Jump to content
The Dark Mod Forums

Nort

Member
  • Posts

    356
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Nort

  1. I was more thinking of the risk of some sort of DMCA claim against the forum itself, and it ending up in some kind of bad standing, but I'm probably worrying over nothing. The internet is a scary place.
  2. I bet having multiple setups of settings on one computer, can introduce issues as well. Then when I go to update, the updater could be very confused over where "the" installation path is. You're talking to a guy who really didn't have time to reinstall one new version, and you're asking him to install a second one. I'd much rather wait and see if the bug fixes itself. There's a good chance that it will, and if not, I'll just have to keep moving the other view a bit, like I've been doing, to get the camera to unfreeze again.
  3. Indeed. Here comes one of the servants now, hopefully bearing good news for them.
  4. In the basement of my map, ominous dark figures have gathered to conspire. They are called "The Skinless Ones" by those who have encountered them and lived to tell the tale. A year have they waited, for the Skin Dresser to once again return...
  5. Today the Dark Radiant earworm has changed. Now it is a mixture between these two - can't unhear it:
  6. I didn't know that the camera window had been drastically changed, so hopefully the issue will be fixed in version 3 then. ...but can you really blame me for wanting to have a stable build? Maybe my reproduction steps are wrong. Maybe it's when I switch focus back and forth between the camera view and the window. In any case, I have hopes that it'll be fixed in the next update, finally. It's only mildly annoying.
  7. You can micromanage the EAX, but since that's so complex, I only use the stock presets, so it depends on the presets OpenAL has. I bet that since the years of Thief, the EAX devs scaled back the echoes of their presets a bit.
  8. Apparently it's not just the Surface Inspector that makes the camera view freeze up. It also happened now when I selected another skin for a model. Since the "folder selector / preview screen" window took up half the camera view, half the view froze.
  9. According to this link - https://wiki.thedarkmod.com/index.php/Visportals#Multiple_Joined_Visportals - you can make multiple brush visportals. ...and so in that case, this location overlap might be caused by some sort of invalidation of the shorter of the two visportals, because its nodraw volume - which shouldn't matter - is occupying the same space (as seen to the left in the image) at a 90 degree angle with a third visportal. If that's the case, can I rotate a visportal brush 180 degrees, without it breaking?
  10. I am trying to segment my map into separate info_locations, and I only know how to seal these locations with normal brushes and visportals. When the player is standing in the street, I want the engine to play street EAX, but if they scale up a building, I want a rooftop EAX. It's not too much to ask for in this game. ...but judging by the attached image of the leak I got, you can't make a visportal out of multiple brushes. Is that correct? ...so now I'm having a warning that these two areas overlap. ...but they could also be overlapping in ANOTHER way, but first let's try to fix this current issue. Is there a way to perhaps seal locations using some clip brush other than visportals? ...because I'm only interested in sealing in locations and EAX here - not separating the visleaves.
  11. I don't know. Nothing is checked in the menu. I'll try to switch to "Split Pane". I need to restart the editor? Oh no! What have I done?! It's all ruined! How do I get it back?! Edit: I managed to get my views back the way I had them. It appears to be the "Dockable" layout. May I suggest that you put a check mark next to the currently active layout? It's common practice. "Also, try version 3.0 prerelease, see if it still happens." This has been going on for a year now, and I upgraded just last week. I'm not going to upgrade again, to an unstable version. The attached screenshot is me selecting just a single face, and the bug still happening. ...and I sometimes use the Surface Inspector to cover a brush in caulk. How I use the editor, is not the issue here. I simply screwed around with the editor in order to reproduce the bug, when simply opening and closing the window didn't produce it. ...but sure, hold down <Ctrl> if you wish to reproduce it in a more proper way.
