his superhuman work for the DarkMod and DarkRadiant. I hope he won't totally forget darkmod and visit from time to time.