Jump to content
The Dark Mod Forums

thebigh

Member
  • Posts

    1076
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by thebigh

  1. The wiki article is https://wiki.thedarkmod.com/index.php?title=Xdata_file_format#Precaching It seems to date back to about 2008, so it might be completely obsolete. All I want to do is have a normal readable with text starting at the top of the page, and put a small picture near the bottom.
  2. According to the wiki, the Xdata format has a field called "signature" that apparently allows you to add a tga graphic to the bottom of a page as a signature. I can't get it to work though. If I add it manually to my .xd file, DarkRadiant segfaults when I open the readable editor for that document. Is this, or something like it, still supported?
  3. I'm afraid I have another compilation error /home/thebigh/Games/DarkRadiant/radiant/ui/modelselector/ModelSelector.cpp: In member function ‘void ui::ModelSelector::onModelLoaded(const ModelNodePtr&)’: /home/thebigh/Games/DarkRadiant/radiant/ui/modelselector/ModelSelector.cpp:250:25: error: ‘GlobalEntityClassManager’ was not declared in this scope 250 | auto modelDef = GlobalEntityClassManager().findModel(modelName); | ^~~~~~~~~~~~~~~~~~~~~~~~ make[2]: *** [radiant/CMakeFiles/darkradiant.dir/build.make:1714: radiant/CMakeFiles/darkradiant.dir/ui/modelselector/ModelSelector.cpp.o] Error 1 make[1]: *** [CMakeFiles/Makefile2:818: radiant/CMakeFiles/darkradiant.dir/all] Error 2 make: *** [Makefile:130: all] Error 2 I'm starting to think my machine is set up weirdly somehow and being pedantic about things other builds let slide, because I seem to be the only one getting errors like this. Still, bugs like this might pop up again later as OSses and packages get updated, so better to squelch them now instead of later when nobody can remember why "GlobalEntityClassManager" was handled this way in the first place.
  4. Now I am getting these errors from the latest version: [ 31%] Building CXX object radiantcore/CMakeFiles/radiantcore.dir/layers/LayerModule.cpp.o /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp: In lambda function: /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp:139:45: error: ‘_’ was not declared in this scope 139 | throw cmd::ExecutionFailure(_("Cannot use an empty string as new layer name")); | ^ /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp: In lambda function: /home/thebigh/Games/DarkRadiant/radiantcore/layers/LayerModule.cpp:161:45: error: ‘_’ was not declared in this scope 161 | throw cmd::ExecutionFailure(_("This layer ID doesn't exist")); | ^ make[2]: *** [radiantcore/CMakeFiles/radiantcore.dir/build.make:1012: radiantcore/CMakeFiles/radiantcore.dir/layers/LayerModule.cpp.o] Error 1 make[1]: *** [CMakeFiles/Makefile2:787: radiantcore/CMakeFiles/radiantcore.dir/all] Error 2 make: *** [Makefile:130: all] Error 2
