-
Posts
479 -
Joined
-
Last visited
-
Days Won
14
Posts posted by STRUNK
-
-
Baking some sausages in hot oil:
Changed the .mtr file for cave_water_muddy to have it look like hot oily baking stuff : )
Spoiler//Author: Dram // Changed by STRUNK to be hot baking oil
textures/water_source/cave_water_muddy
{
qer_editorimage textures/darkmod/sfx/water_surf_001_ed
discrete
nonsolid
water
twosided
translucent
description "slightly dark rippling water with surface dirt"{
vertexProgram HeatHazeWithMaskAndDepth.vfp
vertexParm 0 0.1 * sintable [ ( time / 20 ) * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.15 * sintable [ ( time / 24 ) * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)]
vertexParm 1 (( parm6 + 3) - (( parm6 || 0) * 1.5))
fragmentProgram HeatHazeWithMaskAndDepth.vfp
fragmentMap 0 _currentRender
fragmentMap 1 textures/sfx/vp1
fragmentMap 2 textures/water_source/vp_water
fragmentMap 3 _currentDepth
scale 4,4
}
{
blend modulate
map textures/darkmod/sfx/water_surf_001
translate 20 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.075 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)]
}
{
blend modulate
map textures/darkmod/sfx/water_surf_001
translate 24 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.0375 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)]
red 1
green 0.6
blue 0
}
}- 4
-
These look so good!! Thanx.
- 1
-
Wow, that'a lot of work you did there Geep. Thanks for that! I'm gonna check it out later.
Can this be used to have non fullscreen video's also?
-
I optimised the file to about half the file size, packed it to an .pk4 and now attatched the file to the post, as it was small enough now.
Thanks for pointing it out.
-
- Popular Post
- Popular Post
- 9
- 1
-
Dutch goverment put a huge archive online with a lot of interesting pictures,maps and drawings of buildings and their in- exterior:
I found pictures of the building I sort of copied, but with much more info then I had from the estate agents folder I had:
- 3
-
It's the big sphere, but I put them in a different layer, so it's kinda solved already : )
Never noticed that show/hide speaker volume button btw.
- 1
-
Ok, never worked with layers in DR, but that sounds like an obvious way tackle this : ) Thanx.
-
I tried to make a custom filter for that one day, but after half an hour and no result I stopped trying : )
-
Is there a way to filter the green "blobs" in DR, that come with using speakers?
-
I'm in for a colab by the way and have "half" a build ready to be finished .. and I think you will like the looks of it a lot ^^
-
Maybe distil the theme to "Outbrake"?
I can think of a mission where you have to unveil the conspiracy, by dark forces (the elite and the holy), and steal their antidote/cure. ^^
But I don't know if that would violate the "fake news" laws these days
-
I got a 3 week "vacation" form today due to this situation ... : s (Will get fully payed and so on luckely)
-
-
You could even add a depth/3d effect with one transparent screen/window and a non transparent screen behind it .. like in the diorama I made, I guess.
- 1
-
Nice : )
I have made transparent screens that could work as portals and such where the image comes from a camera, but it could be usefull maybe?
camerascreentransparent1 { qer_editorimage textures/editor/cameragui.tga nonsolid translucent noshadows { remoteRenderMap 232 232 // width / height of render image, ie resolution of screen red Parm0 green Parm1 blue Parm2 scale -1, -1 translate -1, -1 map "camerascreentransparent1" blend gl_dst_alpha, gl_one } }
-
Although I think actual laptops don't belong in the Thief series, the concept of having some sort of inventors guild or magic screens appeals to me. Thanks for working this out!
-
-
Spoiler
You don't really have to do something behind hatch 3, Stefan has, but you can use it to go to the safe safely. When you have the right code and pull the lever the safe should open if you turned on the main power down in the waterworks.
-
@Amadeus Ok then! : D *dusts off spyglass
-
Spoiler
Got 2728 worth of loot and 2 secrets but I can't find any more. Got subtile hints maybe? : )
-
Very nice mission .. evereything looks just right and has it's own unique "atmosphere", I really like that the most, and the gamplay also very good and adds to that atmosphere and vica versa ofcourse.
I have to go back to find 3 more secrets now : )
- 1
-
Nice!
-
Setting fire to something attracts npc's/guards attention and gives you an opertunity to enter an area.
- 1
Newbie DarkRadiant Questions
in TDM Editors Guild
Posted
In the console you cab enter "com_showfps 1" to see the fps ... but how to not see the fps anymore?