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nbohr1more

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  1. Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?

    1. Show previous comments  5 more
    2. nbohr1more

      nbohr1more

      Thanks for looking into it. I'll try to get you a test map tomorrow. I did a little of my own testing today based on your reply and I am now convinced that this cannot work without the use of fadeToLight but I'll get you both the naive example and the workaround version if it still has issues.

    3. nbohr1more

      nbohr1more

      FadeToLight isn't working either. Here is a link with the latest version:  https://drive.google.com/file/d/13F-DQmvrwDjdpmhvYl6V-5lgR7KlN_qb/view?usp=sharing

      To replicate, simply walk into the tool-shed and watch the ambient_world light become extremely bright.

    4. Obsttorte

      Obsttorte

      We both have a very different understanding of the term "test map". ;)

      I'll look into it.

    5. Show next comments  3 more
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