  5. Merry Christmas everyone!
  6. That's probably not the biggest of deals anyway, because cmake tells you what packages are missing.
  7. Excellent. This is all pretty arcane to me, so what do I need to do to have it link against ZLIB properly?
  8. OK, here you go: [ 30%] Linking CXX shared module libradiantcore.so cd /home/thebigh/Games/DarkRadiant/radiantcore && /usr/bin/cmake -E cmake_link_script CMakeFiles/radiantcore.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pthread -O3 -DNDEBUG -Wl,-z,defs -shared -o libradiantcore.so CMakeFiles/radiantcore.dir/brush/Brush.cpp.o CMakeFiles/radiantcore.dir/brush/BrushModule.cpp.o CMakeFiles/radiantcore.dir/brush/BrushNode.cpp.o CMakeFiles/radiantcore.dir/brush/csg/CSG.cpp.o CMakeFiles/radiantcore.dir/brush/export/CollisionModel.cpp.o CMakeFiles/radiantcore.dir/brush/Face.cpp.o CMakeFiles/radiantcore.dir/brush/FaceInstance.cpp.o CMakeFiles/radiantcore.dir/brush/FacePlane.cpp.o CMakeFiles/radiantcore.dir/brush/FixedWinding.cpp.o CMakeFiles/radiantcore.dir/brush/TexDef.cpp.o CMakeFiles/radiantcore.dir/brush/TextureMatrix.cpp.o CMakeFiles/radiantcore.dir/brush/TextureProjection.cpp.o CMakeFiles/radiantcore.dir/brush/Winding.cpp.o CMakeFiles/radiantcore.dir/camera/Camera.cpp.o CMakeFiles/radiantcore.dir/camera/CameraManager.cpp.o CMakeFiles/radiantcore.dir/clipper/BrushByPlaneClipper.cpp.o CMakeFiles/radiantcore.dir/clipper/Clipper.cpp.o CMakeFiles/radiantcore.dir/clipper/ClipPoint.cpp.o CMakeFiles/radiantcore.dir/clipper/SplitAlgorithm.cpp.o CMakeFiles/radiantcore.dir/commandsystem/CommandSystem.cpp.o CMakeFiles/radiantcore.dir/eclass/Doom3EntityClass.cpp.o CMakeFiles/radiantcore.dir/eclass/EClassColourManager.cpp.o CMakeFiles/radiantcore.dir/eclass/EClassManager.cpp.o CMakeFiles/radiantcore.dir/entity/AngleKey.cpp.o CMakeFiles/radiantcore.dir/entity/curve/CurveCatmullRom.cpp.o CMakeFiles/radiantcore.dir/entity/curve/Curve.cpp.o CMakeFiles/radiantcore.dir/entity/curve/CurveEditInstance.cpp.o CMakeFiles/radiantcore.dir/entity/curve/CurveNURBS.cpp.o CMakeFiles/radiantcore.dir/entity/Doom3Entity.cpp.o CMakeFiles/radiantcore.dir/entity/doom3group/Doom3Group.cpp.o CMakeFiles/radiantcore.dir/entity/doom3group/Doom3GroupNode.cpp.o CMakeFiles/radiantcore.dir/entity/eclassmodel/EclassModelNode.cpp.o CMakeFiles/radiantcore.dir/entity/EntityModule.cpp.o CMakeFiles/radiantcore.dir/entity/EntityNode.cpp.o CMakeFiles/radiantcore.dir/entity/EntitySettings.cpp.o CMakeFiles/radiantcore.dir/entity/generic/GenericEntity.cpp.o CMakeFiles/radiantcore.dir/entity/generic/GenericEntityNode.cpp.o CMakeFiles/radiantcore.dir/entity/KeyValue.cpp.o CMakeFiles/radiantcore.dir/entity/KeyValueObserver.cpp.o CMakeFiles/radiantcore.dir/entity/light/Light.cpp.o CMakeFiles/radiantcore.dir/entity/light/LightNode.cpp.o CMakeFiles/radiantcore.dir/entity/light/Renderables.cpp.o CMakeFiles/radiantcore.dir/entity/ModelKey.cpp.o CMakeFiles/radiantcore.dir/entity/NameKeyObserver.cpp.o CMakeFiles/radiantcore.dir/entity/NamespaceManager.cpp.o CMakeFiles/radiantcore.dir/entity/RotationKey.cpp.o CMakeFiles/radiantcore.dir/entity/RotationMatrix.cpp.o CMakeFiles/radiantcore.dir/entity/ShaderParms.cpp.o CMakeFiles/radiantcore.dir/entity/speaker/SpeakerNode.cpp.o