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Everything posted by chakkman
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Damn you guys. Stop arguing so rationally! Nah, seriously, makes sense that people can't just be woken up by other guards if they just been ko'd with a blackjack. Didn't really think of that. Thought it was a nice gimmick in Splinter Cell, which adds to realism, but that's obviously not the case.
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I can understand that it doesn't add anything new to the requirement to hide the bodies well, but i don't understand the point about encouraging people to kill guards at all. IMO, killing guards or not has more to do with the points i made earlier, the decision to kill or not to kill isn't really based on the consequences, otherwise it would be totally equal if you knocked out, or killed the guards. I don't agree with it adding nothing to the gameplay either. Of course it would add to the gameplay, It would create a whole new situation if you were sloppy hidding your bodies, especially with the raised alert, and the 2 involved guards maybe searching the area in their alerted state. Anyway, let's just agree to disagree then. I found it a cool feature on the games mentioned, you obviously do not, fair enough.
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As far as i can remember, in NOLF you could not move the bodies. There was some powder you could drop over the bodies which made them disappear. Spy gadgets ftw. In Splinter Cell you could move the bodies. Not sure what you mean with death animation?
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Fan Mission: Lord Edgar's Bathhouse by Goldwell (27.12.2014)
chakkman replied to Goldwell's topic in Fan Missions
Yeah, very nice. I think every FM should have his voice. -
As far as i can remember, Splinter Cell and Commandos also had it. As for the decision to kill A.I.'s or not, i can only speak for myself, but the decision to knock them out instead of killing is rather one not to cause a blood bath, or in the case of servants, that no innocent has to die for a robbery. Dunno, if just feels more clean if you do knockouts instead of killing everyone in your path. Also probably comes from what Garrett says in the original Thief's "I am a thief, not a murderer." Also many FM's make it a requirement not to kill anyone on the highest or medium difficulty.
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I think a player who usually knocks out guards won't be motivated to kill them, if allied A.I. would be able to wake them up, if they spot the bodies. There are numerous games which have that implemented, and it makes sense to me, as it requires you to hide the bodies where they can't be found. Killing or not killing A.I.'s for me is rather a pacifist or not consideration. Another interesting thing present in some games, Dishonored e.g. is the ability to hide the bodies in trash cans. Would be imaganable with chests or cupboards too. Unfortunately i never played a TDM mission which allows that. Not sure if it would be possible anyway, as i don't know how bodies are "thrown" in TDM. Maybe they wouldn't make it over the edge, when trying to put a body in a chest.
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Merry christmas to all. Nice video there.
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I liked the way human A.I.'s reacted on "alerted" animals in Thief Deadly Shadows. No idea though if something like that would be possible in Dark Mod without much work. All good ideas btw.
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Good to know, thanks. I think so too. The original Thief games were already considered difficult by most of the press, and players, but TDM and the mission designs rather top that. I always thought that TDM is a bit too difficult for beginners, but that's another topic. I especially found it hard to deal with the partly invisible haunts in "Requiem". Although i really liked the mission, i was happy when i left that part behind me, because i literally died a thousand deaths there.
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Have there ever been considerations of "special hit points" for undead like zombies, or revenants? Like, in horror movies, where zombies can be killed with a head shot, or vampires with a peg in the heart, or silver bullets. I know, this is not present in the original Thief games, and actually the holy water thing is pretty cool, just wondering if there have been ideas in that direction.
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It's only my opinion, but i prefer to play in english. There's thing which can't be accurately translated to german, especially in a middle age setting. The british accent on many of the voice actings alone is priceless. Most games offer a much better experience in english, as the hired translation studios are often cheap, and so is the quality of the synchronisation. But then, i can understand if people who are not fluently in english (I'm not either, but i understand like 95% of things) would prefer a translation.
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Voted. Go, Dark Mod.