  12. This isn't so much a copyright issue, as it is a data theft issue. I have no idea how the laws of your specific country work, but I don't think it's what you use the stolen goods for that's the illegal part. You're not even looking to make a game with these files in the first place, but regardless, you are allowing access to stolen intellectual property, and handling it, and just hoping that nobody is around to be bothered by that. Further, your claim that "everybody does it", is just speculation. You're basically saying that programmers are too lazy to program on a basic level, as if for example The Dark Mod must have taken code from the Thief engine directly, and not from ID Tech 4. Yes, there has been obvious stolen engines in the past, which hasn't been taken to court, but that's due to practical reasons, like the victim not being able to afford a legal process. This depends on if the victim or defendant is rich, and in the case of 3D Realms, they are the rich party here, and I find it risky to mess with them.
  13. These are all bugfixes, but I consider those to be improvements: Many stock models (like the city watch model) use materials which are missing. The engine will encounter these and flood the log in warnings, to the point where I'm hesitant to even use them. Please fix these models - there are likely a lot of them. In fact, there are a lot of various warnings in general, which seem avoidable. Ideally there should be no warning that will leave the user wondering if he's doing something wrong, when it's actually just the fault of the dev team, which he can do nothing about. When you set a mover_door entity to be pickable, it requests a "snd_lockpick_lock_picked" sound, which is not an inherited sound, resulting in a warning. I don't want to have to manually add this to every pickable door. (The stock sound for this property exists, but is fairly inappropriate, so it should probably just default to a "nosound" value.) Every ambient sound for a location, when first played, starts off at max volume, before fading to the appropriate location "volume" property setting. The wiki mentions a "pop" which can occur, because of how the Doom 3 engine handles sounds, but this seems larger than a pop - it's a full second of sound, and adding "_z" to the files, does not help at all. Can you add a "fivolume" property, which sets at what volume the fade in starts (possibly defaulting to "-60", as opposed to "0")? When you start up Dark Radiant, the bottom bar doesn't actually say which size the grid is, until you select a new one. (It just displays the grid icon.) Some models lack a list of matching skins. (The "models/darkmod/architecture/modules/interior_set01_corner.lwo" model has a set of matching skins presented in the skin selector, while the almost indentical "models/darkmod/architecture/modules/interior_set01_corner_door_right_empty.lwo" model, doesn't present such a list (despite skins being available for it).) Here is even more, based on the console warnings I got from the last time I ran my map: The images "sleeve_frill" and "sleeve" on "wench/green_dress" in "skins/tdm_ai_townsfolk_wench.skin" (or at least removing the calls to them if they're not supposed to be there). The image "models/md5/chars/nobles/noblewoman/noblelegs" on the female mages and archmages. ...and all the idle animations for the female mages and archmages, because at this point it's getting hard to read the console because all the missing animation warnings.
  14. I've just discovered how to do OpenAL EAX. It sounds like few maps use EAX soundscapes, and I'm surprised by hearing that. After all, this is a game about listening. Surely trying to make out footsteps amidst environmental echoes, is part of basic gameplay. Of course, EAX is - much like bloom - easily overdone to the point where it just assaults one's senses. It needs to be done with subtlety. In general, I feel like 3D sound is often neglected, which is a shame. Ideally, you should be able to compile a 3D soundscape from the brushwork and its materials, and then let your soundcard relay that in real time, like the graphicscard handles visual rendering. ...but I guess for now, EAX will have to do.
  15. I've had this earworm in my head for a week now, whenever I'm working in Dark Radiant - a mashup of these two songs, but with a continuously warping bassline, which makes the song(s) a non-repeating free-form: ...and if they ever do some sort of crazy Wolfenstein: Youngblood take on a Thief 5, then I strangely wouldn't mind them replacing Garret with Gloria Estefan.
  16. Following chakkman's ressurrection of this rather old thread, I decided to play this mission as well, and if the author is still interested, I've found a leak in the brushwork. It's near where you acquire the two noisemaker arrows (in the streets before you enter the tavern, near where the additional mission is located). The bright square shows the leaked geometry. The second image depicts a piece of railing hovering in mid-air, because of a missing texture at one end, and a missing brush at the other. The third image simply depicts me getting stuck inside a horse. I don't know if this is a map bug or an engine bug. Crouching did get me unstuck eventually. I simply clubbed the horse and got it to turn into me, to get stuck.
