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nbohr1more

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Everything posted by nbohr1more

  1. Thanks for the info HC! I will place this on the "Upcoming Fan Mission" wiki with an "Unknown" arrival date !
  2. I have a feeling that you are going to bring about some interesting changes grayman. Can't wait.
  3. 1) Springheel is waiting on vocals. 2) Horse is being fixed? 3) "Damagable" system SDK framework is being upgraded...? 4) The devs need to put a tiny unfathomable flaw into the code and let grayman try to fix it (for hazing purposes).
  4. Yep.

    Just collecting references, etc.. :)

    More:

    http://www.moddb.com/games/overgrowth/news/simd-optimization

    1. nbohr1more

      nbohr1more

      C:\Windows\System32\cmd.exe /C start "" /affinity 1 "C:\whatever.exe"

  5. Heck, I'm just happy about the foliage. (Plus I see a Horse is being worked on... )
  6. According to the wiki: http://wiki.thedarkmod.com/index.php?title=LOD ... the LOD slated for v1.03 wont be applicable for AI. I suppose you could make an AI script that inherits distance checks from the Interleaved Thinking mechanism then re-skins the AI (If I've read my D3W threads correctly, a Skin can define a whole other model...), but the new "skin" would have to be rig-able with AI animations so I'm not sure how much you could pare-down... Or spawn an AI in place of a statue? (just silly talk... I hope no Holy-War comes of this... )
  7. You have a great mind for details. I can see how the other (early) Doom 3 modders that tried and failed to get LOD to work would have been stumped by these issues. Kudos and Great Job!
  8. This person is awesome!

  9. Can you create a dummy doom 3 directory with definition files and assets and "crank it up"? (If so, I will be installing DR on my work PC for my Sunday "slow days" )
  10. I believe that DR uses the Doom 3 executable to parse for assets. If that was not the case, I believe DR would have been granted the ability for parse the whole OS file-system "explorer-style" long ago. I see that GTKRadiant supports HL1 but not HL2, I believe that is pretty telling about how far Source has verged from it's Quake roots... Just a guess...
  11. Awesome! (This means my caveman brain is starting to "get" material blend concepts in Doom 3 )
  12. looks good... (I still want to tryout the blendlight idea cause it's just light strombine except foggy ) Edit: ... material with blendlight "in it" eh? I was thinking projecting the blendlight but that sounds better. (Youtube please)
  13. Fog sparkle remover (post-process): http://www.doom3world.org/phpbb2/viewtopic.php?f=1&t=17367&view=next ?
  14. Maybe I'm over-simplifying but perhaps just a faint white blendlight with a soft-edged projection image shaped like the water and a steep falloff image that keeps it close to the surface? (more silly guesses)
  15. I brought this up in another thread but still dont know the relevance: http://www.doom3worl...7750&highlight= (haven't played with it...) (oh it's real_fog ! ... already covered ) Edit: Hrmm The D3W description seems to indicate that they are trying to achieve the same effect with swamp_glare ...
  16. Make that dude an honorary member wontcha ! (you know Biker has the goods...)
  17. (This may save some time... but I suspect that the real list is a little different than the official listing... )
  18. Looks like someone at guru3d also posted a rapidshare: http://forums.guru3d.com/showthread.php?p=3712139
  19. The 1st post D3W rar link works for me... Dont know if it has the newer SSAO though... Edit: This one? http://sikkpin.fileave.com/sikkmod_test5-D3.rar
  20. Towards the end of the thread I believe there are links... But it may also be at filefront (haven't had a chance to check yet)...
  21. SSAO requires Sikkpin's HDR mod: http://www.doom3world.org/phpbb2/viewtopic.php?t=22822 (D3W topic)
  22. Well if the "minimum" were reasonably high-end, then you wouldn't need to worry about the low-enders just make sure you don't go below the minimum FPS for the high-end. If your PC is below the High-End spec then if it's playable for you, you meet the criteria. If you want to be kind to the low-enders you can always make sacrifices. For Baddcog, he can make a pretty yet playable map for almost any TDM capable hardware with like 5 polys and two lights, he's just that good... but I suspect that Sneaksie wants to see what he can do with 6 polys and three lights ...
  23. Easy solution for "Beauty Contest": Some hardware and FPS limit. Eg: i7 3ghz & GTX470 @ 15FPS Minimum Or A64 2Ghz & Ti 4600 @ 10FPS Min?
  24. This is a tough one. Doom 3 is very scalable, so it's unlikely that a mapper would hit an obstruction that affects all classes of hardware (maybe entity limit?) the way that many Dromed based missions are claimed to behave... But instead it is perfectly possible that a mission could be made that runs beautifully on a High-End system yet destroys any other class of hardware. The results would be interesting... Maybe (selfishly?) the best looking mission that runs on x class of hardware (hopefully not much higher than mine ).
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