CMakeFiles/radiantcore.dir/entity/speaker/SpeakerRenderables.cpp.o CMakeFiles/radiantcore.dir/entity/target/TargetableNode.cpp.o CMakeFiles/radiantcore.dir/entity/target/TargetKeyCollection.cpp.o CMakeFiles/radiantcore.dir/entity/target/TargetKey.cpp.o CMakeFiles/radiantcore.dir/entity/target/TargetLineNode.cpp.o CMakeFiles/radiantcore.dir/entity/target/TargetManager.cpp.o CMakeFiles/radiantcore.dir/filetypes/FileTypeRegistry.cpp.o CMakeFiles/radiantcore.dir/filters/BasicFilterSystem.cpp.o CMakeFiles/radiantcore.dir/filters/XMLFilter.cpp.o CMakeFiles/radiantcore.dir/filters/XmlFilterEventAdapter.cpp.o CMakeFiles/radiantcore.dir/fonts/FontLoader.cpp.o CMakeFiles/radiantcore.dir/fonts/FontManager.cpp.o CMakeFiles/radiantcore.dir/fonts/GlyphInfo.cpp.o CMakeFiles/radiantcore.dir/fonts/GlyphSet.cpp.o CMakeFiles/radiantcore.dir/grid/GridManager.cpp.o CMakeFiles/radiantcore.dir/imagefile/BMPLoader.cpp.o CMakeFiles/radiantcore.dir/imagefile/dds.cpp.o CMakeFiles/radiantcore.dir/imagefile/ddslib.cpp.o CMakeFiles/radiantcore.dir/imagefile/ImageLoader.cpp.o CMakeFiles/radiantcore.dir/imagefile/JPEGLoader.cpp.o CMakeFiles/radiantcore.dir/imagefile/PNGLoader.cpp.o CMakeFiles/radiantcore.dir/imagefile/TGALoader.cpp.o CMakeFiles/radiantcore.dir/layers/LayerInfoFileModule.cpp.o CMakeFiles/radiantcore.dir/layers/LayerManager.cpp.o CMakeFiles/radiantcore.dir/layers/LayerModule.cpp.o CMakeFiles/radiantcore.dir/log/COutRedirector.cpp.o CMakeFiles/radiantcore.dir/log/LogFile.cpp.o CMakeFiles/radiantcore.dir/log/LogStreamBuf.cpp.o CMakeFiles/radiantcore.dir/log/LogStream.cpp.o CMakeFiles/radiantcore.dir/log/LogWriter.cpp.o CMakeFiles/radiantcore.dir/log/StringLogDevice.cpp.o CMakeFiles/radiantcore.dir/map/aas/AasFileManager.cpp.o CMakeFiles/radiantcore.dir/map/aas/Doom3AasFile.cpp.o CMakeFiles/radiantcore.dir/map/aas/Doom3AasFileLoader.cpp.o CMakeFiles/radiantcore.dir/map/aas/Doom3AasFileSettings.cpp.o CMakeFiles/radiantcore.dir/map/algorithm/Export.cpp.o CMakeFiles/radiantcore.dir/map/algorithm/Import.cpp.o CMakeFiles/radiantcore.dir/map/algorithm/MapExporter.cpp.o CMakeFiles/radiantcore.dir/map/algorithm/MapImporter.cpp.o CMakeFiles/radiantcore.dir/map/algorithm/Models.cpp.o CMakeFiles/radiantcore.dir/map/algorithm/Skins.cpp.o CMakeFiles/radiantcore.dir/map/ArchivedMapResource.cpp.o CMakeFiles/radiantcore.dir/map/CounterManager.cpp.o CMakeFiles/radiantcore.dir/map/EditingStopwatch.cpp.o CMakeFiles/radiantcore.dir/map/EditingStopwatchInfoFileModule.cpp.o CMakeFiles/radiantcore.dir/map/format/Doom3MapFormat.cpp.o CMakeFiles/radiantcore.dir/map/format/Doom3MapReader.cpp.o CMakeFiles/radiantcore.dir/map/format/Doom3MapWriter.cpp.o CMakeFiles/radiantcore.dir/map/format/Doom3PrefabFormat.cpp.o CMakeFiles/radiantcore.dir/map/format/MapFormatManager.cpp.o CMakeFiles/radiantcore.dir/map/format/portable/PortableMapFormat.cpp.o CMakeFiles/radiantcore.dir/map/format/portable/PortableMapReader.cpp.o CMakeFiles/radiantcore.dir/map/format/portable/PortableMapWriter.cpp.o CMakeFiles/radiantcore.dir/map/format/primitiveparsers/BrushDef3.cpp.o CMakeFiles/radiantcore.dir/map/format/primitiveparsers/BrushDef.cpp.o CMakeFiles/radiantcore.dir/map/format/primitiveparsers/Patch.cpp.o CMakeFiles/radiantcore.dir/map/format/primitiveparsers/PatchDef2.cpp.o