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nbohr1more

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Everything posted by nbohr1more

  1. You folks are under too much stress. You need to play some multi-player FPS's and blow each other up with BFG's
  2. I see Grayman's hazing period has not ended yet
  3. Ah HA HA HA! Classic! You should've written memoirs: Day 6 in the mines: I finally planted mushroom 412. I haven't seen world ambient in days... I made an NPC drink from a dirty puddle so I could live vicariously in a moment of refreshment...
  4. nbohr1more

    Onlive

    The only thing I would like this service for would be to try something not currently possible with a standalone PC like; 1) A Ray-Traced game 2) An ENORMOUS open-world game 3) VERY complex AI in a RPG or Thief-like game Essentially a peek into the future.
  5. They don't have the metallic sheen of worn old tracks but that may be intentional (rusty corroded unused tracks)?
  6. Thanks for those details Tels!!!
  7. I can see why Tels was doing some LOD experiments with Mushrooms. That is definitely a good usage case: "up-close nice and round, far away a little decal blob". Too bad you can't automatically update old maps with LOD replacements. I don't think grayman would want to go through the pain of placing those again...
  8. nbohr1more

    TTFN

    Sorry to hear that Ungoliant. I wish you good luck on your journeys and prospects.
  9. Thanks for the kind words fllood. I would feel a bit self-aggrandizing to make such a suggestion but I would not object to having my articles linked in the news area... The Mod authors and Mission authors are first and foremost "the real news" around these parts. (I am just coasting on their fumes ... ) I do wish I could've done a v1.03 features sneak-peek article for the Top 10 voting but it's understandable that they want to keep a low profile until everything is settled and working. (I don't even know if I could've written a proper article anyway because of my continued diminished PC time... We will see if HappyCheeze or someone else comes around and does the "Release" article thus saving me a lot of stress ...but also sparing me the joy of it... ) All I know is I will be amongst the happiest TDM enthusiasts when the News area says "Dark Mod v1.03 released!" no matter who posts it. (We'll see how long I get away with these interviews, I'm having too much fun for this gig to last )
  10. Yep. Greebo needs to add a "Bikerdude-ize" feature to Dark Radiant
  11. I've been so limited with my "at home" PC time that I now have a backlog of missions to complete but having another Sotha mission in my to-do list is a good thing indeed !!! Looks great!
  12. Maybe the new Boost libraries or the Stim Response memory leak fixes help too? (Edit I love bug tracker )
  13. As long as it's only for dmapping it should be OK. I will say though that Biker was reporting ram usage below the 2GB 32bit application limit (in Windows) so this patch would even help with maps that use a little over 1GB for the players... Still risky to advise it for players though... Mappers OTOH it seems pretty safe. (It's either the patch or switching to Linux)
  14. LEGION brought up the tool as a way to improve end-user performance for playing the mod. Everyone (myself included) thought it was a bad idea because more RAM doesn't always equal faster FPS and it would lead to having a large number of end-users running a questionably stable (and unsupported) configuration. Then Biker ran up against this internal memory limit when dmapping his map and Ungoliant suggested that he try the patch (and I recommended adding the /LARGEADDRESSAWARE switch for good measure in case the patch doesn't cover that). LEGION has requested that Biker add a cat to his mission in repayment
  15. This is just too deliciously amusing. LEGION's 4GB hack is going to be responsible for the completion of at least 3 major maps now. Time for a LEGION interview?
  16. It looks like Sharpening was designed with CRT signals in mind and once LCD became dominant they ditched it. Some folks say you can fiddle with ATI's digital vibrance controls and achieve a similar look...
  17. Here's the original thread: http://forums.thedarkmod.com/topic/10344-fan-mission-lockdown-part-1/
  18. Actually it might not be too bad: 1) Copy all the TDM PK4's to the Sikkmod directory (excluding the ones that contains the gamex86.dll and the glprogs ) 2) Open the FM in Dark Radiant 3) Filter Entities 4) Select all 5) Export as prefab 6) Import into new map 7) Caulk the holes 8) Save as new map 9) Pull hair out dmapping over and over again because something else TDM specific is still in there ???
  19. Hopefully with all those AO techniques applied the screens wont be entirely black
  20. I've got the Beta and it's fantastic in my eyes. I think GameDevGoro just has really high standards and wants to perfect it. (It's another brutally difficult one that beats me senseless though... )
  21. Thanks Rebb. Someday some mapper will create a beautiful map with Strombine lighting for the big coarse details, blendlights for the medium details and grimes for the fine details. Then STiFU will dmap that map in Sikkmod and wander around it with SSAO enabled. It will be a grand day
  22. Looks pretty good to me... Fidcal would be the one to say whether that method saves any work verses griming but if I understand the method correctly it is "light reactive" so dynamic lights shouldn't look "wrong' with it correct? (Even if it isn't light reactive you'd be in no worse shape than with grimes, which aren't light reactive either...).
  23. So much for modesty, LOL (I concur though...)
  24. Did you try Mortem's demo above? I'm not sure it "technically" counts as detail textures but it is an enhancement akin to that technique at least (AFAIK). Look great!
  25. Create tiny "zones" around the concave edges, or is that not possible?
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