-
Posts
12131 -
Joined
-
Last visited
-
Days Won
199
Single Status Update
-
Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
- Show previous comments 5 more
-
Thanks for looking into it. I'll try to get you a test map tomorrow. I did a little of my own testing today based on your reply and I am now convinced that this cannot work without the use of fadeToLight but I'll get you both the naive example and the workaround version if it still has issues.
-
FadeToLight isn't working either. Here is a link with the latest version: https://drive.google.com/file/d/13F-DQmvrwDjdpmhvYl6V-5lgR7KlN_qb/view?usp=sharing
To replicate, simply walk into the tool-shed and watch the ambient_world light become extremely bright. -
We both have a very different understanding of the term "test map".
I'll look into it.
- Show next comments 3 more