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SeriousToni

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Everything posted by SeriousToni

  1. Can you recommend playing Genesis? The ratings are mixed.
  2. I just dreamed that I was on a Dark Tranquility concert and then the vocalist took me out of the massive crowd on the stage just to leave it with me and the band together. We went to the back stage where they showed me a game they were developing with the crowd outside waiting for the next song. Then we went out for dinner and ice skating in an abandoned mall. lol

    1. Show previous comments  2 more
    2. freyk

      freyk

      Thanks for sharing this dream.

      In every dream, there is a message to yourself. To get this message use a dreamsymbols dictionary.

    3. SeriousToni

      SeriousToni

      @freykWell I'm not sure what to search for in the dictionary, since it was a pretty complex situation. My guess would be that I miss the guys from DT and the live concerts.. and the alcohol haha :D

    4. freyk

      freyk

      In the following dreamsymbols dictionary

      http://m.dreammoods.com/site/dreammoods#2843

      Search for keywords: concert, vocal, stage, etc.

  3. There's a wiki at https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod where you can browse all missions and you probably could create a word file with the ones you already played and rate it for your personal use. Which would be the easiest solution currently.
  4. I guess only Knockout Thief can clear things up now.
  5. **Former content deleted by me** Ah darn, I was just writing bullsh*t - I guess I was also confused haha
  6. Oh another famous quote to add to my list from the man who also said "Human dreams... such fertile ground for the seeds of torment."
  7. Oh sorry I didn't notice that there were tool tips. When I first saw it half of the options were grayed out so I didn't pay attention to them later. My mistake!
  8. Oh I think I wasn't saving the file each time. That could be the problem. Thanks again!
  9. Thank you very much for your insights. Can you point me to a campfire that you like so that I can have a look at your setup in one of the missions you mentioned? (room, mission name) Thst would be very helpful I think. The connection feature is a bit weird. I tried it and the camera is synching however the light changes don't seem to be synching properly ingame for me.
  10. When volumetric lights were officially supported, I was blasted away on how good the Screenshots looked. So I tried to implement some in the update of my FM. But actually I always ended up with removing them because it looked rather strange with many small dark dots appearing in the areas of the light or when NPCs walk through them. As I read that many FM authors already implemented them into their missions, I wonder what setup did you use? Which colours and density worked for you? My plan was to use a volumetric light for the fireplaces in this mission. But no matter how ai played around with density and colour, I always endet up having those small black and grey tiny dots around. Also the rest of the room looks out of place if the torches on the wall DON'T use VL but the fireplace does. I can't find another way but to listen to your experience with VL. Thank you!
  11. I guess boldening could have the side effect of shifting the text, which should be tested first
  12. Im always confused which one is better. Stencil or mapped shadows. I can't even tell which I chose right now in the game. Could this be renamed for 2.11 to just shadow quality high and low maybe?
  13. Ah sorry, if I could only read... Really sorry, my bad!! Looking awesome I can also ensure!
  14. I really miss an up light functionality in this forum. Everytime I have a look at ingame Screenshots I'm looking on a black screen on my phone
  15. @Geep@Obsttorte@AluminumHaste Problem seems to be solved. Bikerdude was probaply right about the monsterclip. I can't see in detail what he changed - he told me he set up the monsterclip brushes in a way that they touch the ceiling. When I created the map they were about 256 high or less, which may caused some aas pathfinding issues on top of them. They then randomly calculated the path wrong SOMETIMES in the game time. I placed lots of path corners and as I said, the sitting corner (that was noticed in the console log) is far, far and many path corners in between away from where the guard stopped. Nevertheless - as it seems to be solved - to all "Noobs": If you place monsterclip, make sure it always touches the ceiling / sky!
  16. I contacted bikerdude and he had a look. He claims that my monsterclip brushes were troublesome because they didn't went full up to the ceiling. I didn't have time to check this but I will post an update here as soon Im able to. I also don't think this is orientation based, especially since the guard stops on a path node which is multiple notes away from the sitting path node. It's really strange, but I'll see what biker did and report here again. Thanks guys!
  17. It's all default. There's no loveable in the way. About the timescale I need to check. I noticed it in normal game, so did others. In timescale 4 it happened after patrol iteration 3 or 4.need to check other timescales
  18. Has someone ever had the problem that a guard on a static patrol route occasionally can't find it's next way point? He walks on his route multiple times until at a random time in game, but then at the same way point he stops and the console says too far from sitting location. Although it worked multiple times before in the game. It happens randomly as I watched it with timescale 8.
  19. Resolved. There's some new lines of code added and commented by stgatilov that duplicate the old code but a little bit further up in the file mainemenu_custom_defs.gui which I needed to add to my local version. Downloading the ingame downloader version and copying over these lines resolved the problem and the video is shown once again. Thank you very much @stgatilov and @Obsttorte for finding the solution.
  20. Ah thanks for taking the time to explain this a little deeper. I'm hoping for a win98 since this was my first OS
  21. Maybe I didn't notice that message because I still use the 'old' file then. I'll have to open a 2.10 gui file and see if I manage to update my old one with this properly. Thanks for pointing that out. I'm sorry I didn't come up with this check myself. I'll have a look and reply here if it works. Thanks again!
  22. It happens in both, uncapped an capped that the video isn't playing.
  23. Part 2: I've also checked that besides the video exists and the "music", it is written in my mainmenu_custom_defs.gui As I said, I didn't change anything here. It must have stopped working with a TDM update. Are .roq files still supported? Here's the relevant content og my mainenu gui file /* --------------------------------------------------------------- * * DE-BRIEFING VIDEO DEFINITIONS (<== yes, DE-briefing, briefing is handled above) * * If you're setting up de-briefing videos, these are the settings you need to change. * These settings are not limited to campaigns, single-missions can have debriefing * videos as well. * * The MM_DEBRIEFING_<N>_VIDEO_SOUND_CMD lines define the soundshaders * to be played during the de-briefing videos. * * Important: The syntax is "music YOURSHADER;", the "music" part is important * and should not be deleted, neither the trailing semicolon. * This is the actual GUI command issued to the C++ code. * * Each mission has its own sound cmd, the first mission has number 1. * * --------------------------------------------------------------- */ /** * These define the window coordinates for your debriefing video(s). * The default is 0,0,640,480, which is full screen. */ #define MM_DEBRIEFING_VIDEO_TOP_X 0 #define MM_DEBRIEFING_VIDEO_TOP_Y 0 #define MM_DEBRIEFING_VIDEO_WIDTH 640 #define MM_DEBRIEFING_VIDEO_HEIGHT 480 // Defines the material colour of the debriefing video windowDef #define MM_DEBRIEFING_VIDEO_MATCOLOR 1,1,1,1 #define MM_DEBRIEFING_1_VIDEO_MATERIALS "video/pens_outro;" #define MM_DEBRIEFING_1_VIDEO_LENGTHS "14000;" #define MM_DEBRIEFING_1_VIDEO_SOUND_CMD "music kneipe_ending;"
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