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finally doing some map edits since 2.0, repackaging all wip projects to fms folder is the worst thing that has ever happened. never ever stashing custom stuff and wip maps in root darkmod subfolders ever again.
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hunting down non-existing textures and replacing with find/replace in DR is a serious hassle, and thats not including sound shaders. I'm also refiling the custom assets i make under darkmod/custom for extra super happy fun time, and dividing up all the custom shaders to only the projects they are being used in, so i can delete the originals from darkmod folder. cleaning house.
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Ah. I'll have that same problem, I guess.
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How do you get DR to recgnize custom assets if they're not in the darkmod folder?
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