Jump to content
The Dark Mod Forums

snatcher

Member
  • Posts

    921
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by snatcher

  1. Subs are not centered. Not sure if this is because of known reasons (leading / trailing spaces) or simply gui misalignment.
  2. Sorry I don't know if you mean whether yellow have a positive or negative edge in that case. Without a proper thick outline issues will always popup here and there regardless of the color, white with newspapers, yellow with books or scrolls... Having a background is the safest bet, but for small recurrent pieces of text such as barks, the current background if off-putting.
  3. Yellow have an edge, yes. We definitely can't go wrong with white. Other than the graphic, which I think I cannot innovate further, I wanted @Geep to experience his work without backgrounds. To background or not to background, a tough call for different reasons explained. Fortunately this can be modded to an extent. I provided working samples. Download a zip, unzip it and place the "gui" folder in your TDM root. Delete the "gui" folder when you are done. No, I merely print the same text three times: 1x black a tad top-left, 1x black a tad bottom-right, 1x light grey centered. I think you better experience it for yourself, and draw your own conclusions.
  4. Thanks, @Wellingtoncrab. Yes, @Geep, @stgatilov and @datiswous are doing a great job with the subs. Having no background to rely on one may argue yellow is the worst choice since yellows are supposed to be more common in the TDM world however, from my limited testing, I detected occasional interferences with both white and yellow colors. White feels colder and yellow feels warmer. I, for some reason, find yellow more welcoming and less out of place. We could try with different shades of yellow. Find below v3 in white color for completeness sake. EDIT: Download removed. Check this post for the latest version.
  5. How about something like this (now in yellow for a change). v3 below. EDIT: Download removed. Check this post for the latest version.
  6. Excuse the late response. Sure: A Night in Altham (6311, -1658, 949). Go up that tall bookcase. No, it does not happen in 2.11.
  7. There can be up to three blocks and each block can contain up to two lines of text, right? Plus the graphic at the top when appropriate, correct? If that's so then the new sample attached should be ok. I take the assumption that it is not possible to measure the length of each character and have a background that fits the the length of the text and as such, I once again removed the background but now added a kind of outline (fake drop shadow). Unfortunately the current font is sometimes thick and sometimes thin and the outline would be more effective if we had a typeface with a more consistent, thick outline. Subs are displayed by limited time and the more clear the font the faster we scan the text. I know you want the background because you are concerned some words cannot be read in some situations but my main concern is about those players that wouldn't mind having subs but end up disabling them simply because they find the whole approach too obtrusive. In my sample I went from pure white text to a light grey shade. Yellow color works quite well too for the subs. I understood what you were going for but it didn't land here. I haven't thought of alternatives for the graphic but I am impressed with some of @MirceaKitsune's gui/hud work so perhaps he can come up with different ideas. EDIT: Download removed. Check this post for the latest version.
  8. Here's a quick hack based on your good work. I know you don't want to do without backgrounds but I couldn't help it. EDIT: Download removed. Check this post for the latest version.
  9. It does not look good in the game, no. Subs can be disabled and all this is Work In Progress so you are perfectly excused.
  10. Here is some feedback: This is a great addition. Thank you. I would like someday to be able to mod it and remove the restrictions via scripting. This is a great addition. Thank you! I haven't tested this yet but it sounds good. The problem I had with this is the damage you take at the end if you are not careful, spoiling any fun that may be reside in the mechanic. I don't understand this change. What's the case that triggered it? Chases many times end during or right after an "overhead mantling": there's that moment where you never know if you will get the hit or not. I always found this exciting and I never wondered whether "overhead mantling" was right or wrong, fast or slow. "Overhead mantling" has always felt right to me in any situation. My observations: Chances of being hit is reduced to almost zero now Mantling sounds have been limited to one, it sounds boring and repetitive Players can clip through ceilings in some situations It feels a little robotic, for some reason.
  11. In a way, this already made it to TDM. It is in my game. It can be in your game as well.
  12. Right at the bottom of my "must play long ass campaigns" list is Patriot, so I guess it counts
  13. If I were to choose a single difference between Thief and The Dark Mod is that the former feels cold and humid whereas the latter feels cozy and warm. Different beasts.
  14. Are you new in town and you want to try The Dark Mod? Spend A Night in Altham. This mission shamelessly but masterfully throws at you almost everything this game has to offer.
  15. Sorry, you were asking for Thief mods in which case AngelLoader does support mods. I don't know if a Stealth Monitor exists for Thief 1 or 2.
  16. TDM mods are scarce (hopefully we can turn this around) and currently AngelLoader does not support mods for TDM (and I don't see how it could support any yet).
  17. The second post of this topic - Beyond the Modpack - now includes a list of other Tools and Mods for TDM. Are we missing anything? Let us know!
  18. Congratulations on the release, joebarnin! Truly intrigued by this mission...
  19. Can I nitpick? I would like to have cross icons right there to remove filters with one click AngelLoader is awesome.
  20. When it comes to expectations any mission that offers Rope Arrows from the beginning directly goes to the top half list in my book. I have enjoyed this one very, very much. It has everything I need and zero complexities: get in, get it, get out. I loved the original setup and the execution. No FPS issues that I recall. Excellent work, @cugzkani. I genuinely had a great time. Thanks.
  21. Good post, @TheUnbeholden. Here is more food for thought. When I started playing TDM I wished there were more mods. I came here and knocked on a door or two. TDM is a sandbox for Mappers. Should TDM, perhaps, be a sandbox for Modders as well? Mods can fill gaps, propel gameplay in new directions, spoil customers with different options, fulfill audiences with different expectations... and last but not least, release the Developers from specific player demands, needs or preferences. Mappers and Modders can do a lot today and that is because, by necessity or plain good judgement, somebody at some point unlocked a door somewhere.
  22. Sorry, I intended to say that just as AI can die, you can also die if your health is low and you step on an armed Shockmine (or you are close when a Shockmine detonates).
×
×
  • Create New...