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Cool stuff. I think i bought my copy of Dark Project in 2002 or 2003 or so, was a discount version which cost 6,90 € or so: I only knew the game from something my brother told me about it. I played it until the "Down in the bonehoard" level, which scared me quite a bit, i didn't really like horror zombie stuff at that time, so i stopped playing it. I only rediscovered Thief years later, and got pretty addicted. I played through Thief 2, and Thief 3 shortly after that. Started to play through Thief Gold 2 years ago then or so, but only got until the haunted cathedral level. Kind of a deja vu to the first time i almost played it through. Sure will give it another go one day though.
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Linux distro. advice: need to output via YPbPr
chakkman replied to Bikerdude's topic in TDM Tech Support
You could give Ubuntu 12.04 a try then (if you haven't already). I guess it's old enough to have the proprietary drivers for your card in it, and it still gets updates. -
Linux distro. advice: need to output via YPbPr
chakkman replied to Bikerdude's topic in TDM Tech Support
Keep in mind though that the driver probably requires an older Xorg and an older kernel version than the one in current Linux versions... i'm afraid you're pretty much in a dead end here, unless you choose to run an old version of the Linux distro of your choice. -
Linux distro. advice: need to output via YPbPr
chakkman replied to Bikerdude's topic in TDM Tech Support
Yeah, the pink/purple picture is most likely a video driver issue, as it doesn't happen on Windows. And in all the distros you tried, the card was probably run with the open source radeon driver, as that's the only one available in fairly current Linux versions, because the proprietary driver won't support the chipset anymore. AMD usually drops support for chipsets older than 4 years. Thus they won't be offered in recent Linux versions. -
Linux distro. advice: need to output via YPbPr
chakkman replied to Bikerdude's topic in TDM Tech Support
I think the problems is that its an old card, and you will even only get offered the open source drivers from the distribution, as ATI will most probably have already kicked the chipset out of support of newer driver versions. -
On sale on gog.com for 5.99 € atm: http://www.gog.com/game/the_chronicles_of_riddick_assault_on_dark_athena 2 awesome games (Escape from Butcher Bay is actually one of my favourite games overall) for very cheap money.
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Fan Mission: Exhumed by Kyyrma and Airship Ballet (2014/11/04)
chakkman replied to Airship Ballet's topic in Fan Missions
After not having played TDM for a while, those screenshot really made my mouth water. Looking forward to play it. -
Yep. As i wrote elsewhere, for the next part, if any, i'd love them to do it completely open world. One thing that's cool in Thief despite the negative things is, that you actually can spend your money on stuff which really helps you, like the wire cutter, vent tool, and the weapons upgrades, and arrows. How cool would it be with an open world, you talk to NPC to get quests (heists), you can freely go to your fence all the time, sell your stuff, you can buy stuff at shops etc. Additionally, as already has been said before (and kindly ignored by me, just to find out it was true...) i'd like them to make the game closer to the original Thief's again, and especially raise the difficulty. It's not only too easy, it lacks any challenge. And the main character, Garett, remains as pale as he looks like... actually, after a couple of hours, you start asking yourself, why am i doing all this? What's the characters motivation, especially when you can showcase your "special loot" in your hideout, lol... one would think a thief would actually sell all his stuff to make money. Well, lots to do, if there will be a new part.
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I must admit that, even though quite liking it in the beginning, it began to make less and less sense and fun while going on playing it. Not only does it feature a lot of non-sense things, but it also poses no real challenge to play. The characters stay pale, the story never really kicks off, and most of the time you're even wondering why you do all the thieving. It has its moments sometimes, and the handling is quite good, but IMO that doesn't really equal the weak points.
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Hm, i just saw you're running the games in Wine, didn't read that before. That could well be the problem actually. From my experience, Wine does all sorts of weird stuff. That's why i never bothered to try and run my Windows stuff on Linux. It's just a huge PITA. But i guess that won't be of much help to you.
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Well, that's got to be the problem then, because i most probably didn't read that book when i replayed the training mission. No problem though, as i eventually read it here anyway.