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Posts
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Everything posted by Shadowhide
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similiar things happening to me for years
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kinda reminds me of muslim woman :
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So, what are you working on right now?
Shadowhide replied to Springheel's topic in TDM Editors Guild
in what way ? -
Thief coming to PS3 & Xbox360? ... It's official now
Shadowhide replied to Goldwell's topic in Off-Topic
Thief 4 graphics is barely better than Thief 3 graphics so there will be no things to downgrade (only resolution maybe) -
I wish all rpg's had such weaknesses...
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not yet,I bet sony will fail
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regarding the wiki Deceptive Shadows has no missing assets but it is in the "Ready for mapper fixes list".BTW there is no needed copy of map and models files in the particles folder.They are no harm but someone could have delete them from .pk4 or I can do that myself Winter Harvest has some missing asset but should I update v2 ? I heard Bikerdude had v3 in the works...
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I regret every single second of playing this game and i thought its impossible to make a game worse than Bioshock 2 but it is possible and Infinite proved it. Developers were misleading people by releasing prerended videos 3 years before actual game release.Take a look at this video : http://www.youtube.com/watch?v=rLFy7P0isE0 It looks very impressive : gameplay feels smooth and and non scripted,ingame world feels open and AI is very advanced.But all of these features are not in the actual game !!! Basically its just a scripted corridor shooter ! You cant travel between the flying islands freely like as in the "first gameplay trailer" video (those flying cities is the distant art and levels themselves are about 10x smaller than in the video) and AI is far not as smart as in the "first gameplay trailer" video. Apart from lying how good their game will be they did nothing. Gameplay is horrible.Magic is worthless,killing enemies is unpleasant because weapons feels and sounds boring and ragdoll dissapears shortly after enemy dies.There's also enemies that take approximately 100 bullets or 10 rockets before they die (those are regular enemies,not bosses).They had to make it so hard otherwise it would be even more boring than it is because big-headed broad revive you every time you die and therefore dying is impossible !! There is no quick saves and autosaves only. Story is hardly understandable but story doesnt matter when everyhing else sucks ! By the way can anybody explain me why would anybody want to save that big-headed wench if she wers clean dresses,eats freesh food and living in personal flying penthouse ? So dont let those swindlers fool you with their product
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somehow i happy about it
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I re-created path_entities and deleted old AAS before dmapping and somehow its got fixed
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yes,path corner is 100% reachable and its not going through portals and its just a regular path_corner and theres no monsterclip on the way i'll try to delete AAS files and dmap again
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I have a patrol route with path_wait,path_lookat ect. whole chain looks like this : path_corner->path_lookat->path_wait->path_corner->path_sit->... but after path_wait AI refuse to go to the next path_corner,he just sits in the air wtf?
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They should back to the "sleeping" behaviour after getting certain amount of physical damage and wake up again if player was loud... just like in Thief
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the new DLC is better than the original game,but its way too short (took me 4 hours in complete stealth along with getting almost every rune and finding non lethal solutions) its harder than the original game,Daud plays differnt from Corvo,not sure if its true but he feels a bit weaker and slower than Corvo,he also speaks along the way just like Garrett story is very intriguing,cant wait for the final DLC.Hope it will be longer
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How can I make a realistic looking pond?
Shadowhide replied to Sir Taffsalot's topic in TDM Editors Guild
so... drinking is one of your hobbies ? -
winter harvest use "info_player_teleport" entity from D3 entities list.Will compatibility break or info_player_teleport was replaced as info_player_start which is D3 entity too ?
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You're right about both gameplay and DRM DRM is everywhere these days,so thats mean you're not going to play any new game at all ? sure,most of them worth nothing(even if they get 10/10 on sold out sites like metacritic ect.),but games like Dishonored is definitely worth a try
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thats mean you okay with it ?
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http://www.cinemablend.com/games/Thief-Locked-30fps-PS4-Xbox-720-54369.html that is ridiculous,PS 4 was supposed to be a nextgen console
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all these pictures are not ingame shots
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So, what are you working on right now?
Shadowhide replied to Springheel's topic in TDM Editors Guild
@Capela: thats a HUGE step forward compared to your previous shots -
The Dyed Mustache ? ...just trying to bring something new,because all of your variants is getting old and repetitive
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I'm on widescreen http://pix.academ.org/img/2013/03/18/55ab4cad9f0ec1136c5d4515e7d84b84.png as you can there is plenty of empty space on the right,though everything was normal when i browsed with 1024x768 resolution
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@Sotha:it looks good only for such lowpoly game without bump mapping and dynamic light and shadows it would need more details if it were TDM. "The Sword" map remake by Komag looks not as good in TDM as original level looked in T1