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Komag

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Everything posted by Komag

  1. Dang, that other slightly higher crouch height option would be nice if it was officially supported somehow. Being able to be crouched and lean over open chests would be MUCH MUCH MUCH nicer than having to climb up on them
  2. I just played this mission and voted - it's VERY GOOD! I enjoyed it very much. I got frustrated a few times trying to sword fight the undead, but that was mainly because I don't like the difficult sword fighting of Dark Mod (I prefer the easy Thief style). So after accepting that I HAD to sneak around more, I got over that. I LOVED all the great detail of the rooms and the notes and objects and little things . I actually got a bit tired of ALL the false platforms and had to reload way to many times, but overall I seriously loved this mission. Excellent work, makes Dark Mod look very good!
  3. I definitely prefer the current 5 scale, sufficient and easy
  4. Komag

    Deus Ex 3

    Wow, very cool looking! I definitely got a bit of the original DX vibe in some of the gameplay bits!
  5. Maybe the rope is trying to deploy and wreaking havoc on them
  6. I liked the first game, but I had to work very hard to overcome suspension of disbelief at an under-ocean city. I don't think I'm capable of doing that for a floating one
  7. This mission is crazy crazy, all that teleporting. It should be "Tower of Teleporting". I personally dislike teleporting. Run down hall, turn, open door, teleport, run down hall, turn, open door, teleport, about 189 times in a row. And far too much lock-picking for my tastes But there were some really cool parts of the mission as well, some bits I really liked I LOVED I really liked I enjoyed the section and most of all, I frickin LOVED LOVED LOVED
  8. Nice work there. But why is everything sort of "glowing" in the areas with no light (areas with only ambient light)?
  9. I'm going to have a few "free" days after next week, just a few days before the deadline! I'm going to really try to finish my map, but it might be a few days late. It's called "Swing", and it won't be everyone's cup of tea since it's more akin to a vertical platformer than a proper thiefy sneaking mission, but I know a few folks will enjoy it ;-) (and yes, there will be at least one rope arrow)
  10. Well with magic performance there's deception, misdirection, attention focusing, audience expectations, etc.
  11. I would love to see silhouettes in windows, curtains, etc. Would have to be careful when building though, to keep performance up
  12. You use the same mousepad? Ha ha, have to be ambidextrous!
  13. I'm fine with 20-30fps, but I can absolutely tell the difference between 30 and 60, as can most people if you actually compare side-by-side or if you have worked with video much. Human eyes can actually detect extremely high FPS, upwards of 300 or more. Here is a pretty good explanation: http://www.100fps.com/how_many_frames_can_humans_see.htm
  14. Yeah, mine's still a maybe. It's a very cool concept (I think), but I may not be able to get it finished and ready within three weeks. Maybe.
  15. I think most advertising is in mass media and "mass shopping" locations. It's possible to not watch TV, not go to the movies, and not shop at popular teeny-bopper malls and outlets. You would avoid most of the advertising in life that way. Lots of people do it, it IS an available option.
  16. I don't think that should be. I think if your skybox is far separate then it won't see portal lines from the map. I don't ever remember seeing any visportal lines from the skybox, but it's been a while since I checked
  17. I didn't participate, but I noticed when they were all working on Saint Lucia they would "lock" it while working on it, then upload changes, then "unlock" it. So basically it was one person at a time. I may be wrong about that though.
  18. not impossible, but probably not worth it. Rope arrows will drap and wrap around stuff somewhat, but only have a few "bones", so the rope looks pretty blocky (like 10 chunks). To have a real chain with all the links physically interacting realistically would be extreme overkill considering the state of other physical interactions in the game. Probably even just a very short chain would kill performance in an empty room. But that's the sort of thing I would LOVE to see in the future if we all eventually get more physics oriented gaming hardware
  19. I remember positioning my parallel moonbeam light to EXACTLY match the location and angle of the moon I placed in the skybox - very nice effect to look up and see the moon, step over near the building and see the moon go behind the roof line, and then look down and see that I am indeed stepping into the moonlight shadow of the building
  20. You COULD make a skybox that was just a cube map, but you can do so much more. You can build in almost ANYTHING into a real skybox, including AI actually walking around, particle effects, clouds rolling by, etc etc etc
  21. When we make prefabs we almost always want them at 0,0,0 right? Only rarely do we want them at the current coordinates. So maybe DR could have some default setting in the make prefab selection that says "will be set to 0,0,0, unless you check this box to retain the current location (rarely needed)" or something like that. Would save a lot of headache always moving junk to 0,0,0
  22. Ha, might be a while, the wife prefers smooth skin ;-)

  23. He released it years ago. So I think it's safe to assume it's allowed to be updated to run now. No one is CHANGING the mission, just fixing a few broken bits to make it work. It's polite and nice to ask for permission, but after this long with no reply I say it's fully acceptable to move forward with it.
  24. I've done some pretty intense and complex visportaling and I've always seen it behave correctly without actual bugs. Maybe you're getting bugs, but at least in my experience I think it's more likely you have a genuine setup mistake or problem
  25. I think we need a video
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