CMakeFiles/radiantcore.dir/map/format/primitiveparsers/PatchDef3.cpp.o CMakeFiles/radiantcore.dir/map/format/Quake3MapFormat.cpp.o CMakeFiles/radiantcore.dir/map/format/Quake3MapReader.cpp.o CMakeFiles/radiantcore.dir/map/format/Quake4MapFormat.cpp.o CMakeFiles/radiantcore.dir/map/format/Quake4MapReader.cpp.o CMakeFiles/radiantcore.dir/map/infofile/InfoFile.cpp.o CMakeFiles/radiantcore.dir/map/infofile/InfoFileExporter.cpp.o CMakeFiles/radiantcore.dir/map/infofile/InfoFileManager.cpp.o CMakeFiles/radiantcore.dir/map/Map.cpp.o CMakeFiles/radiantcore.dir/map/MapFileManager.cpp.o CMakeFiles/radiantcore.dir/map/MapModules.cpp.o CMakeFiles/radiantcore.dir/map/MapPosition.cpp.o CMakeFiles/radiantcore.dir/map/MapPositionManager.cpp.o CMakeFiles/radiantcore.dir/map/MapPropertyInfoFileModule.cpp.o CMakeFiles/radiantcore.dir/map/MapResource.cpp.o CMakeFiles/radiantcore.dir/map/MapResourceLoader.cpp.o CMakeFiles/radiantcore.dir/map/MapResourceManager.cpp.o CMakeFiles/radiantcore.dir/map/mru/MRU.cpp.o CMakeFiles/radiantcore.dir/map/namespace/ComplexName.cpp.o CMakeFiles/radiantcore.dir/map/namespace/Namespace.cpp.o CMakeFiles/radiantcore.dir/map/namespace/NamespaceFactory.cpp.o CMakeFiles/radiantcore.dir/map/PointFile.cpp.o CMakeFiles/radiantcore.dir/map/RegionManager.cpp.o CMakeFiles/radiantcore.dir/map/RootNode.cpp.o CMakeFiles/radiantcore.dir/model/export/AseExporter.cpp.o CMakeFiles/radiantcore.dir/model/export/Lwo2Chunk.cpp.o CMakeFiles/radiantcore.dir/model/export/Lwo2Exporter.cpp.o CMakeFiles/radiantcore.dir/model/export/ModelExporter.cpp.o CMakeFiles/radiantcore.dir/model/export/ModelScalePreserver.cpp.o CMakeFiles/radiantcore.dir/model/export/PatchSurface.cpp.o CMakeFiles/radiantcore.dir/model/export/ScaledModelExporter.cpp.o CMakeFiles/radiantcore.dir/model/export/WavefrontExporter.cpp.o CMakeFiles/radiantcore.dir/model/md5/MD5AnimationCache.cpp.o CMakeFiles/radiantcore.dir/model/md5/MD5Anim.cpp.o CMakeFiles/radiantcore.dir/model/md5/MD5Model.cpp.o CMakeFiles/radiantcore.dir/model/md5/MD5ModelLoader.cpp.o CMakeFiles/radiantcore.dir/model/md5/MD5ModelNode.cpp.o CMakeFiles/radiantcore.dir/model/md5/MD5Module.cpp.o CMakeFiles/radiantcore.dir/model/md5/MD5Skeleton.cpp.o CMakeFiles/radiantcore.dir/model/md5/MD5Surface.cpp.o CMakeFiles/radiantcore.dir/model/ModelCache.cpp.o CMakeFiles/radiantcore.dir/model/ModelFormatManager.cpp.o CMakeFiles/radiantcore.dir/model/NullModel.cpp.o CMakeFiles/radiantcore.dir/model/NullModelNode.cpp.o CMakeFiles/radiantcore.dir/model/picomodel/PicoModelLoader.cpp.o CMakeFiles/radiantcore.dir/model/picomodel/PicoModelModule.cpp.o CMakeFiles/radiantcore.dir/model/picomodel/StaticModel.cpp.o CMakeFiles/radiantcore.dir/model/picomodel/StaticModelNode.cpp.o CMakeFiles/radiantcore.dir/model/picomodel/StaticModelSurface.cpp.o CMakeFiles/radiantcore.dir/model/picomodel/lib/lwo/clip.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/lwo/envelope.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/lwo/list.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/lwo/lwio.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/lwo/lwo2.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/lwo/lwob.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/lwo/pntspols.