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nbohr1more

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Everything posted by nbohr1more

  1. I would open one of the other TGA's in GIMP or Photoshop and see what Channels are present. In GIMP this would be the Dockable menu > Channels. If there are 4 Channels then the texture has Alpha.
  2. Will Biker finish in time to ensure the LEGION is still buzzed? Stay tuned and await this chilling Halloween conclusion. Mwhuhahah ... Scrreeam... Bat squeals... (Good luck Biker)
  3. What does the definition file for this look like? If you don't have one you could probably look in the definitions and see if any are pointed to "guis/assets/hud/inventory_icons" and copy their format.
  4. I'm glad that worked! I saw that you can use something like big_monster so that AI can use their own poly's as collision but I'm not sure if this could've been done here as well.
  5. Biker that moveable_custom_item looks like you need the collision model according the wiki:
  6. All a Mod at Moddb has to do to hit the Front Page is have any Team Member leave a comment. If someone were a real jerk, they could just post "Hi Guys!" every day and always be listed when folks visit the site. Serpentine made TDM hit the front page the other day by replying to support question! Most mods would post something if a fraction of a level were completed, TDM can let 20 FM's go by before an update is posted.
  7. RE the lack of TDM staff. I can practically guarantee that if a Team Member (enrolled at Moddb) updated Moddb every time a new FM was released that there would be more exposure and thus more applicants. Folks don't check the Doom 3 section at Moddb very often because: 1) They presume that all the Mods for Doom 3 are shitty flashlight decal mods and shader tweak mods 2) They know that that updates for Doom 3 mods take eons to show-up 3) They don't even know that there are active mods for Doom 3 anymore Given the frequency of Moddb updates, there are probably folk that think TDM is dead. I posted on Quake3world the other day and one of the mappers who had seen the mod was not aware that it was released. If you are all too busy to update Moddb, I would be willing to do so and I am sure others here would offer their assistance. This is especially relevant as Bikerdude is pending the release of a really great FM... It's a great promotional opportunity...
  8. That blog post brings up some interesting points but I would say that it overlooks the real history of steampunk as a fashion. 1) Steampunk novels by Gibson (et al) 2) Japanese Anime authors become enamored with the idea 3) Steampunk Anime 4) Japanese Cosplay folk start showing up in Steampunk garb 5) Western culture begins to co-opt Cosplay and Anime for it's own take on the fashion 6) Steampunk fashion is discovered by the West 7) Some Steampunk folk realize that westerners (Gibson, et al) started the whole thing...
  9. I'm crying Biker My wife will keep me tied-up with family Halloween stuff this weekend I am dying to try this. Maybe she'll give me a little time tonight. I'll update the thread tonight if I get some PC time. Hopefully grayman will volunteer, he is a beta-tester maniac (such close attention to detail).
  10. If you are addicted to the Halloween spirit and will watch Horror films ranging from serious to pure hilarious farce you should check-out Cinemassacre's Monster Madness for some goof-ball reviews of vintage horror. Some of my personal favorites: 1) Stir of Echoes 2) The Gate 3) Critters 4) The Manitou 5) The Fly 6) The Guardian (I tried to include somewhat obscure stuff but most folks would've seen these except maybe The Manitou... So maybe just a list of reminders.) I will now gush that you should see Donnie Darko whether you think it's a horror film or not...
  11. Yeah, updating drivers can be problematic on laptops. Modding drivers is an even trickier proposition. So I understand your reluctance to try these steps. This change is very safe to try (presuming the setting is available): Open Nvidia Control Panel -> Manage 3D Settings -> Bottom half of list locate "Threaded Optimization" <-- Set to NO / Off Also set "Multi-display/Mixed GPU acceleration" to "Single display performance mode"
  12. If you have a PS2 or want to go through the effort of setting up a PS2 emulator, the "Fatal Frame" games are supposed to be contenders for the "scariest games ever made". I might go old-school and play some Ghouls 'n Ghosts and Splatterhouse. You've probably played these but the following Doom 3 maps are a pretty good fit for the season: Gatehouse (very creepy and satanic in the lower levels...) Serengrove (old-timey zombie chills and a TERRIFIC narrator) Ladder (small but nice atmosphere) There are others that are kinda in that vein but most don't have the fear or atmosphere of the above examples.
  13. Mods with different DLL files cannot be usually be combined. One of DLL's must be deleted. For example: A Graphic mod that has a generic DLL that just contains minor game-play tweaks could be combined with another more significant Game-play mod by removing the DLL from the former. A Graphic mod that is highly dependent on game code for certain effects could not be combined with another similar mod or a significant game-play mod. Surprisingly, I was able to combine the Raccoon City mod with JC Denton's mod. This is probably because Raccoon City didn't play with physics or graphic tweaks too much. Textures, Materials, Models, even GLProgs (vfp) can usually be mixed as long as there is no direct dependency on the DLL. Obviously if two mods call the same material definition for two different materials then one might override or conflict. But you would be surprised to find how modular these components are and how much can be mixed and matched.
  14. A pk4 is really just a zip file renamed with a different extension. The mods are really just mirrors of the folder structure of Doom 3 base. If you extract the native Pk4's you'll see more detail about all the folders and hierarchy . To make your own pk4 just create the folders that you want to override with custom stuff and place your content in them then "Send-To" a zip file and rename it pk4. Doom 3 reads the pk4's alphabetically so if you want to ensure that your files override the native ones make sure to name the pk4 something that starts with z. (like zzz_custom_textures.pk4).
  15. Yeah, you can grab the textures from "extreme quality" and plunk them into a pk4 then place them in any mod you want from what I understand. (I believe that the textures are named and pathed to directly map to the native definition files).
  16. From my recollection Perfected Doom uses an amalgam of shader mods, I was not aware that any textures were changed per se (perhaps height maps were added for Parallax Mapping). Since the author keeps changing that mod I am not sure what it's current composition is. As long as you don't apply these mods to the Base Doom 3 directory (or worse, directly to the darkmod directory) but instead have them in their own sub-directories they should not interfere with each other. For example, I have the old Theifs Den demo installed (so I could try "Closemouthed Shadows" ) and changed the description.txt to differentiate it from The Dark Mod. I just launch different Mods from the Mods menu in Doom 3...
  17. nbohr1more

