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nbohr1more

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  1. Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?

    1. Show previous comments  2 more
    2. Obsttorte

      Obsttorte

      I've tested it with the script function you mentioned above. I've put it in the main script and executed it 5 seconds after mission start. The location system based light changes also worked flawlessly in the passed, even though I am not sure whether they were used for shader changes.

      I'd never tested this with cubic lights, though. Maybe they are the issue. Will have to take a look to see whether (1) I can reproduce the issue and (2) if so, circumvent it.

    3. nbohr1more

      nbohr1more

      Thanks for looking into it! :)

    4. Obsttorte

      Obsttorte

      So I've made some tests and am not able to reproduce the issue. Can you upload a test map?

    5. Show next comments  6 more
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