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/lwo/surface.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/lwo/vecmath.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/lwo/vmap.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/picointernal.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/picomodel.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/picomodules.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/pm_3ds.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/pm_ase.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/pm_fm.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/pm_lwo.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/pm_md2.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/pm_md3.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/pm_mdc.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/pm_ms3d.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/pm_obj.c.o CMakeFiles/radiantcore.dir/model/picomodel/lib/pm_terrain.c.o CMakeFiles/radiantcore.dir/modulesystem/ModuleLoader.cpp.o CMakeFiles/radiantcore.dir/modulesystem/ModuleRegistry.cpp.o CMakeFiles/radiantcore.dir/particles/ParticleDef.cpp.o CMakeFiles/radiantcore.dir/particles/ParticleNode.cpp.o CMakeFiles/radiantcore.dir/particles/ParticleParameter.cpp.o CMakeFiles/radiantcore.dir/particles/ParticlesManager.cpp.o CMakeFiles/radiantcore.dir/particles/RenderableParticleBunch.cpp.o CMakeFiles/radiantcore.dir/particles/RenderableParticle.cpp.o CMakeFiles/radiantcore.dir/particles/RenderableParticleStage.cpp.o CMakeFiles/radiantcore.dir/particles/StageDef.cpp.o CMakeFiles/radiantcore.dir/patch/algorithm/General.cpp.o CMakeFiles/radiantcore.dir/patch/algorithm/Prefab.cpp.o CMakeFiles/radiantcore.dir/patch/Patch.cpp.o CMakeFiles/radiantcore.dir/patch/PatchModule.cpp.o CMakeFiles/radiantcore.dir/patch/PatchNode.cpp.o CMakeFiles/radiantcore.dir/patch/PatchRenderables.cpp.o CMakeFiles/radiantcore.dir/patch/PatchTesselation.cpp.o CMakeFiles/radiantcore.dir/precompiled.cpp.o CMakeFiles/radiantcore.dir/Radiant.cpp.o CMakeFiles/radiantcore.dir/rendersystem/backend/GLProgramFactory.cpp.o CMakeFiles/radiantcore.dir/rendersystem/backend/glprogram/GenericVFPProgram.cpp.o CMakeFiles/radiantcore.dir/rendersystem/backend/glprogram/GLSLBumpProgram.cpp.o CMakeFiles/radiantcore.dir/rendersystem/backend/glprogram/GLSLDepthFillProgram.cpp.o CMakeFiles/radiantcore.dir/rendersystem/backend/OpenGLShader.cpp.o CMakeFiles/radiantcore.dir/rendersystem/backend/OpenGLShaderPass.cpp.o CMakeFiles/radiantcore.dir/rendersystem/debug/SpacePartitionRenderer.cpp.o CMakeFiles/radiantcore.dir/rendersystem/GLFont.cpp.o CMakeFiles/radiantcore.dir/rendersystem/OpenGLModule.cpp.o CMakeFiles/radiantcore.dir/rendersystem/OpenGLRenderSystem.cpp.o CMakeFiles/radiantcore.dir/rendersystem/RenderSystemFactory.cpp.o CMakeFiles/radiantcore.dir/rendersystem/SharedOpenGLContextModule.cpp.o CMakeFiles/radiantcore.dir/scenegraph/Octree.cpp.o CMakeFiles/radiantcore.dir/scenegraph/SceneGraph.cpp.o CMakeFiles/radiantcore.dir/scenegraph/SceneGraphFactory.cpp.o CMakeFiles/radiantcore.dir/selection/algorithm/Curves.cpp.o CMakeFiles/radiantcore.dir/selection/algorithm/Entity.cpp.o CMakeFiles/radiantcore.dir/selection/algorithm/General.cpp.o