    Ruiner Mod

    Last minute game-breaking bug... Release delayed till Nov 18th
  18. Bar none, the best graphic mod for Doom 3 is Sikkpin's Test-5 shader mod: http://www.doom3worl...pic.php?t=22822 But it will make even the mightiest Graphic Card cry for mercy. As for a "sane" Doom 3 graphic mod, the most dramatic improvement will actually be to replace textures, and there are two Texture mods: Rygel's textures and This Project Edit: Oh, how could I forget Denton's Mod! 1) Decent graphic upgrade that doesn't ruin playability... 2) Great physics tweaks 3) Game-play otherwise unchanged.
  19. The Physics in Doom 3 can be replaced even before it goes Open Source. If Tels doesn't get around to trying this before Doom 3 goes Open Source, I'm sure the Open Source community will step in like they did for OGRE, Irrlicht, and Xreal...
  20. Intel continues to use Id Tech 4 (Doom 3... see the latest Ray Tracing Wolfenstein Demo from Intel) to prototype new Graphic hardware concepts like it's Larabee hardware project... Why? Because it is the only engine that has a fully dynamic real-time lighting solution. For a game that is this dependent on lighting, the Doom 3 engine is a perfect fit. Doom 3 is still ahead of it's time...
  21. This kind of thing just lends more credence to the idea that Jesus was a seditious revolutionary against Rome rather than a peaceful teacher. This alludes to a call-to-action. The real context here is: * A Jewish state under King Herod that has severely compromised it's principals to appease Rome. * Vast amounts of Jewish folk being subjected to severe oppression from Rome with help from Herod. * "Upper-Cruft" Jews who enforce the establishment and help Rome oppress their fellow Jews. * Using the Synagogue to collect funds for Rome. * Repeated humiliation and violations by Rome whenever some new regent comes along and wants to show his might. * A populace that has grown either apathetic to this abuse or has some sort of Iron Age Stockholm Syndrome and actually acts out against anyone who challenges Rome's dominion. So along comes Jesus essentially saying "Enough is enough! If your friends and family want to accept these abuses they are not your friends you must learn to hate them. Just because Rome can put it's Iron Boot up your butt doesn't mean they can change your heart. In your heart you must be an enemy of Rome no matter what you can really do about it. God will see this and help us to defeat Rome." Oddly, this is about what happened. The seed of internalized sedition from Jesus teachings resonated with TONS of people living under the boot of Rome and won converts by the scores. I wonder who might come along in these modern times and seed the idea of sedition against "corporate control" or "Big Brother". Will someone's ideas for resistance against "information oppression" resonate so strongly that folks will die for them in lion filled stadiums?
  22. nbohr1more

    Ruiner Mod

    The Ruiner Mod is supposed to be released today... I hope I get a chance to try it this evening.
  23. 3x Cheers

    grayman == great-man!

    We are all grateful for grayman!

  24. I should've looked at the wiki article in edit mode. I fixed the problematic entries with "pre" tags. BTW... THANKS!!!
  25. I'm pretty sure that all the SDK code changes are in the DLL.
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