  17. The term actually comes from cases like the game "Area 51", where at least for a limited time, it was made available for free for the entire internet, or cases where copyright eventually expires. Those cases are rare, but it happens.
  18. You're not making sense to me. A leak is very far from a free game, no matter if it comes with a virus or not. A leak is a theft of an IP. It's stolen goods, and with an abandonware argument, you're only arguing that it's not hot stolen goods, and that nobody will miss it enough to come looking for it. It has nothing to do with how clean the clothes were that the fence wore.
  19. Abandonware is a legal gray area which ranges from legit abandoned rights, to pirates trying to excuse themselves. In the case of 3D Realms, they're a fairly big non-indie studio, and the company which purchased their rights are currently developing a game ("Graven", which is a followup to "Hexen", which is a very old IP). In other words, you are banking on lawyers not being around and interested in taking legal action, and I'm thinking that they very much are in this case, so I'm just going to say that freyk posting a direct download link in this forum, is a bit on the ballsy side.
  20. My experience is that the more I want what's best for people, the more I critique them, tell them what to do, and end up very unliked. The more things upset me. The less I care what happens to people, the more pleasant I am to be around. People like to think that there are no dangers, that they have no follies, and that their decisions are great and just, and so I just don't argue that anymore, and it keeps me out of a lot of trouble. That's how you "become liked". ...but overall, I'm just not occupied with people anymore. I spend my days managing my health and fitness around the clock. I don't have time for moral choices. The only moral choice is that I eat meat every day, from animals with a brain the size of mine, and so I'm just 100% a killer and have already failed being a good person.
  21. That's where you use a pointfile. Just select "File -> Pointfile" in the menu, and you'll see a red line pointing from one of the models, crossing the gap in your brushwork where the leak is, and end in the void.
  22. True: While spiders are hostile towards you by nature, so are guards. ...but I think the "monster" line is drawn in a kind of racist way, where spiders (and likely rats - I haven't checked) are monsters, while horses are seen as noble "aryans". I wouldn't mind a mission where you were a spider lover and weren't allowed to kill any spiders either.
  23. I've actually always thought of Garret as a nobody, at least at the start of Thief 1 - certainly not at the level of reknowned badassery as Riddick. I guess we want very different things out of the game protagonist. That's okay.
  24. You know, I am discovering as I experiment, that this problem is partially a "bug", and partially my own fault somehow. First of all, you've made it so that mover_door_handles are blocking lockpicking on doors. This means that if you take a normal ("set01") stock door, and set it to be pickable, and then when you pick it, you position the cursor just underneath its handle, the handle will physically block and interrupt your picking. This is unfortunate because underneath the handle is where the lock should realistically be, and so that's where you'll instinctively go. Please make mover_door_handles more intangible, in order to fix this. ...but it's not just that. I have also discovered now, that I can walk through the door while it's closed. What is happening, is likely a collision issue with the doorframe. I haven't finished experimenting with this, so I'll update further later. Update I found the cause now: I had covered the treshold of the doorframe with a collision brush, to smooth out movement across it. It's 0.5 units underneath the mover_door entity, so technically its presence shouldn't matter, but often in The Dark Mod, there's some kind of invisible trehold of tolerance, where close proximity matters too. I can frob and get blocked by the door now, so that's solved. ...but please do fix the mover_door_handle entities blocking picking. Update 2 Apparently "collision" textures are directly related to models. I've replaced the treshold with a "nodrawsolid" texture now, and it's working just as intended now.
  25. Yes, I agree. Games are being dumbed down to sheer ego boosting power trips, to a degree where I am feeling marginalized and left out. Trying to find games which demands and rewards intelligence, is almost impossible nowadays. You could make the case that I should be intelligent enough to abandon any form of entertainment, but still: If you're a dev, then don't try to sucker me with a brand which is known for demanding and rewarding intelligence, and then do bait-and-switches on me.
×
×
  • Create New...