CMakeFiles/radiantcore.dir/selection/algorithm/Group.cpp.o CMakeFiles/radiantcore.dir/selection/algorithm/GroupCycle.cpp.o CMakeFiles/radiantcore.dir/selection/algorithm/Patch.cpp.o CMakeFiles/radiantcore.dir/selection/algorithm/Planes.cpp.o CMakeFiles/radiantcore.dir/selection/algorithm/Primitives.cpp.o CMakeFiles/radiantcore.dir/selection/algorithm/Shader.cpp.o CMakeFiles/radiantcore.dir/selection/algorithm/Transformation.cpp.o CMakeFiles/radiantcore.dir/selection/clipboard/Clipboard.cpp.o CMakeFiles/radiantcore.dir/selection/group/SelectionGroupInfoFileModule.cpp.o CMakeFiles/radiantcore.dir/selection/group/SelectionGroupManager.cpp.o CMakeFiles/radiantcore.dir/selection/group/SelectionGroupModule.cpp.o CMakeFiles/radiantcore.dir/selection/ManipulationPivot.cpp.o CMakeFiles/radiantcore.dir/selection/manipulators/DragManipulator.cpp.o CMakeFiles/radiantcore.dir/selection/manipulators/ManipulatorBase.cpp.o CMakeFiles/radiantcore.dir/selection/manipulators/ManipulatorComponents.cpp.o CMakeFiles/radiantcore.dir/selection/manipulators/ModelScaleManipulator.cpp.o CMakeFiles/radiantcore.dir/selection/manipulators/RotateManipulator.cpp.o CMakeFiles/radiantcore.dir/selection/manipulators/ScaleManipulator.cpp.o CMakeFiles/radiantcore.dir/selection/manipulators/TranslateManipulator.cpp.o CMakeFiles/radiantcore.dir/selection/RadiantSelectionSystem.cpp.o CMakeFiles/radiantcore.dir/selection/SelectedNodeList.cpp.o CMakeFiles/radiantcore.dir/selection/selectionset/SelectionSet.cpp.o CMakeFiles/radiantcore.dir/selection/selectionset/SelectionSetInfoFileModule.cpp.o CMakeFiles/radiantcore.dir/selection/selectionset/SelectionSetManager.cpp.o CMakeFiles/radiantcore.dir/selection/selectionset/SelectionSetModule.cpp.o CMakeFiles/radiantcore.dir/selection/SelectionTestWalkers.cpp.o CMakeFiles/radiantcore.dir/selection/shaderclipboard/ClosestTexturableFinder.cpp.o CMakeFiles/radiantcore.dir/selection/shaderclipboard/ShaderClipboard.cpp.o CMakeFiles/radiantcore.dir/selection/shaderclipboard/Texturable.cpp.o CMakeFiles/radiantcore.dir/selection/TransformationVisitors.cpp.o CMakeFiles/radiantcore.dir/settings/ColourScheme.cpp.o CMakeFiles/radiantcore.dir/settings/ColourSchemeManager.cpp.o CMakeFiles/radiantcore.dir/settings/Game.cpp.o CMakeFiles/radiantcore.dir/settings/GameManager.cpp.o CMakeFiles/radiantcore.dir/settings/LanguageManager.cpp.o CMakeFiles/radiantcore.dir/settings/PreferencePage.cpp.o CMakeFiles/radiantcore.dir/settings/PreferenceSystem.cpp.o CMakeFiles/radiantcore.dir/shaders/CameraCubeMapDecl.cpp.o CMakeFiles/radiantcore.dir/shaders/CShader.cpp.o CMakeFiles/radiantcore.dir/shaders/Doom3ShaderLayer.cpp.o CMakeFiles/radiantcore.dir/shaders/Doom3ShaderSystem.cpp.o CMakeFiles/radiantcore.dir/shaders/MapExpression.cpp.o CMakeFiles/radiantcore.dir/shaders/ShaderExpression.cpp.o CMakeFiles/radiantcore.dir/shaders/ShaderLibrary.cpp.o CMakeFiles/radiantcore.dir/shaders/ShaderTemplate.cpp.o CMakeFiles/radiantcore.dir/shaders/TableDefinition.cpp.o CMakeFiles/radiantcore.dir/shaders/textures/GLTextureManager.cpp.o CMakeFiles/radiantcore.dir/shaders/textures/TextureManipulator.cpp.o CMakeFiles/radiantcore.dir/skins/Doom3SkinCache.cpp.o CMakeFiles/radiantcore.dir/undo/UndoSystem.cpp.o CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o