Jump to content
The Dark Mod Forums


Development Role
  • Posts

  • Joined

  • Last visited

  • Days Won


nbohr1more last won the day on June 18

nbohr1more had the most liked content!


3810 Deity

Profile Information

  • Gender
  • Location

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Single Status Update

See all updates by nbohr1more

  1. Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?

    1. Show previous comments  8 more
    2. Obsttorte


      unknown general material parameter 'lightAmbientDiffuse' in 'lights/ambientCube/cumbesky_mountain_sunset_caduceus'

      in both TDM 2.10 and SVN. The ambient is missing, therefore no effect anyways.

      Don't know what you've done or may have forgotten to include, but I cannot reproduce an ambient issue if there is no ambient 😕

      And next time, test map :)

    3. nbohr1more


      lightAmbienDiffuse should exist in the latest SVN per:

      I can create an alternate material with ambientCubicLight instead for 2.10 if you prefer?

    4. Obsttorte


      This and .... a test map ;) I really don't want to dig through tons of files to search for the issue, not to mention the loading times. And if you cannot reproduce the issue in a test map, then maybe it's the maps fault.


  • Create New...