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nbohr1more

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Everything posted by nbohr1more

  1. This is just too deliciously amusing. LEGION's 4GB hack is going to be responsible for the completion of at least 3 major maps now. Time for a LEGION interview?
  2. It looks like Sharpening was designed with CRT signals in mind and once LCD became dominant they ditched it. Some folks say you can fiddle with ATI's digital vibrance controls and achieve a similar look...
  3. Here's the original thread: http://forums.thedarkmod.com/topic/10344-fan-mission-lockdown-part-1/
  4. Actually it might not be too bad: 1) Copy all the TDM PK4's to the Sikkmod directory (excluding the ones that contains the gamex86.dll and the glprogs ) 2) Open the FM in Dark Radiant 3) Filter Entities 4) Select all 5) Export as prefab 6) Import into new map 7) Caulk the holes 8) Save as new map 9) Pull hair out dmapping over and over again because something else TDM specific is still in there ???
  5. Hopefully with all those AO techniques applied the screens wont be entirely black
  6. I've got the Beta and it's fantastic in my eyes. I think GameDevGoro just has really high standards and wants to perfect it. (It's another brutally difficult one that beats me senseless though... )
  7. Thanks Rebb. Someday some mapper will create a beautiful map with Strombine lighting for the big coarse details, blendlights for the medium details and grimes for the fine details. Then STiFU will dmap that map in Sikkmod and wander around it with SSAO enabled. It will be a grand day
  8. Looks pretty good to me... Fidcal would be the one to say whether that method saves any work verses griming but if I understand the method correctly it is "light reactive" so dynamic lights shouldn't look "wrong' with it correct? (Even if it isn't light reactive you'd be in no worse shape than with grimes, which aren't light reactive either...).
  9. Did you try Mortem's demo above? I'm not sure it "technically" counts as detail textures but it is an enhancement akin to that technique at least (AFAIK). Look great!
  10. Create tiny "zones" around the concave edges, or is that not possible?
  11. @STiFU: Since you are being more forthright about v1.03 features, is JC Denton's new Ambient method at all related to the "Dynamic Ambient Light" reference in the "Location Settings" wiki article: http://wiki.thedarkmod.com/index.php?title=Location_Settings#Ambient_light_settings ...And if so, could you not simply setup darker "zones" in the recessed areas and thus fake AO in that way?
  12. I must try this out tomorrow!!!!!!!!!!!!!!!!!!!!!!!! Wow!
  13. Yep. Adding screens is one of the easiest (for me) and fastest ways to boost Moddb ratings and there's enough missions to keep going with that methodology.
  14. That is certainly a valid stance. My only concern is the following scenario: 1) Terrific mapper x creates an unbelievably good looking map portion such that many don't even believe it's running in Doom 3 or TDM. 2) Mapper x demonstrates that it is really an FM Do we wait for this mapper to finish this map to show-off the "Potential" of TDM as a platform, or do we show-off this work early (WIP) to let folks know right now that TDM has tons of potential? Of course, the worst case scenarios are: 1) A WIP shot that looks great but is well outside acceptable performance. 2) An ugly looking WIP shot with all kinds of mapper error. The benefits of showing what the mod "is capable of" still seems to fit the spirit of promotion. The logic of promotion via screen-shot is kinda broken for a mod with such a sophisticate game-play mechanic though... (And it's probably a contributory factor for those "why dontcha switch to engine x" threads... )
  15. It's possible but the performance cost is VERY heavy. Sikkpin has also demonstrated that this can be toggled off and on as a stage in his mod. I believe that it is STiFU's wish that SSAO would be incorporated as an "Ultra High" graphic mode but I get the impression that the TDM team doesn't want the bad PR of having yet another reason for dumb end-users to claim that the Mod runs "too slow". From stuff in the Bugtracker and the Wiki I also conjecture that the v1.03 Ambient lighting has been enhanced in ways that may reduce the need for SSAO (unless those changes were rolled-back etc). The answer to that question should arrive shortly methinks?
  16. 99% of the images posted at Moddb by other modders are WIP shots (unfinished models, art direction sketches, weapon demos, etc). Ask yourself these questions "Are you interested in the progress of your favorite Mod? Do you want to see what they are doing right now verses waiting for the end-result?" I understand the philosophy of putting your best face forward but people absolutely LOVE to know about WIP. That is my take on the topic, if the team say no WIP at Moddb I would certainly understand.
  17. The Sikkpin mod already has a Post Process film grain filter so it would technically be possible... but it would have to be weighed against other factors (primarily performance). I still think it would be cool if a Photoshop style "impressionist" filter could be applied in real-time but I think that is still too heavy for current GPU's ?
  18. I only saw one screen before the workplace filter crapped-out but it looked very promising! This might be another good candidate for a zip package of TGA's for Moddb... (hint hint @Bikerdude ). (...jdude needs to let us "rubes" know more about the progress on his other long-awaited mission too... ...just sayin' )
  19. "The Kids are Alright" is a reference to an attitude portrayed by the rock musicians "The Who" about wild youth. It's a kind of admiration of the untamed. See: The Kids Are Alright (film) It has become somewhat of a slang phrase for folks "in the know" but I suppose it's not so common world-wide. (I thought "The Who" were still internationally acclaimed ) Yes, upgrading to a Geforce 4 won't get you very far so that was also an attempt at humor. I was trying to be a peace-maker or to lighten the mood. I guess there's still too much tinder ready to ignite
  20. Your warnings about the Darkfate influx were disregarded But I think those Darkfate kids are alright, they just need to "understand more" and a discussion like this will help sort things out. (Plus, they will eventually upgrade to shiny new Geforce 4's so perhaps the perceptions will change with time... )
  21. Yeah, that was my end-user PC support mode, sorry
  22. The light can also be set to noshadow...?
  23. Screens from this mission (courtesy of AluminumHaste) have been posted at Moddb. While you are checking them out remember to register and vote. http://www.moddb.com/mods/the-dark-mod Thanks, nbohr1more
  24. nbohr1more

    Wikileaks

    My cynicism has the words "Turned himself in" in extra heavy quotation...
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