CMakeFiles/radiantcore.dir/vfs/DirectoryArchive.cpp.o CMakeFiles/radiantcore.dir/vfs/Doom3FileSystem.cpp.o CMakeFiles/radiantcore.dir/vfs/Doom3FileSystemModule.cpp.o CMakeFiles/radiantcore.dir/vfs/ZipArchive.cpp.o CMakeFiles/radiantcore.dir/xmlregistry/RegistryTree.cpp.o CMakeFiles/radiantcore.dir/xmlregistry/XMLRegistry.cpp.o -Wl,-rpath,/home/thebigh/Games/DarkRadiant/libs/wxutil:/home/thebigh/Games/DarkRadiant/libs/xmlutil:/home/thebigh/Games/DarkRadiant/libs/scene:/home/thebigh/Games/DarkRadiant/libs/math: ../libs/wxutil/libwxutil.so ../libs/module/libmodule.a -ljpeg -lpng12 ../libs/xmlutil/libxmlutil.so -lxml2 ../libs/scene/libscenegraph.so ../libs/math/libmath.so -L/usr/lib/x86_64-linux-gnu -pthread -lwx_baseu-3.0 -lwx_gtk3u_core-3.0 -lwx_gtk3u_stc-3.0 -lwx_gtk3u_adv-3.0 -lwx_gtk3u_gl-3.0 -lwx_gtk3u_xrc-3.0 -lsigc-2.0 -lftgl -lGLEW -lGLU -lGL -ldl /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::~DeflatedInputStream()': DeflatedInputStream.cpp:(.text+0x1b): undefined reference to `inflateEnd' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::read(unsigned char*, unsigned long)': DeflatedInputStream.cpp:(.text+0xaa): undefined reference to `inflate' /usr/bin/ld: DeflatedInputStream.cpp:(.text+0xca): undefined reference to `inflate' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::DeflatedInputStream(InputStream&)': DeflatedInputStream.cpp:(.text+0x149): undefined reference to `inflateInit2_' collect2: error: ld returned 1 exit status make[2]: *** [radiantcore/CMakeFiles/radiantcore.dir/build.make:4154: radiantcore/libradiantcore.so] Error 1 make[2]: Leaving directory '/home/thebigh/Games/DarkRadiant' make[1]: *** [CMakeFiles/Makefile2:787: radiantcore/CMakeFiles/radiantcore.dir/all] Error 2 make[1]: Leaving directory '/home/thebigh/Games/DarkRadiant' make: *** [Makefile:130: all] Error 2
  9. I followed the instructions at https://wiki.thedarkmod.com/index.php?title=DarkRadiant_-_Compiling_in_Linux#Ubuntu_20.04 I cloned the git repository into a new folder and installed all the packages it recommended, which includes zlib1g-dev, so that's unlikely to be the issue. I then did cmake . make and it failed. (btw, libjpeg-dev is also needed, but isn't listed on the wiki)
  10. The compilation for the latest version pulled from Github fails for me with the following error messages: /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::~DeflatedInputStream()': DeflatedInputStream.cpp:(.text+0x1b): undefined reference to `inflateEnd' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::read(unsigned char*, unsigned long)':/usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::~DeflatedInputStream()': DeflatedInputStream.cpp:(.text+0x1b): undefined reference to `inflateEnd' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::read(unsigned char*, unsigned long)': DeflatedInputStream.cpp:(.text+0xaa): undefined reference to `inflate' /usr/bin/ld: DeflatedInputStream.cpp:(.text+0xca): undefined reference to `inflate' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::DeflatedInputStream(InputStream&)': DeflatedInputStream.cpp:(.text+0x149): undefined reference to `inflateInit2_' collect2: error: ld returned 1 exit status make[2]: *** [radiantcore/CMakeFiles/radiantcore.dir/build.make:4154: radiantcore/libradiantcore.so] Error 1 make[1]: *** [CMakeFiles/Makefile2:787: radiantcore/CMakeFiles/radiantcore.dir/all] Error 2 make: *** [Makefile:130: all] Error 2 DeflatedInputStream.cpp:(.text+0xaa): undefined reference to `inflate' /usr/bin/ld: DeflatedInputStream.cpp:(.text+0xca): undefined reference to `inflate' /usr/bin/ld: CMakeFiles/radiantcore.dir/vfs/DeflatedInputStream.cpp.o: in function `archive::DeflatedInputStream::DeflatedInputStream(InputStream&)': DeflatedInputStream.cpp:(.text+0x149): undefined reference to `inflateInit2_' collect2: error: ld returned 1 exit status make[2]: *** [radiantcore/CMakeFiles/radiantcore.dir/build.make:4154: radiantcore/libradiantcore.so] Error 1 make[1]: *** [CMakeFiles/Makefile2:787: radiantcore/CMakeFiles/radiantcore.dir/all] Error 2 make: *** [Makefile:130: all] Error 2 Any idea how I can fix this? Thanks
  11. You can stack crates, or even just jump & frob.
  12. Thanks for playing, and I'm glad you liked it.
  13. That was cool. It was fun for me to watch a playthrough by someone with a completely different playstyle to my own.
  14. Thanks for the feedback, and I'm glad you enjoyed it.
  15. This is why I hate hate hated the 2014 Thief reboot. Among other reasons. So much jank, pointless excessive head bob, and slow tai chi animations you had to sit through.
  16. I find myself getting stuck a lot too. Some of the worst offenders are the sheet-covered furniture pieces, or any sort of clutter in the corners of a room. Since corners are usually nice shadowy places to hide, this can be a problem. I wonder if collision detection can be improved a bit, without introducing exploitable side effects.
  17. Thanks for the encouraging feedback. I'm glad you enjoyed it. I agree with you about the stark lines of the factory and occasional mismatching seams- this is something I'm aiming to do better in my next mission. The guard you mention is very thorough, but he also has a very long patrol route so the observant thief should be able to avoid getting cornered. A few people have mentioned how hard the loot is to find so I'll put up a few hints in my OP.
  18. I'm pleased to announce my first ever mission, The Factory Heist. If you're in the mood for a short but challenging and intricate mission I'm confident you'll have some fun with this. Title: The Factory Heist Short description: Workers at a factory have unearthed a buried building beneath. Sneak in, find a way down there, and loot it for antique treasure! Filename: factoryheist.pk4, now also available on the in-game downloader Author: thebigh Date of Release: 12 September 2020 Version: 1.0 EAX: No Dark Mod Version: 2.08 Content warning: No spiders, no undead, no rats, just one skeleton hand Many thanks to my beta testers: Cambridge Spy, Vanished One, Wesp5, PranQster. Be sure to read the little book in Lukas Dunbar's office Screenshot: Help, I can't reach the loot goal:
  19. Well then, I know what's going in the display case next.
  20. Neat little mission... very creepy. Finished with a perfect stealth score but only 645 loot, and I had a few dicy moments avoiding the red flashlight ghost, and I did reunite Olivia and Penny.
×
×
  • Create New...