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thebigh

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Everything posted by thebigh

  1. Thanks for playing! I'm glad you had fun.
  2. There's nothing wrong with it, just hearing it again and again every time you start TDM gets annoying.
  3. Yes, on the wiki the article Fan Missions for the Dark Mod has a column for EAX. You can use it to find, for example, small missions with EAX by first using the column header to sort by size, and then by EAX. The smallest mission with EAX enabled is Deadeye.
  4. I tried to put some thought into making things different depending on difficulty, beyond the usual higher loot goal and more guards. Findable equipment is different too, and light switches, and the generator behaves differently on Easy and Medium. I'm not sure how successful this was, and pretty much everyone just plays missions on Hard anyway, but since different difficulty levels exsit why not use them?
  5. And as for the difficulty, I deliberately made it hard. The clue in the surgery readable is more obvious on Easy and more cryptic on Hard. If people are really continuing to struggle I might put a clue about the coloured lights in the other readable on Easy mode. But there are already so many puzzles in TDM that hold the player's hand that I wanted to make something that would make them go "AHA!" and feel satisfaction in solving it.
  6. There's also the issue of how to handle speakers with smaller radius than those of your footsteps.
  7. Good point. Unfortunately I haven't got the skills to create a new readables gui. If I ever update the mission that will definitely be on my list.
  8. thebigh

    cheats

    I don't think the invisibility potion is functional. At least, I have never seen it in a mission.
  9. The very first door? The one that started with a board blocking it? Yeah, that one cannot be picked. The key to it is hanging on a hook just to the left of the door, beside the oil lamp.
  10. If you're updating from 2.09 to 2.10 say, then cancel can only mean to undo everything and go back to how things were. From a new install it could mean either, "I changed my mind, I don't want TDM at all anymore" or "This mirror is glacial. Let me switch to a new one". I suppose both options would be useful.
  11. That seems like unexpected behaviour to me. The average user who cancels an operation is probably expecting to cancel it and would be surprised to find a bunch of leftover files later on.
  12. The problem with that is that some sounds, no matter how loud they nominally are from their spawnargs, shouldn't interfere with interfere with guards being able to hear the player. Imagine a big city ambient speaker consisting of background hubbub like indistinct voices, crickets chirping, and a dog barking somewhere in the distance. That might have its volume set pretty high but it absolutely should not interfere with guards hearing your footsteps.
  13. Another cool city mission! I've really enjoyed the whole COS series. I finished this one with 5/13 secrets and 7114 gold on the hardest difficulty. I never found the keys to the other two safe deposit boxes so that's something I can look forward to on another playthrough. I found the room with the challenge scrolls but I am not even going to consider attempting those until next time! The guard patrols were harsh but fair. The ground floor of the bank I found most troublesome; that and the lady in the office upstairs in the council building who never looks away from the only entrance, which is brightly lit. Loved the use of verticality. The street with the many balconies was very satisfying. I'm really looking forward to COS4!
  14. It's probably possible to do this crudely with scripts: decide on which machinery noises you want to obscure your footsteps, identify the guards that patrol that area and then scale their audio acuity to your proximity to the noisy object.
  15. If you need a little hint for that:
  16. Use the object handling controls to rotate it and touch the bright end on the candle or torch you want to light. It's just like picking up a lit candle and using it to light another.
  17. It can depend. If you're leaning forward so that just your head and torso are in the light you obviously should be less visible than if you step forward and your entire body is in the light.
  18. I love Little Big World. It's so bizarre. You have to wonder why the guards even care about Garrett there- with all the other weird shit going on around them a little shadowy figure creeping around would just be one more minor oddity. It seems generally that we have few Trickster-ish levels. Sure, missions like Deceptive Shadows, Briarwood Cathedral, and Mandrasola have elements of that sort of thing. But I don't think we have any mission like Escape from T1 (not that I mind, that map is completely unfair to anything but Rambo-style players).
  19. Argh! One of the readable XD definitions got broken. Try this patched version, which should stop the bug. It seemed to only affect the hardest difficulty. This will nikely need to be updated in the in-game downloader @nbohr1more
  20. This mission was about 70% finished when the Christmas Connections contest was announced, so I put this on hold and started working on it again in Feb. Honestly, it probably isn't up to the standards I'd set for myself nowadays, but since it was nearly finished I decided not to just abandon it. Maybe someone will still have fun playing it. I'd also briefly intended to make this my Connections which is why it contains more references to other peoples' missions than usual. Ah well.
  21. I didn't replace the skull screen on purpose. I have no idea what happened to it But I can confirm that failing, say, a no-kill objective doesn't cross out the objective on game-over screen. I just tried it on COS3, put an arrow through a patrolling guard's eye, and the mission failed but it didn't mark the no-kill objective as failed. So that seems to be a TDM thing.
  22. I haven't settled on a name yet, so I guess we can just call it the Duncan Lynch series after the name of the protagonist.
  23. Woohoo! My third mission is released!

  24. Me too. This is the Dark mod after all.
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