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nbohr1more

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Everything posted by nbohr1more

  1. Great stuff as always Baal and Siyah! @Baal: That's still the flooded streets mission then? I suspect it's grown a little?
  2. In the mission "The Thieves" the dark wood floor texture (in the hideout) seems to be missing it's Ambient stages. I believe that it's either oldworn1 or old_worn1. Was this already fixed for v1.07? I don't recall... That texture looks a little low resolution too... http://www.thedarkmod.com/missiondetails/?id=7 (See Thieves #4 )
  3. Alright... I'll relent on my paranoia... I live in (lovely) "Rochester, NY" Home of: Kodak Xerox Weather that changes 3x a day. (Notorious swings from hot to cold to hot due to the "lake effect"). Cuisine "The Garbage Plate" (bun-less burgers over homefries and mac-salad coated in spicy meat-sauce). The band "Foreigner" Radio personality "Brother Wease" Famous website: ebaumsworld.com Accent: Nasal but not quite NJ nasal. (yes... all crap... and we all know it... Rochesterarians hate everything including themselves... )
  4. Readables work! Thanks! (More testing tomorrow)...
  5. One thing I've noticed about the Horror genre is that certain authors evoke suspense and dread while others offer a "window into madness". This nightmare world that they evoke is meant to make you feel like a fish out of water. This is the style of David Lynch and (to a much much lesser degree) Rob Zombie. In this mission and Illusionist's Tower we are transported to this strange and dreadful "stumpy world". I'm not sure if the fear it evokes is more directly related to the mission itself... It's more of a dread that I get from the presence of stumpy's mind. It's a fear of the mission author... (and very much in the horror film tradition I mentioned above). I'm sure stumpy is a fine chap. I'd personally stick to a public place for a first meeting that's all
  6. I think you need use the "ladder" material keyword? http://www.modwiki.net/wiki/Ladder_%28Material_global_keyword%29
  7. Would "Script Macro Support" help with this or related GUI efforts (etc)? http://www.doom3world.org/phpbb2/viewtopic.php?t=25083
  8. Alright I look forward to resuming my play testing. (The loot is pretty well hidden... I should've chosen easy )
  9. I've got one from Nov 5th... So I'll PM PranQster for the newer(?) version. AFAIK, to test it locally, you'd need to remove your FM base directories and install the mission pk4. I'll try to save you the hassle and get the file from PranQster...
  10. Nice stuff Maruda! It would be cool to see some of these on papers strewn on a drafting desk in some manor heist mission too. By the way... have you tried-out ERH's new (Polish language) TDM mission ? ( I would be very grateful for a translation after v1.07 is out )
  11. Preceding Tels' translation work, we have a TDM mission from Polish author ERH! Congrats on the release of "Krysztalowy Grob"

    1. Show previous comments  6 more
    2. Tels

      Tels

      Is that available only in Polish? Wish he had waited afew days and/or contacted us before release, tho :) Anyway, congrats!

    3. Maruda

      Maruda

      Hey, I managed to talk with ERH. He says he thinks of his FM as a BETA and he's actually looking for testers. :)

      Btw. This mission is creepy, I have too weak nerves to play it.

    4. ERH+

      ERH+

      Hi! Thanks for all interest! I make new topic about that mission.

  12. I didn't get any freezing but the pub was pretty heavy on my 4650... Around 5 to 7 fps. It was manuverable but not much else... There were quite a number of light sources in there so the risk of light overlaps was there. Lots of AI too... I will checkout the place with killmonster and see if the light or AI are the main issue. One of the largest active pub scenes to date so it may be an expected drop...
  13. Got a little further. The readables still don't appear to have text, is that still in-progress or is that some sorta xdata problem?
  14. Given the strange ambient light zone behavior (popping) before, I am now more convinced that this might be a Zone overlap issue. The first thing I would check is for duplicates. It seems that there was a duplicate light entity in "Let Sleeping Thieves Lie" at the same location that was crashing v1.07. These weird DR entity corruption events could have duplicated or damaged the info location entities... Then look at the bounding areas for those info location entities... (I'll look at this tomorrow if nobody sees or fixes the issue sooner.)
  15. Hoping to play Johannes, Seuchensoldat, and Xcen's missions soon... Fortunate to be playing Theothesnopp's beta...

  16. Added Xcen's other mission to the Upcoming Fan Mission wiki. (Hopefully it wont remain upcoming for too long )
  17. You know how they blame video games for copy-cat behavior? Johannes is gonna make me steal some loot so I can buy a better rig to play his mission. Drooling till dehydrated into sand.
  18. I've never known the true urgency required to invoke the symbol! Now I know. Thanks.
  19. Looks terrific Seuchensoldat! It certainly stands-up well against the other city missions visually. No need to fear any harsh words from me
  20. Yes, those archaeologists who need to prove that the Earth is 6000 yrs old are troublesome. OTOH there are some archaeologists so hell-bent on the esteem of finding an the oldest artifact that they will use the oldest estimate for their discovery. The former are the biggest problem but the latter may be obstructing a clear picture of the historical time-lines. There's so much interesting material from that span I mentioned though. The Nuraghi of Sardinia. The Cycladic civilization. The Hittites. The Bell Beaker culture The spread of chariot culture from the Black Sea. Iberian culture. That's enough material to keep going for years with folks dressing-up in Bronze Age garb and battling (etc.). What could be better than that?
  21. Hey Xcen. Are you planning on merging that work with this: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/page__view__findpost__p__260325 ...or are they still two different developments?
  22. Many corporations both from the US and outside it would prefer not to remind US citizens that their products are made elsewhere. It wouldn't be so wide-spread of a practice if the out-sourcing craze hadn't gutted large sectors of our employable populace. The History Channel has had this amusingly blatant pro-industrial slant to it's "Modern Marvels" episodes about big agriculture or food processing topics. It's like watching a 1930's educational film about the health benefits of smoking.
  23. Once you are in the console, you don't need to perform the "+set com_allowConsole 1" line, I believe that the spaces in you map name will cause problems though. I'd rename it to: "a_new_beginning.map" First, bring down your console and type: com_showFPS 1 You will now have an FPS counter in the upper right. Then open the console again and type: dmap a_new_beginning.map then wait for it to process. You will see the FPS counter return to approx 60FPS. Exit TDM to the desktop. Launch TDM again Open the console and type: map a_new_beginning.map Then your map should launch.
  24. Was the mission compiled when you had another mission installed? If so, the needed files may be located in the maps folder for that mission under your Doom 3 install directory. If not, is your map located in the "darkmod\maps" directory ? If so, you should be able to invoke your console then type: map <map_name>.map ...to start your mission.
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