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Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
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unknown general material parameter 'lightAmbientDiffuse' in 'lights/ambientCube/cumbesky_mountain_sunset_caduceus'
in both TDM 2.10 and SVN. The ambient is missing, therefore no effect anyways.
Don't know what you've done or may have forgotten to include, but I cannot reproduce an ambient issue if there is no ambient
And next time, test map
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lightAmbienDiffuse should exist in the latest SVN per:
I can create an alternate material with ambientCubicLight instead for 2.10 if you prefer? -
This and .... a test map I really don't want to dig through tons of files to search for the issue, not to mention the loading times. And if you cannot reproduce the issue in a test map, then maybe it's the maps fault.
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