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Komag

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Everything posted by Komag

  1. Komag

    Doom 3 DOF

    It definitely looks impressive, and I'd be very willing to try it out in game play. And yes, it could be very useful as a mood setter or story enhancer for the right FM.
  2. Komag

    Translation

    You could already work on translating everything on the wiki, that would certainly be helpful I'm sure
  3. definitely weird. Visportals sometimes are quirky and ornery, have to handle them just right!
  4. I guess I stand corrected, but I always imagine roof tiles being primarily convex, so it always just looks wrong to me. That pic looks more wavy (both) than just concave though, whereas our texture looks entirely concave.
  5. Looks cool! (the inverted normal on those roof tiles has always bothered the heck out of me though!)
  6. Looking much improved! great work, keep it up, I would like to explore those areas you are making!
  7. You can swing a little, nothing like fly through the jungle though, more like "sway" a few feet back and forth to help reach the ledge or whatever.
  8. ditto, mostly. Start that way, get some experience, especially with vis-portaling and performance, and then you'll have a better feel for what you can do and what you can get away with.
  9. I've never run into this situation, wanting to edit a brush that I've filtered! But I suppose I can see how what you're mentioning might be helpful at times
  10. You'll definitely be able to find a good performer for under $100. You might consider buying used, on eBay. Try looking for GeForce 6800 or 6800GT, pretty affordable nowadays. You can find them for $50-$100. And they come in both flavors - AGP and PCI-E. As a matter of fact, since I got a new PC a few months back I have my old AGP GeForce 6800GT and also an AGP GeForce 6600GT I've been meaning to sell off. If you are in the US I could do $45 for the 6800GT, $30 for the 6600GT. Plus my wife's upgrade left behind a good AGP Radeon X1650, which I'd also sell for $30. And these offers are open to anyone here (If moderators feel this is inappropriate, feel free to delete my post)
  11. Good to hear RailGun. Your first work shows a lot of potential, and I'm glad you are able to take the criticism constructively (and that is it how it's meant - people around here are not mean, rather they try to be honest and helpful). Keep up the good work!
  12. I concur that at this point you can pretty much freely map and not worry about anything that might break, since no more large changes will happen, only small fixes and tweaks. So perhaps some small things will indeed get broken, but they will be easy to back and fix, and are not worth worrying about or trying to avoid.
  13. good! The last is my favourite
  14. Komag

    sticky creep

    I always use ESDF in all games that I can, because it frees up three more keys for whatever I want (Q,A,Z), very nice and helpful for many games, and my fingers are long enough so my pinky can still reach Shift and Ctrl when I need to
  15. Yeah, we could have a set of "tiles" for a "pathway". There could be tiles such as: - "straight path" - "intersection piece" - "turn piece" - "edge piece" - etc (sort of like the land tiles in the game Carcasonne) There could just be two different textures. Then we can build a courtyard area with the tiles, and just plug in which texture we are going to use for our "grass" and which texture for the "path" gravel or whatever.
  16. No problem! (but why not both, or why not only the good version?) (and that's good to know about the patch orientation - I'll try that out)
  17. But I guess you would still need to reinstall DarkRadiant, although that's extremely fast.
  18. so basically the fact that DR can now at least display it is a step in the right direction, I see.
  19. So we can re-texture models and blend the textures on them? That would be good!
  20. ...and now I have no idea what you just said as well!
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