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nbohr1more

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Everything posted by nbohr1more

  1. The decision about hosting all files at Moddb is clear as mud I agree that we should do it. If they are foolish enough to provide all that content hosting for free then why not? (Queue Moddb's upcoming devolution into a poor-man's me-too Steam platform "Desura" ...don't mind my pessimism... ). We just need enough face time for a bunch of mod coders. animators, etc, to stumble into our mod and become curious about joining... If they are serious, they will seek out the internal site. They need to know we exist first and foremost.
  2. My vote is in! I have plans to keep the eyeballs on our moddb presence. (Where is Blackheart Manor when you need it ? )
  3. Well, perhaps they wont vote for some silly pop-culture meme like they did last year. It can't be that thrilling to spoil the vote twice can it? (Maybe we can include pirate voices and the techno-remix of Lazy Town's "I am a Pirate" into the mod and have all of 4chan voting like crazy?) I am going to get to work on an article that will inform the moddb audience how much more work Thief style game-play is to create than your typical zombie co-op mod. (It will probably be ignored, ...where are them purty pictures ).
  4. It looks like you have some extra PK4's in your base directory D:\Games\DooM3\base\zpak003. pk4 (5 files) D:\Games\DooM3\base\zpak002. pk4 (8 files) D:\Games\DooM3\base\zpak001. pk4 (70 files) D:\Games\DooM3\base\zpak000. pk4 (950 files) D:\Games\DooM3\base\Tested. pk4 (1619 files) D:\Games\DooM3\base\doomep4. pk4 (I don't think this one is native either... not at home to check ?)
  5. Thanks again ungoliant. Tels cannot dampen my spirits though, his work is the reason I write ...
  6. It's my running joke. Winter had stated that he was going to have his vertical contest map done in September. I have not seen him at the forums since then so his mostly finished map is in question. If he is expanding the project then that's great but I have been doing a little gentle teasing in the hopes that he would offer any news of his progress. I'm sure we'd all understand if the news is "I've been too busy and haven't touched the map since August" but it would be nice to know one way or the other (or just have him visit the forums again).
  7. Now that I think of it, there are probably a bunch of poor employees like myself who browse Moddb at work but can't see youtube because their workplace filter is smart enough to know about youtube but not Moddb... I think the files would be better because we can then reach the youtube restricted audience (those lazy bastards ).
  8. I know... I was just fooling myself ... It's karma though because I can't tell you how many times I've visited a mod profile and started to read the news then thought "Wow, this is pretty crappy. I don't care of about these zombie shooting protagonists' back stories nor do I care that they have increase the ammo strength for guns x, y, and z... Time to look at pictures" @lowenz ... Thanks! I have an idea about how these should be added that'll be the most effective...
  9. It's funny you guys are mentioning the ethics of "saving". I just read a Hexen Mod review where the poster griped that "modern gamers" shouldn't have to spam the quick-save button but instead the game should keep saving at every fraction of progress. Given the complexity of getting a game-save system right in the Doom 3 SDK, that was a lot of gall for someone to spit on a 6 year project over their own laziness and inability to choose wise save points. I try not to save very much as it just feels wrong to someone who spent his youth replaying levels in 8 bit arcade and console games. Having to play the level again was your punishment for not doing well. The best games were so much fun that you didn't mind the redundancy.
  10. I can edit Biker's uploads to associate them with The Dark Mod profile. I'm not sure it'll change the "update status" for the mod (it'll probably still say updated such and such ago... but I'll give it a try.) (Edit: I have found out the hard way that editing an upload requires you to re-upload... sorry Biker) I think those Hexen Mod folk create a redundant "News" item for everything else they update on their profile. That's a little crass for really small changes though... (other mods are as bad or worse though). @ungoliant: Thanks! I'm glad to be proven wrong and see that folks are actually reading rather than just ogling pretty pics and downloads (now I've really got to watch my grammar). 2ND EDIT: Now the download is where it belongs... ? (weird)
  11. Thanks for the update Fidcal... (goes to get napkin to wipe drool off keyboard)...
  12. Thanks AH! I look forward to adding them to the profile!
  13. I will do that tonight along with high-lighting Bikerdude's interview (the original post didn't have any effect but a news blurb about the screens and the interview should do it). Sotha interview next... Yes, AluminumHaste's work deserves a lot of the credit here, just look at the screen-shot hits.
  14. After a little reflection I see that we got a little help from a couple of factors. 1) Most of the shooter fans would be playing COD Black Ops, including many of the mod makers for the genre... slow news day, plenty of front-page time 2) Hexen's release probably brought some Doom 3 owners back to the site after a long inactive period for mod updates for that game And possibly one that has me a little worried... 3) Folks who mistook this for the Blackheart Manor release because all they remembered was the word "Manor" (From this point on, please make sure your FM has the word "Manor" at the end of the name ) Hopefully we can keep the momentum going and the eyes of potential contributors will be steered our way...
  15. This was the most fun I've had with a mindless hack'n shoot'n slash since Painkiller! (I haven't gotten to the puzzle portions yet so maybe my brain will be entertained too. ) Looks very pretty too (screen-shots do not seem to capture it).
  16. Hiding in the darkness while the guards search for me. That is one of the essential thrills of this game. Even if it isn't quite eye-candy, the following screen-shot from Sotha perfectly sums up the experience. This screen is a perfect mascot for the mod:
  17. Many of the newer games are very aggressive with LOD because they blur the hell out of the distant objects with DOF. It was much better when fog was used for this purpose. Some designers and engines are better with hiding LOD transitions than others, it comes down to whether they care about what the game looks like in action verses screen-shots to sell the game. Of course, having more play-field opens up some nice game-play possibilities so sometimes these artifacts are just a deal with the devil to make certain game styles possible. (Certain game genres, like forest dwelling RPG's, MMO's (Oblivian) absolutely depend on LOD ).
  18. It's between all those damned custom "light-mapped" texture assets and the temporary engine switch to Quake 4 that's eaten all the development time... (It's lucky that you guys didn't try either of those antics )
  19. Linux platforms and capitol letters in map entities or assets?
  20. This is terrific grayman! Plus I see you've just about fixed drowning AI behavior! Can't wait to see what you fix or enhance next.
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